您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
1380 行
61 KiB
1380 行
61 KiB
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.TestTools;
|
|
using NUnit.Framework;
|
|
using Unity.Collections;
|
|
using Unity.Netcode.TestHelpers.Runtime;
|
|
using Random = UnityEngine.Random;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.Netcode.RuntimeTests
|
|
{
|
|
public class NetVarPermTestComp : NetworkBehaviour
|
|
{
|
|
public NetworkVariable<Vector3> OwnerWritable_Position = new NetworkVariable<Vector3>(Vector3.one, NetworkVariableBase.DefaultReadPerm, NetworkVariableWritePermission.Owner);
|
|
public NetworkVariable<Vector3> ServerWritable_Position = new NetworkVariable<Vector3>(Vector3.one, NetworkVariableBase.DefaultReadPerm, NetworkVariableWritePermission.Server);
|
|
public NetworkVariable<Vector3> OwnerReadWrite_Position = new NetworkVariable<Vector3>(Vector3.one, NetworkVariableReadPermission.Owner, NetworkVariableWritePermission.Owner);
|
|
}
|
|
|
|
// The ILPP code for NetworkVariables to determine how to serialize them relies on them existing as fields of a NetworkBehaviour to find them.
|
|
// Some of the tests below create NetworkVariables on the stack, so this class is here just to make sure the relevant types are all accounted for.
|
|
public class NetVarILPPClassForTests : NetworkBehaviour
|
|
{
|
|
public NetworkVariable<UnmanagedNetworkSerializableType> UnmanagedNetworkSerializableTypeVar;
|
|
public NetworkVariable<ManagedNetworkSerializableType> ManagedNetworkSerializableTypeVar;
|
|
public NetworkVariable<string> StringVar;
|
|
public NetworkVariable<Guid> GuidVar;
|
|
}
|
|
|
|
public class TemplateNetworkBehaviourType<T> : NetworkBehaviour
|
|
{
|
|
public NetworkVariable<T> TheVar;
|
|
}
|
|
|
|
public class ClassHavingNetworkBehaviour : TemplateNetworkBehaviourType<TestClass>
|
|
{
|
|
|
|
}
|
|
|
|
// Please do not reference TestClass2 anywhere other than here!
|
|
public class ClassHavingNetworkBehaviour2 : TemplateNetworkBehaviourType<TestClass_ReferencedOnlyByTemplateNetworkBehavourType>
|
|
{
|
|
|
|
}
|
|
|
|
public class StructHavingNetworkBehaviour : TemplateNetworkBehaviourType<TestStruct>
|
|
{
|
|
|
|
}
|
|
|
|
public struct StructUsedOnlyInNetworkList : IEquatable<StructUsedOnlyInNetworkList>, INetworkSerializeByMemcpy
|
|
{
|
|
public int Value;
|
|
|
|
public bool Equals(StructUsedOnlyInNetworkList other)
|
|
{
|
|
return Value == other.Value;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is StructUsedOnlyInNetworkList other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return Value;
|
|
}
|
|
}
|
|
|
|
[TestFixtureSource(nameof(TestDataSource))]
|
|
public class NetworkVariablePermissionTests : NetcodeIntegrationTest
|
|
{
|
|
public static IEnumerable<TestFixtureData> TestDataSource()
|
|
{
|
|
foreach (HostOrServer hostOrServer in Enum.GetValues(typeof(HostOrServer)))
|
|
{
|
|
yield return new TestFixtureData(hostOrServer);
|
|
}
|
|
}
|
|
|
|
protected override int NumberOfClients => 3;
|
|
|
|
public NetworkVariablePermissionTests(HostOrServer hostOrServer)
|
|
: base(hostOrServer)
|
|
{
|
|
}
|
|
|
|
private GameObject m_TestObjPrefab;
|
|
private ulong m_TestObjId = 0;
|
|
|
|
protected override void OnServerAndClientsCreated()
|
|
{
|
|
m_TestObjPrefab = CreateNetworkObjectPrefab($"[{nameof(NetworkVariablePermissionTests)}.{nameof(m_TestObjPrefab)}]");
|
|
var testComp = m_TestObjPrefab.AddComponent<NetVarPermTestComp>();
|
|
}
|
|
|
|
protected override IEnumerator OnServerAndClientsConnected()
