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141 行
6.2 KiB
141 行
6.2 KiB
using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace Unity.Netcode.Editor
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{
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/// <summary>
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/// The <see cref="CustomEditor"/> for <see cref="NetworkObject"/>
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/// </summary>
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[CustomEditor(typeof(NetworkObject), true)]
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[CanEditMultipleObjects]
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public class NetworkObjectEditor : UnityEditor.Editor
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{
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private bool m_Initialized;
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private NetworkObject m_NetworkObject;
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private bool m_ShowObservers;
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private static readonly string[] k_HiddenFields = { "m_Script" };
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private void Initialize()
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{
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if (m_Initialized)
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{
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return;
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}
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m_Initialized = true;
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m_NetworkObject = (NetworkObject)target;
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}
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/// <inheritdoc/>
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public override void OnInspectorGUI()
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{
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Initialize();
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if (EditorApplication.isPlaying && !m_NetworkObject.IsSpawned && m_NetworkObject.NetworkManager != null && m_NetworkObject.NetworkManager.IsServer)
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(new GUIContent("Spawn", "Spawns the object across the network"));
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if (GUILayout.Toggle(false, "Spawn", EditorStyles.miniButtonLeft))
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{
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m_NetworkObject.Spawn();
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EditorUtility.SetDirty(target);
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}
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EditorGUILayout.EndHorizontal();
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}
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else if (EditorApplication.isPlaying && m_NetworkObject.IsSpawned)
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{
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var guiEnabled = GUI.enabled;
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GUI.enabled = false;
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EditorGUILayout.TextField(nameof(NetworkObject.GlobalObjectIdHash), m_NetworkObject.GlobalObjectIdHash.ToString());
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EditorGUILayout.TextField(nameof(NetworkObject.NetworkObjectId), m_NetworkObject.NetworkObjectId.ToString());
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EditorGUILayout.TextField(nameof(NetworkObject.OwnerClientId), m_NetworkObject.OwnerClientId.ToString());
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EditorGUILayout.Toggle(nameof(NetworkObject.IsSpawned), m_NetworkObject.IsSpawned);
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EditorGUILayout.Toggle(nameof(NetworkObject.IsLocalPlayer), m_NetworkObject.IsLocalPlayer);
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EditorGUILayout.Toggle(nameof(NetworkObject.IsOwner), m_NetworkObject.IsOwner);
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EditorGUILayout.Toggle(nameof(NetworkObject.IsOwnedByServer), m_NetworkObject.IsOwnedByServer);
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EditorGUILayout.Toggle(nameof(NetworkObject.IsPlayerObject), m_NetworkObject.IsPlayerObject);
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if (m_NetworkObject.IsSceneObject.HasValue)
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{
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EditorGUILayout.Toggle(nameof(NetworkObject.IsSceneObject), m_NetworkObject.IsSceneObject.Value);
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}
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else
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{
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EditorGUILayout.TextField(nameof(NetworkObject.IsSceneObject), "null");
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}
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EditorGUILayout.Toggle(nameof(NetworkObject.DestroyWithScene), m_NetworkObject.DestroyWithScene);
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EditorGUILayout.TextField(nameof(NetworkObject.NetworkManager), m_NetworkObject.NetworkManager == null ? "null" : m_NetworkObject.NetworkManager.gameObject.name);
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GUI.enabled = guiEnabled;
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if (m_NetworkObject.NetworkManager != null && m_NetworkObject.NetworkManager.IsServer)
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{
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m_ShowObservers = EditorGUILayout.Foldout(m_ShowObservers, "Observers");
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if (m_ShowObservers)
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{
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HashSet<ulong>.Enumerator observerClientIds = m_NetworkObject.GetObservers();
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EditorGUI.indentLevel += 1;
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while (observerClientIds.MoveNext())
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{
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if (m_NetworkObject.NetworkManager.ConnectedClients[observerClientIds.Current].PlayerObject != null)
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{
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EditorGUILayout.ObjectField($"ClientId: {observerClientIds.Current}", m_NetworkObject.NetworkManager.ConnectedClients[observerClientIds.Current].PlayerObject, typeof(GameObject), false);
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}
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else
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{
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EditorGUILayout.TextField($"ClientId: {observerClientIds.Current}", EditorStyles.label);
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}
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}
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EditorGUI.indentLevel -= 1;
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}
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}
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}
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else
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{
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EditorGUI.BeginChangeCheck();
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serializedObject.UpdateIfRequiredOrScript();
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DrawPropertiesExcluding(serializedObject, k_HiddenFields);
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serializedObject.ApplyModifiedProperties();
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EditorGUI.EndChangeCheck();
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var guiEnabled = GUI.enabled;
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GUI.enabled = false;
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EditorGUILayout.TextField(nameof(NetworkObject.GlobalObjectIdHash), m_NetworkObject.GlobalObjectIdHash.ToString());
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EditorGUILayout.TextField(nameof(NetworkObject.NetworkManager), m_NetworkObject.NetworkManager == null ? "null" : m_NetworkObject.NetworkManager.gameObject.name);
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GUI.enabled = guiEnabled;
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}
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}
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// Saved for use in OnDestroy
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private GameObject m_GameObject;
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/// <summary>
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/// Invoked once when a NetworkObject component is
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/// displayed in the inspector view.
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/// </summary>
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private void OnEnable()
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{
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// We set the GameObject upon being enabled because when the
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// NetworkObject component is removed (i.e. when OnDestroy is invoked)
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// it is no longer valid/available.
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m_GameObject = (target as NetworkObject).gameObject;
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}
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/// <summary>
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/// Invoked once when a NetworkObject component is
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/// no longer displayed in the inspector view.
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/// </summary>
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private void OnDestroy()
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{
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// Since this is also invoked when a NetworkObject component is removed
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// from a GameObject, we go ahead and check for a NetworkObject when
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// this custom editor is destroyed.
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NetworkBehaviourEditor.CheckForNetworkObject(m_GameObject, true);
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}
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}
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}
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