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69 行
2.9 KiB
69 行
2.9 KiB
using System;
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using UnityEngine;
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namespace Unity.Netcode.RuntimeTests
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{
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internal class MessageLogger : INetworkHooks
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{
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private NetworkManager m_OwningNetworkManager;
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public MessageLogger(NetworkManager owningNetworkManager)
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{
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m_OwningNetworkManager = owningNetworkManager;
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}
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public void OnBeforeSendMessage<T>(ulong clientId, ref T message, NetworkDelivery delivery) where T : INetworkMessage
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{
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Debug.Log($"{(m_OwningNetworkManager.IsServer ? "Server" : "Client")} {m_OwningNetworkManager.LocalClientId}: Sending {message.GetType().FullName} to {clientId} with {delivery}");
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}
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public void OnAfterSendMessage<T>(ulong clientId, ref T message, NetworkDelivery delivery, int messageSizeBytes) where T : INetworkMessage
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{
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}
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public void OnBeforeReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes)
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{
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Debug.Log($"{(m_OwningNetworkManager.IsServer ? "Server" : "Client")} {m_OwningNetworkManager.LocalClientId}: Receiving {messageType.FullName} from {senderId}");
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}
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public void OnAfterReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes)
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{
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}
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public void OnBeforeSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery)
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{
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Debug.Log($"{(m_OwningNetworkManager.IsServer ? "Server" : "Client")} {m_OwningNetworkManager.LocalClientId}: Sending a batch of to {clientId}: {messageCount} messages, {batchSizeInBytes} bytes, with {delivery}");
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}
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public void OnAfterSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery)
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{
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}
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public void OnBeforeReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes)
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{
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Debug.Log($"{(m_OwningNetworkManager.IsServer ? "Server" : "Client")} {m_OwningNetworkManager.LocalClientId}: Received a batch from {senderId}, {messageCount} messages, {batchSizeInBytes} bytes");
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}
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public void OnAfterReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes)
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{
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}
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public bool OnVerifyCanSend(ulong destinationId, Type messageType, NetworkDelivery delivery)
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{
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return true;
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}
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public bool OnVerifyCanReceive(ulong senderId, Type messageType, FastBufferReader messageContent, ref NetworkContext context)
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{
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return true;
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}
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public void OnBeforeHandleMessage<T>(ref T message, ref NetworkContext context) where T : INetworkMessage
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{
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Debug.Log($"{(m_OwningNetworkManager.IsServer ? "Server" : "Client")} {m_OwningNetworkManager.LocalClientId}: Handling message {message.GetType().FullName}");
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}
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public void OnAfterHandleMessage<T>(ref T message, ref NetworkContext context) where T : INetworkMessage
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{
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}
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}
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}
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