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101 行
3.3 KiB
101 行
3.3 KiB
using System;
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using System.Collections.Generic;
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using Unity.Collections;
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namespace Unity.Netcode.RuntimeTests
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{
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internal class MessageCatcher<TMessageType> : INetworkHooks where TMessageType : INetworkMessage
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{
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private NetworkManager m_OwnerNetworkManager;
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public MessageCatcher(NetworkManager ownerNetworkManager)
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{
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m_OwnerNetworkManager = ownerNetworkManager;
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}
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private struct TriggerData
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{
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public FastBufferReader Reader;
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public MessageHeader Header;
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public ulong SenderId;
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public float Timestamp;
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public int SerializedHeaderSize;
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}
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private readonly List<TriggerData> m_CaughtMessages = new List<TriggerData>();
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public void ReleaseMessages()
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{
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foreach (var caughtSpawn in m_CaughtMessages)
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{
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// Reader will be disposed within HandleMessage
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m_OwnerNetworkManager.MessagingSystem.HandleMessage(caughtSpawn.Header, caughtSpawn.Reader, caughtSpawn.SenderId, caughtSpawn.Timestamp, caughtSpawn.SerializedHeaderSize);
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}
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}
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public int CaughtMessageCount => m_CaughtMessages.Count;
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public void OnBeforeSendMessage<T>(ulong clientId, ref T message, NetworkDelivery delivery) where T : INetworkMessage
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{
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}
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public void OnAfterSendMessage<T>(ulong clientId, ref T message, NetworkDelivery delivery, int messageSizeBytes) where T : INetworkMessage
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{
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}
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public void OnBeforeReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes)
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{
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}
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public void OnAfterReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes)
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{
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}
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public void OnBeforeSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery)
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{
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}
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public void OnAfterSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery)
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{
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}
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public void OnBeforeReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes)
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{
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}
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public void OnAfterReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes)
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{
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}
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public bool OnVerifyCanSend(ulong destinationId, Type messageType, NetworkDelivery delivery)
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{
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return true;
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}
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public bool OnVerifyCanReceive(ulong senderId, Type messageType, FastBufferReader messageContent, ref NetworkContext context)
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{
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if (messageType == typeof(TMessageType))
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{
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m_CaughtMessages.Add(new TriggerData
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{
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Reader = new FastBufferReader(messageContent, Allocator.Persistent),
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Header = context.Header,
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Timestamp = context.Timestamp,
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SenderId = context.SenderId,
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SerializedHeaderSize = context.SerializedHeaderSize
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});
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return false;
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}
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return true;
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}
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public void OnBeforeHandleMessage<T>(ref T message, ref NetworkContext context) where T : INetworkMessage
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{
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}
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public void OnAfterHandleMessage<T>(ref T message, ref NetworkContext context) where T : INetworkMessage
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{
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}
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}
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}
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