|
|
{
|
|
m_TestObjId = SpawnObject(m_TestObjPrefab, m_ServerNetworkManager).GetComponent<NetworkObject>().NetworkObjectId;
|
|
yield return null;
|
|
}
|
|
|
|
private IEnumerator WaitForPositionsAreEqual(NetworkVariable<Vector3> netvar, Vector3 expected)
|
|
{
|
|
yield return WaitForConditionOrTimeOut(() => netvar.Value == expected);
|
|
Assert.IsFalse(s_GlobalTimeoutHelper.TimedOut);
|
|
}
|
|
|
|
private IEnumerator WaitForOwnerWritableAreEqualOnAll()
|
|
{
|
|
yield return WaitForConditionOrTimeOut(CheckOwnerWritableAreEqualOnAll);
|
|
Assert.IsFalse(s_GlobalTimeoutHelper.TimedOut);
|
|
}
|
|
|
|
private bool CheckOwnerWritableAreEqualOnAll()
|
|
{
|
|
var testObjServer = m_ServerNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompServer = testObjServer.GetComponent<NetVarPermTestComp>();
|
|
foreach (var clientNetworkManager in m_ClientNetworkManagers)
|
|
{
|
|
var testObjClient = clientNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompClient = testObjClient.GetComponent<NetVarPermTestComp>();
|
|
if (testObjServer.OwnerClientId != testObjClient.OwnerClientId ||
|
|
testCompServer.OwnerWritable_Position.Value != testCompClient.OwnerWritable_Position.Value ||
|
|
testCompServer.OwnerWritable_Position.ReadPerm != testCompClient.OwnerWritable_Position.ReadPerm ||
|
|
testCompServer.OwnerWritable_Position.WritePerm != testCompClient.OwnerWritable_Position.WritePerm)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private IEnumerator WaitForServerWritableAreEqualOnAll()
|
|
{
|
|
yield return WaitForConditionOrTimeOut(CheckServerWritableAreEqualOnAll);
|
|
Assert.IsFalse(s_GlobalTimeoutHelper.TimedOut);
|
|
}
|
|
|
|
private bool CheckServerWritableAreEqualOnAll()
|
|
{
|
|
var testObjServer = m_ServerNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompServer = testObjServer.GetComponent<NetVarPermTestComp>();
|
|
foreach (var clientNetworkManager in m_ClientNetworkManagers)
|
|
{
|
|
var testObjClient = clientNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompClient = testObjClient.GetComponent<NetVarPermTestComp>();
|
|
if (testCompServer.ServerWritable_Position.Value != testCompClient.ServerWritable_Position.Value ||
|
|
testCompServer.ServerWritable_Position.ReadPerm != testCompClient.ServerWritable_Position.ReadPerm ||
|
|
testCompServer.ServerWritable_Position.WritePerm != testCompClient.ServerWritable_Position.WritePerm)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
private bool CheckOwnerReadWriteAreEqualOnOwnerAndServer()
|
|
{
|
|
var testObjServer = m_ServerNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompServer = testObjServer.GetComponent<NetVarPermTestComp>();
|
|
foreach (var clientNetworkManager in m_ClientNetworkManagers)
|
|
{
|
|
var testObjClient = clientNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompClient = testObjClient.GetComponent<NetVarPermTestComp>();
|
|
if (testObjServer.OwnerClientId == testObjClient.OwnerClientId &&
|
|
testCompServer.OwnerReadWrite_Position.Value == testCompClient.ServerWritable_Position.Value &&
|
|
testCompServer.OwnerReadWrite_Position.ReadPerm == testCompClient.ServerWritable_Position.ReadPerm &&
|
|
testCompServer.OwnerReadWrite_Position.WritePerm == testCompClient.ServerWritable_Position.WritePerm)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private bool CheckOwnerReadWriteAreNotEqualOnNonOwnerClients(NetVarPermTestComp ownerReadWriteObject)
|
|
{
|
|
foreach (var clientNetworkManager in m_ClientNetworkManagers)
|
|
{
|
|
