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68 行
2.2 KiB
68 行
2.2 KiB
#if MULTIPLAYER_TOOLS
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#if MULTIPLAYER_TOOLS_1_0_0_PRE_7
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using System.Collections;
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using NUnit.Framework;
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using Unity.Multiplayer.Tools.MetricTypes;
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using Unity.Netcode.TestHelpers.Runtime;
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using Unity.Netcode.TestHelpers.Runtime.Metrics;
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using UnityEngine.TestTools;
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namespace Unity.Netcode.RuntimeTests.Metrics
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{
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[TestFixture(ClientCount.OneClient, HostOrServer.Host)]
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[TestFixture(ClientCount.TwoClients, HostOrServer.Host)]
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[TestFixture(ClientCount.OneClient, HostOrServer.Server)]
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[TestFixture(ClientCount.TwoClients, HostOrServer.Server)]
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public class ConnectionMetricsTests : NetcodeIntegrationTest
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{
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protected override int NumberOfClients => m_ClientCount;
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private int m_ClientCount;
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public enum ClientCount
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{
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OneClient = 1,
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TwoClients,
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}
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public ConnectionMetricsTests(ClientCount clientCount, HostOrServer hostOrServer)
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: base(hostOrServer)
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{
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m_ClientCount = (int)clientCount;
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}
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private int GetClientCountForFixture()
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{
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return m_ClientCount + ((m_UseHost) ? 1 : 0);
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}
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[UnityTest]
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public IEnumerator UpdateConnectionCountOnServer()
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{
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var waitForGaugeValues = new WaitForGaugeMetricValues((m_ServerNetworkManager.NetworkMetrics as NetworkMetrics).Dispatcher, NetworkMetricTypes.ConnectedClients);
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yield return waitForGaugeValues.WaitForMetricsReceived();
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var value = waitForGaugeValues.AssertMetricValueHaveBeenFound();
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Assert.AreEqual(GetClientCountForFixture(), value);
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}
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[UnityTest]
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public IEnumerator UpdateConnectionCountOnClient()
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{
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foreach (var clientNetworkManager in m_ClientNetworkManagers)
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{
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var waitForGaugeValues = new WaitForGaugeMetricValues((clientNetworkManager.NetworkMetrics as NetworkMetrics).Dispatcher, NetworkMetricTypes.ConnectedClients);
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yield return waitForGaugeValues.WaitForMetricsReceived();
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var value = waitForGaugeValues.AssertMetricValueHaveBeenFound();
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Assert.AreEqual(1, value);
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}
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}
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}
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}
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#endif
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#endif
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