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using NUnit.Framework;
using System.Collections;
using Unity.Networking.Transport;
using Unity.Networking.Transport.Utilities;
using Unity.Netcode.Transports.UTP;
using UnityEngine;
using UTPNetworkEvent = Unity.Networking.Transport.NetworkEvent;
using static Unity.Netcode.RuntimeTests.UnityTransportTestHelpers;
namespace Unity.Netcode.RuntimeTests
{
// Thin wrapper around a UTP NetworkDriver that can act as a client to a UnityTransport server.
// In particular that means the pipelines are set up the same way as in UnityTransport.
//
// The only reason it's defined as a MonoBehaviour is that OnDestroy is the only reliable way
// to get the driver's Dispose method called from a UnityTest. Making it disposable would be
// the preferred solution, but that doesn't always mesh well with coroutines.
public class UnityTransportDriverClient : MonoBehaviour
{
private NetworkDriver m_Driver;
public NetworkDriver Driver => m_Driver;
private NetworkConnection m_Connection;
private NetworkPipeline m_UnreliableSequencedPipeline;
private NetworkPipeline m_ReliableSequencedPipeline;
private NetworkPipeline m_ReliableSequencedFragmentedPipeline;
public NetworkPipeline UnreliableSequencedPipeline => m_UnreliableSequencedPipeline;
public NetworkPipeline ReliableSequencedPipeline => m_ReliableSequencedPipeline;
public NetworkPipeline ReliableSequencedFragmentedPipeline => m_ReliableSequencedFragmentedPipeline;
private NetworkPipeline m_LastEventPipeline;
public NetworkPipeline LastEventPipeline => m_LastEventPipeline;
private void Awake()
{
var maxCap = UnityTransport.InitialMaxPayloadSize + 128;
var settings = new NetworkSettings();
settings.WithFragmentationStageParameters(payloadCapacity: maxCap);
var fragParams = new FragmentationUtility.Parameters() { PayloadCapacity = maxCap };
m_Driver = NetworkDriver.Create(settings);
m_UnreliableSequencedPipeline = m_Driver.CreatePipeline(typeof(UnreliableSequencedPipelineStage));
m_ReliableSequencedPipeline = m_Driver.CreatePipeline(typeof(ReliableSequencedPipelineStage));
m_ReliableSequencedFragmentedPipeline = m_Driver.CreatePipeline(typeof(FragmentationPipelineStage), typeof(ReliableSequencedPipelineStage));
}
private void Update()
{
m_Driver.ScheduleUpdate().Complete();
}
private void OnDestroy()
{
if (m_Driver.IsCreated)
{
m_Driver.Dispose();
}
}
public void Connect()
{
#if UTP_TRANSPORT_2_0_ABOVE
var endpoint = NetworkEndpoint.LoopbackIpv4;
#else
var endpoint = NetworkEndPoint.LoopbackIpv4;
#endif
endpoint.Port = 7777;
m_Connection = m_Driver.Connect(endpoint);
}
// Wait for the given event to be generated by the client's driver.
public IEnumerator WaitForNetworkEvent(UTPNetworkEvent.Type type)
{
float startTime = Time.realtimeSinceStartup;
while (Time.realtimeSinceStartup - startTime < MaxNetworkEventWaitTime)
{
UTPNetworkEvent.Type eventType = m_Driver.PopEvent(out _, out _, out m_LastEventPipeline);
if (eventType != UTPNetworkEvent.Type.Empty)
{
Assert.AreEqual(type, eventType);
yield break;
}
yield return null;
}
Assert.Fail("Timed out while waiting for network event.");
}
}
}