var testObjClient = clientNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompClient = testObjClient.GetComponent<NetVarPermTestComp>();
|
|
if (testObjClient.OwnerClientId != ownerReadWriteObject.OwnerClientId ||
|
|
ownerReadWriteObject.OwnerReadWrite_Position.Value == testCompClient.ServerWritable_Position.Value ||
|
|
ownerReadWriteObject.OwnerReadWrite_Position.ReadPerm != testCompClient.ServerWritable_Position.ReadPerm ||
|
|
ownerReadWriteObject.OwnerReadWrite_Position.WritePerm != testCompClient.ServerWritable_Position.WritePerm)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator ServerChangesOwnerWritableNetVar()
|
|
{
|
|
yield return WaitForOwnerWritableAreEqualOnAll();
|
|
|
|
var testObjServer = m_ServerNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompServer = testObjServer.GetComponent<NetVarPermTestComp>();
|
|
|
|
var oldValue = testCompServer.OwnerWritable_Position.Value;
|
|
var newValue = oldValue + new Vector3(Random.Range(0, 100.0f), Random.Range(0, 100.0f), Random.Range(0, 100.0f));
|
|
|
|
testCompServer.OwnerWritable_Position.Value = newValue;
|
|
yield return WaitForPositionsAreEqual(testCompServer.OwnerWritable_Position, newValue);
|
|
|
|
yield return WaitForOwnerWritableAreEqualOnAll();
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator ServerChangesServerWritableNetVar()
|
|
{
|
|
yield return WaitForServerWritableAreEqualOnAll();
|
|
|
|
var testObjServer = m_ServerNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompServer = testObjServer.GetComponent<NetVarPermTestComp>();
|
|
|
|
var oldValue = testCompServer.ServerWritable_Position.Value;
|
|
var newValue = oldValue + new Vector3(Random.Range(0, 100.0f), Random.Range(0, 100.0f), Random.Range(0, 100.0f));
|
|
|
|
testCompServer.ServerWritable_Position.Value = newValue;
|
|
yield return WaitForPositionsAreEqual(testCompServer.ServerWritable_Position, newValue);
|
|
|
|
yield return WaitForServerWritableAreEqualOnAll();
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator ClientChangesOwnerWritableNetVar()
|
|
{
|
|
yield return WaitForOwnerWritableAreEqualOnAll();
|
|
|
|
var testObjServer = m_ServerNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
|
|
int clientManagerIndex = m_ClientNetworkManagers.Length - 1;
|
|
var newOwnerClientId = m_ClientNetworkManagers[clientManagerIndex].LocalClientId;
|
|
testObjServer.ChangeOwnership(newOwnerClientId);
|
|
yield return NetcodeIntegrationTestHelpers.WaitForTicks(m_ServerNetworkManager, 2);
|
|
|
|
yield return WaitForOwnerWritableAreEqualOnAll();
|
|
|
|
var testObjClient = m_ClientNetworkManagers[clientManagerIndex].SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompClient = testObjClient.GetComponent<NetVarPermTestComp>();
|
|
|
|
var oldValue = testCompClient.OwnerWritable_Position.Value;
|
|
var newValue = oldValue + new Vector3(Random.Range(0, 100.0f), Random.Range(0, 100.0f), Random.Range(0, 100.0f));
|
|
|
|
testCompClient.OwnerWritable_Position.Value = newValue;
|
|
yield return WaitForPositionsAreEqual(testCompClient.OwnerWritable_Position, newValue);
|
|
|
|
yield return WaitForOwnerWritableAreEqualOnAll();
|
|
}
|
|
|
|
/// <summary>
|
|
/// This tests the scenario where a client owner has both read and write
|
|
/// permissions set. The server should be the only instance that can read
|
|
/// the NetworkVariable. ServerCannotChangeOwnerWritableNetVar performs
|
|
/// the same check to make sure the server cannot write to a client owner
|
|
/// NetworkVariable with owner write permissions.
