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using System;
using System.Collections;
using System.Text.RegularExpressions;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using Unity.Netcode.TestHelpers.Runtime;
namespace Unity.Netcode.RuntimeTests
{
public class DisconnectReasonObject : NetworkBehaviour
{
}
public class DisconnectReasonTests : NetcodeIntegrationTest
{
protected override int NumberOfClients => 2;
private GameObject m_PrefabToSpawn;
protected override void OnServerAndClientsCreated()
{
m_PrefabToSpawn = CreateNetworkObjectPrefab("DisconnectReasonObject");
m_PrefabToSpawn.AddComponent<DisconnectReasonObject>();
}
private int m_DisconnectCount;
private bool m_ThrowOnDisconnect = false;
public void OnClientDisconnectCallback(ulong clientId)
{
m_DisconnectCount++;
if (m_ThrowOnDisconnect)
{
throw new SystemException("whatever");
}
}
[UnityTest]
public IEnumerator DisconnectReasonTest()
{
float startTime = Time.realtimeSinceStartup;
m_ThrowOnDisconnect = false;
m_DisconnectCount = 0;
// Add a callback for both clients, when they get disconnected
m_ClientNetworkManagers[0].OnClientDisconnectCallback += OnClientDisconnectCallback;
m_ClientNetworkManagers[1].OnClientDisconnectCallback += OnClientDisconnectCallback;
// Disconnect both clients, from the server
m_ServerNetworkManager.DisconnectClient(m_ClientNetworkManagers[0].LocalClientId, "Bogus reason 1");
m_ServerNetworkManager.DisconnectClient(m_ClientNetworkManagers[1].LocalClientId, "Bogus reason 2");
while (m_DisconnectCount < 2 && Time.realtimeSinceStartup < startTime + 10.0f)
{
yield return null;
}
Assert.AreEqual(m_ClientNetworkManagers[0].DisconnectReason, "Bogus reason 1");
Assert.AreEqual(m_ClientNetworkManagers[1].DisconnectReason, "Bogus reason 2");
Debug.Assert(m_DisconnectCount == 2);
}
[UnityTest]
public IEnumerator DisconnectExceptionTest()
{
m_ThrowOnDisconnect = true;
m_DisconnectCount = 0;
float startTime = Time.realtimeSinceStartup;
// Add a callback for first client, when they get disconnected
m_ClientNetworkManagers[0].OnClientDisconnectCallback += OnClientDisconnectCallback;
m_ClientNetworkManagers[1].OnClientDisconnectCallback += OnClientDisconnectCallback;
// Disconnect first client, from the server
LogAssert.Expect(LogType.Exception, new Regex(".*whatever.*"));
m_ServerNetworkManager.DisconnectClient(m_ClientNetworkManagers[0].LocalClientId);
// Disconnect second client, from the server
LogAssert.Expect(LogType.Exception, new Regex(".*whatever.*"));
m_ServerNetworkManager.DisconnectClient(m_ClientNetworkManagers[1].LocalClientId);
while (m_DisconnectCount < 2 && Time.realtimeSinceStartup < startTime + 10.0f)
{
yield return null;
}
Debug.Assert(m_DisconnectCount == 2);
}
}
}