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67 行
1.8 KiB
67 行
1.8 KiB
#if MULTIPLAYER_TOOLS
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using System;
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using System.Collections;
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using NUnit.Framework;
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using Unity.Multiplayer.Tools.NetStats;
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using UnityEngine.TestTools;
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using Unity.Netcode.TestHelpers.Runtime;
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namespace Unity.Netcode.RuntimeTests.Metrics
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{
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public class MetricsDispatchTests
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{
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private int m_NbDispatches;
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private NetworkManager m_NetworkManager;
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[SetUp]
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public void SetUp()
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{
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var networkManagerStarted = NetworkManagerHelper.StartNetworkManager(
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out m_NetworkManager,
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NetworkManagerHelper.NetworkManagerOperatingMode.Host,
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new NetworkConfig
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{
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TickRate = 1,
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});
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Assert.IsTrue(networkManagerStarted);
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var networkMetrics = m_NetworkManager.NetworkMetrics as NetworkMetrics;
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networkMetrics.Dispatcher.RegisterObserver(new MockMetricsObserver(() => m_NbDispatches++));
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}
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[TearDown]
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public void TearDown()
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{
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NetworkManagerHelper.ShutdownNetworkManager();
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}
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[UnityTest]
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public IEnumerator VerifyNetworkMetricsDispatchesOncePerFrame()
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{
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var nbDispatchesBeforeFrame = m_NbDispatches;
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yield return null; // Wait one frame so dispatch occurs
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var nbDispatchesAfterFrame = m_NbDispatches;
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Assert.AreEqual(1, nbDispatchesAfterFrame - nbDispatchesBeforeFrame);
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}
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private class MockMetricsObserver : IMetricObserver
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{
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private readonly Action m_OnObserve;
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public MockMetricsObserver(Action onObserve)
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{
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m_OnObserve = onObserve;
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}
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public void Observe(MetricCollection collection)
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{
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m_OnObserve?.Invoke();
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}
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}
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}
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}
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#endif
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