|
|
/// </summary>
|
|
[UnityTest]
|
|
public IEnumerator ClientOwnerWithReadWriteChangesNetVar()
|
|
{
|
|
yield return WaitForOwnerWritableAreEqualOnAll();
|
|
|
|
var testObjServer = m_ServerNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
|
|
int clientManagerIndex = m_ClientNetworkManagers.Length - 1;
|
|
var newOwnerClientId = m_ClientNetworkManagers[clientManagerIndex].LocalClientId;
|
|
testObjServer.ChangeOwnership(newOwnerClientId);
|
|
yield return NetcodeIntegrationTestHelpers.WaitForTicks(m_ServerNetworkManager, 2);
|
|
|
|
yield return WaitForOwnerWritableAreEqualOnAll();
|
|
|
|
var testObjClient = m_ClientNetworkManagers[clientManagerIndex].SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompClient = testObjClient.GetComponent<NetVarPermTestComp>();
|
|
|
|
var oldValue = testCompClient.OwnerReadWrite_Position.Value;
|
|
var newValue = oldValue + new Vector3(Random.Range(0, 100.0f), Random.Range(0, 100.0f), Random.Range(0, 100.0f));
|
|
|
|
testCompClient.OwnerWritable_Position.Value = newValue;
|
|
yield return WaitForPositionsAreEqual(testCompClient.OwnerWritable_Position, newValue);
|
|
|
|
// Verify the client owner and server match
|
|
yield return CheckOwnerReadWriteAreEqualOnOwnerAndServer();
|
|
|
|
// Verify the non-owner clients do not have the same Value but do have the same permissions
|
|
yield return CheckOwnerReadWriteAreNotEqualOnNonOwnerClients(testCompClient);
|
|
}
|
|
|
|
|
|
[UnityTest]
|
|
public IEnumerator ClientCannotChangeServerWritableNetVar()
|
|
{
|
|
yield return WaitForServerWritableAreEqualOnAll();
|
|
|
|
var testObjServer = m_ServerNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompServer = testObjServer.GetComponent<NetVarPermTestComp>();
|
|
|
|
int clientManagerIndex = m_ClientNetworkManagers.Length - 1;
|
|
var newOwnerClientId = m_ClientNetworkManagers[clientManagerIndex].LocalClientId;
|
|
testObjServer.ChangeOwnership(newOwnerClientId);
|
|
yield return NetcodeIntegrationTestHelpers.WaitForTicks(m_ServerNetworkManager, 2);
|
|
|
|
yield return WaitForServerWritableAreEqualOnAll();
|
|
|
|
var testObjClient = m_ClientNetworkManagers[clientManagerIndex].SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompClient = testObjClient.GetComponent<NetVarPermTestComp>();
|
|
|
|
var oldValue = testCompClient.ServerWritable_Position.Value;
|
|
var newValue = oldValue + new Vector3(Random.Range(0, 100.0f), Random.Range(0, 100.0f), Random.Range(0, 100.0f));
|
|
|
|
Assert.That(() => testCompClient.ServerWritable_Position.Value = newValue, Throws.TypeOf<InvalidOperationException>());
|
|
yield return WaitForPositionsAreEqual(testCompServer.ServerWritable_Position, oldValue);
|
|
|
|
yield return WaitForServerWritableAreEqualOnAll();
|
|
|
|
testCompServer.ServerWritable_Position.Value = newValue;
|
|
yield return WaitForPositionsAreEqual(testCompServer.ServerWritable_Position, newValue);
|
|
|
|
yield return WaitForServerWritableAreEqualOnAll();
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator ServerCannotChangeOwnerWritableNetVar()
|
|
{
|
|
yield return WaitForOwnerWritableAreEqualOnAll();
|
|
|
|
var testObjServer = m_ServerNetworkManager.SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompServer = testObjServer.GetComponent<NetVarPermTestComp>();
