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69 行
2.9 KiB

using System;
using UnityEngine;
namespace Unity.Netcode.RuntimeTests
{
internal class MessageLogger : INetworkHooks
{
private NetworkManager m_OwningNetworkManager;
public MessageLogger(NetworkManager owningNetworkManager)
{
m_OwningNetworkManager = owningNetworkManager;
}
public void OnBeforeSendMessage<T>(ulong clientId, ref T message, NetworkDelivery delivery) where T : INetworkMessage
{
Debug.Log($"{(m_OwningNetworkManager.IsServer ? "Server" : "Client")} {m_OwningNetworkManager.LocalClientId}: Sending {message.GetType().FullName} to {clientId} with {delivery}");
}
public void OnAfterSendMessage<T>(ulong clientId, ref T message, NetworkDelivery delivery, int messageSizeBytes) where T : INetworkMessage
{
}
public void OnBeforeReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes)
{
Debug.Log($"{(m_OwningNetworkManager.IsServer ? "Server" : "Client")} {m_OwningNetworkManager.LocalClientId}: Receiving {messageType.FullName} from {senderId}");
}
public void OnAfterReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes)
{
}
public void OnBeforeSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery)
{
Debug.Log($"{(m_OwningNetworkManager.IsServer ? "Server" : "Client")} {m_OwningNetworkManager.LocalClientId}: Sending a batch of to {clientId}: {messageCount} messages, {batchSizeInBytes} bytes, with {delivery}");
}
public void OnAfterSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery)
{
}
public void OnBeforeReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes)
{
Debug.Log($"{(m_OwningNetworkManager.IsServer ? "Server" : "Client")} {m_OwningNetworkManager.LocalClientId}: Received a batch from {senderId}, {messageCount} messages, {batchSizeInBytes} bytes");
}
public void OnAfterReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes)
{
}
public bool OnVerifyCanSend(ulong destinationId, Type messageType, NetworkDelivery delivery)
{
return true;
}
public bool OnVerifyCanReceive(ulong senderId, Type messageType, FastBufferReader messageContent, ref NetworkContext context)
{
return true;
}
public void OnBeforeHandleMessage<T>(ref T message, ref NetworkContext context) where T : INetworkMessage
{
Debug.Log($"{(m_OwningNetworkManager.IsServer ? "Server" : "Client")} {m_OwningNetworkManager.LocalClientId}: Handling message {message.GetType().FullName}");
}
public void OnAfterHandleMessage<T>(ref T message, ref NetworkContext context) where T : INetworkMessage
{
}
}
}