|
|
|
|
int clientManagerIndex = m_ClientNetworkManagers.Length - 1;
|
|
var newOwnerClientId = m_ClientNetworkManagers[clientManagerIndex].LocalClientId;
|
|
testObjServer.ChangeOwnership(newOwnerClientId);
|
|
yield return NetcodeIntegrationTestHelpers.WaitForTicks(m_ServerNetworkManager, 2);
|
|
|
|
yield return WaitForOwnerWritableAreEqualOnAll();
|
|
|
|
var oldValue = testCompServer.OwnerWritable_Position.Value;
|
|
var newValue = oldValue + new Vector3(Random.Range(0, 100.0f), Random.Range(0, 100.0f), Random.Range(0, 100.0f));
|
|
|
|
Assert.That(() => testCompServer.OwnerWritable_Position.Value = newValue, Throws.TypeOf<InvalidOperationException>());
|
|
yield return WaitForPositionsAreEqual(testCompServer.OwnerWritable_Position, oldValue);
|
|
|
|
yield return WaitForOwnerWritableAreEqualOnAll();
|
|
|
|
var testObjClient = m_ClientNetworkManagers[clientManagerIndex].SpawnManager.SpawnedObjects[m_TestObjId];
|
|
var testCompClient = testObjClient.GetComponent<NetVarPermTestComp>();
|
|
|
|
testCompClient.OwnerWritable_Position.Value = newValue;
|
|
yield return WaitForPositionsAreEqual(testCompClient.OwnerWritable_Position, newValue);
|
|
|
|
yield return WaitForOwnerWritableAreEqualOnAll();
|
|
}
|
|
}
|
|
|
|
public struct TestStruct : INetworkSerializable, IEquatable<TestStruct>
|
|
{
|
|
public uint SomeInt;
|
|
public bool SomeBool;
|
|
public static bool NetworkSerializeCalledOnWrite;
|
|
public static bool NetworkSerializeCalledOnRead;
|
|
|
|
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
|
|
{
|
|
if (serializer.IsReader)
|
|
{
|
|
NetworkSerializeCalledOnRead = true;
|
|
}
|
|
else
|
|
{
|
|
NetworkSerializeCalledOnWrite = true;
|
|
}
|
|
serializer.SerializeValue(ref SomeInt);
|
|
serializer.SerializeValue(ref SomeBool);
|
|
}
|
|
|
|
public bool Equals(TestStruct other)
|
|
{
|
|
return SomeInt == other.SomeInt && SomeBool == other.SomeBool;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is TestStruct other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
unchecked
|
|
{
|
|
return ((int)SomeInt * 397) ^ SomeBool.GetHashCode();
|
|
}
|
|
}
|
|
}
|
|
|
|
public class TestClass : INetworkSerializable, IEquatable<TestClass>
|
|
{
|
|
public uint SomeInt;
|
|
public bool SomeBool;
|
|
public static bool NetworkSerializeCalledOnWrite;
|
|
public static bool NetworkSerializeCalledOnRead;
|
|
|
|
public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
|
|
{
|
|
if (serializer.IsReader)
|
|
{
|
|
NetworkSerializeCalledOnRead = true;
|
|
}
|
|
else
|
|
{
|
|
NetworkSerializeCalledOnWrite = true;
|
|
}
|
|
serializer.SerializeValue(ref SomeInt);
|
|
serializer.SerializeValue(ref SomeBool);
|
|
}
|
|
|
|
public bool Equals(TestClass other)
|
|
{
|
|
return SomeInt == other.SomeInt && SomeBool == other.SomeBool;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is TestClass other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
unchecked
|
|
{
|
|
return ((int)SomeInt * 397) ^ SomeBool.GetHashCode();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Used just to create a NetworkVariable in the templated NetworkBehaviour type that isn't referenced anywhere else
|
|
// Please do not reference this class anywhere else!
|
|
public class TestClass_ReferencedOnlyByTemplateNetworkBehavourType : TestClass
|
|
{
|
|
|
|
}
|
|
|
|
public class NetworkVariableTest : NetworkBehaviour
|
|
{
|
|
public enum SomeEnum
|
|
{
|
|
A,
|
|
B,
|
|
C
|
|
}
|
|
public readonly NetworkVariable<int> TheScalar = new NetworkVariable<int>();
|
|
public readonly NetworkVariable<SomeEnum> TheEnum = new NetworkVariable<SomeEnum>();
|
|
public readonly NetworkList<int> TheList = new NetworkList<int>();
|
|
public readonly NetworkList<StructUsedOnlyInNetworkList> TheStructList = new NetworkList<StructUsedOnlyInNetworkList>();
|
|
public readonly NetworkList<FixedString128Bytes> TheLargeList = new NetworkList<FixedString128Bytes>();
|
|
|
|
public readonly NetworkVariable<FixedString32Bytes> FixedString32 = new NetworkVariable<FixedString32Bytes>();
|
|
|
|
private void ListChanged(NetworkListEvent<int> e)
|
|
{
|
|
ListDelegateTriggered = true;
|
|
}
|
|
|
|
public void Awake()
|
|
{
|
|
TheList.OnListChanged += ListChanged;
|
|
}
|
|
|
|
public readonly NetworkVariable<TestStruct> TheStruct = new NetworkVariable<TestStruct>();
|
|
public readonly NetworkVariable<TestClass> TheClass = new NetworkVariable<TestClass>();
|
|
|
|
public NetworkVariable<UnmanagedTemplateNetworkSerializableType<TestStruct>> TheTemplateStruct = new NetworkVariable<UnmanagedTemplateNetworkSerializableType<TestStruct>>();
|
|
public NetworkVariable<ManagedTemplateNetworkSerializableType<TestClass>> TheTemplateClass = new NetworkVariable<ManagedTemplateNetworkSerializableType<TestClass>>();
|
|
|
|
public bool ListDelegateTriggered;
|
|
|
|
public override void OnNetworkSpawn()
|
|
{
|
|
if (!IsServer)
|
|
{
|
|
NetworkVariableTests.ClientNetworkVariableTestSpawned(this);
|
|
}
|
|
base.OnNetworkSpawn();
|
|
}
|
|
}
|
|
|
|
[TestFixture(true)]
|
|
[TestFixture(false)]
|
|
public class NetworkVariableTests : NetcodeIntegrationTest
|
|
{
|
|
private const string k_StringTestValue = "abcdefghijklmnopqrstuvwxyz";
|
|
private static readonly FixedString32Bytes k_FixedStringTestValue = k_StringTestValue;
|
|
protected override int NumberOfClients => 2;
|
|
|
|
private const uint k_TestUInt = 0x12345678;
|
|
|
|
private const int k_TestVal1 = 111;
|
|
private const int k_TestVal2 = 222;
|
|
private const int k_TestVal3 = 333;
|
|
|
|
private static List<NetworkVariableTest> s_ClientNetworkVariableTestInstances = new List<NetworkVariableTest>();
|
|
public static void ClientNetworkVariableTestSpawned(NetworkVariableTest networkVariableTest)
|
|
{
|
|
s_ClientNetworkVariableTestInstances.Add(networkVariableTest);
|
|
}
|
|
|
|
// Player1 component on the server
|
|
private NetworkVariableTest m_Player1OnServer;
|
|
|
|
// Player1 component on client1
|
|
private NetworkVariableTest m_Player1OnClient1;
|
|
|
|
private NetworkListTestPredicate m_NetworkListPredicateHandler;
|
|
|
|
private readonly bool m_EnsureLengthSafety;
|
|
|
|
public NetworkVariableTests(bool ensureLengthSafety)
|
|
{
|
|
m_EnsureLengthSafety = ensureLengthSafety;
|
|
}
|
|
|
|
protected override bool CanStartServerAndClients()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is an adjustment to how the server and clients are started in order
|
|
/// to avoid timing issues when running in a stand alone test runner build.
|
|
/// </summary>
|
|
private IEnumerator InitializeServerAndClients(bool useHost)
|
|
{
|
|
s_ClientNetworkVariableTestInstances.Clear();
|
|
m_PlayerPrefab.AddComponent<NetworkVariableTest>();
|
|
|
|
m_PlayerPrefab.AddComponent<ClassHavingNetworkBehaviour>();
|
|
m_PlayerPrefab.AddComponent<ClassHavingNetworkBehaviour2>();
|
|
m_PlayerPrefab.AddComponent<StructHavingNetworkBehaviour>();
|
|
|
|
m_ServerNetworkManager.NetworkConfig.EnsureNetworkVariableLengthSafety = m_EnsureLengthSafety;
|
|
m_ServerNetworkManager.NetworkConfig.PlayerPrefab = m_PlayerPrefab;
|
|
foreach (var client in m_ClientNetworkManagers)
|
|
{
|
|
client.NetworkConfig.EnsureNetworkVariableLengthSafety = m_EnsureLengthSafety;
|
|
client.NetworkConfig.PlayerPrefab = m_PlayerPrefab;
|
|
}
|
|
|
|
Assert.True(NetcodeIntegrationTestHelpers.Start(useHost, m_ServerNetworkManager, m_ClientNetworkManagers), "Failed to start server and client instances");
|
|
|
|
RegisterSceneManagerHandler();
|
|
|
|
// Wait for connection on client and server side
|
|
yield return WaitForClientsConnectedOrTimeOut();
|
|
AssertOnTimeout($"Timed-out waiting for all clients to connect!");
|
|
|
|
// These are the *SERVER VERSIONS* of the *CLIENT PLAYER 1 & 2*
|
|
var result = new NetcodeIntegrationTestHelpers.ResultWrapper<NetworkObject>();
|
|
|
|
yield return NetcodeIntegrationTestHelpers.GetNetworkObjectByRepresentation(
|
|
x => x.IsPlayerObject && x.OwnerClientId == m_ClientNetworkManagers[0].LocalClientId,
|
|
m_ServerNetworkManager, result);
|
|
|
|
// Assign server-side client's player
|
|
m_Player1OnServer = result.Result.GetComponent<NetworkVariableTest>();
|
|
|
|
// This is client1's view of itself
|
|
yield return NetcodeIntegrationTestHelpers.GetNetworkObjectByRepresentation(
|
|
x => x.IsPlayerObject && x.OwnerClientId == m_ClientNetworkManagers[0].LocalClientId,
|
|
m_ClientNetworkManagers[0], result);
|
|
|
|
// Assign client-side local player
|
|
m_Player1OnClient1 = result.Result.GetComponent<NetworkVariableTest>();
|
|
|
|
m_Player1OnServer.TheList.Clear();
|
|
|
|
if (m_Player1OnServer.TheList.Count > 0)
|
|
{
|
|
throw new Exception("at least one server network container not empty at start");
|
|
}
|
|
if (m_Player1OnClient1.TheList.Count > 0)
|
|
{
|
|
throw new Exception("at least one client network container not empty at start");
|
|
}
|
|
|
|
var instanceCount = useHost ? NumberOfClients * 3 : NumberOfClients * 2;
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(() => s_ClientNetworkVariableTestInstances.Count == instanceCount);
|
|
|
|
Assert.False(s_GlobalTimeoutHelper.TimedOut, "Timed out waiting for all client NetworkVariableTest instances to register they have spawned!");
|
|
|
|
yield return s_DefaultWaitForTick;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Runs generalized tests on all predefined NetworkVariable types
|
|
/// </summary>
|
|
[UnityTest]
|
|
public IEnumerator AllNetworkVariableTypes([Values(true, false)] bool useHost)
|
|
{
|
|
// Create, instantiate, and host
|
|
// This would normally go in Setup, but since every other test but this one
|
|
// uses NetworkManagerHelper, and it does its own NetworkManager setup / teardown,
|
|
// for now we put this within this one test until we migrate it to MIH
|
|
Assert.IsTrue(NetworkManagerHelper.StartNetworkManager(out NetworkManager server, useHost ? NetworkManagerHelper.NetworkManagerOperatingMode.Host : NetworkManagerHelper.NetworkManagerOperatingMode.Server));
|
|
|
|
Assert.IsTrue(server.IsHost == useHost, $"{nameof(useHost)} does not match the server.IsHost value!");
|
|
|
|
Guid gameObjectId = NetworkManagerHelper.AddGameNetworkObject("NetworkVariableTestComponent");
|
|
|
|
var networkVariableTestComponent = NetworkManagerHelper.AddComponentToObject<NetworkVariableTestComponent>(gameObjectId);
|
|
|
|
NetworkManagerHelper.SpawnNetworkObject(gameObjectId);
|
|
|
|
// Start Testing
|
|
networkVariableTestComponent.EnableTesting = true;
|
|
|
|
yield return WaitForConditionOrTimeOut(() => true == networkVariableTestComponent.IsTestComplete());
|
|
Assert.IsFalse(s_GlobalTimeoutHelper.TimedOut, "Timed out waiting for the test to complete!");
|
|
|
|
// Stop Testing
|
|
networkVariableTestComponent.EnableTesting = false;
|
|
|
|
Assert.IsTrue(networkVariableTestComponent.DidAllValuesChange());
|
|
networkVariableTestComponent.AssertAllValuesAreCorrect();
|
|
|
|
// Disable this once we are done.
|
|
networkVariableTestComponent.gameObject.SetActive(false);
|
|
|
|
// This would normally go in Teardown, but since every other test but this one
|
|
// uses NetworkManagerHelper, and it does its own NetworkManager setup / teardown,
|
|
// for now we put this within this one test until we migrate it to MIH
|
|
NetworkManagerHelper.ShutdownNetworkManager();
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator ClientWritePermissionTest([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
|
|
// client must not be allowed to write to a server auth variable
|
|
Assert.Throws<InvalidOperationException>(() => m_Player1OnClient1.TheScalar.Value = k_TestVal1);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Runs tests that network variables sync on client whatever the local value of <see cref="Time.timeScale"/>.
|
|
/// </summary>
|
|
[UnityTest]
|
|
public IEnumerator NetworkVariableSync_WithDifferentTimeScale([Values(true, false)] bool useHost, [Values(0.0f, 1.0f, 2.0f)] float timeScale)
|
|
{
|
|
Time.timeScale = timeScale;
|
|
|
|
yield return InitializeServerAndClients(useHost);
|
|
|
|
m_Player1OnServer.TheScalar.Value = k_TestVal1;
|
|
|
|
// Now wait for the client side version to be updated to k_TestVal1
|
|
yield return WaitForConditionOrTimeOut(() => m_Player1OnClient1.TheScalar.Value == k_TestVal1);
|
|
Assert.IsFalse(s_GlobalTimeoutHelper.TimedOut, "Timed out waiting for client-side NetworkVariable to update!");
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator FixedString32Test([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
m_Player1OnServer.FixedString32.Value = k_FixedStringTestValue;
|
|
|
|
// Now wait for the client side version to be updated to k_FixedStringTestValue
|
|
yield return WaitForConditionOrTimeOut(() => m_Player1OnClient1.FixedString32.Value == k_FixedStringTestValue);
|
|
Assert.IsFalse(s_GlobalTimeoutHelper.TimedOut, "Timed out waiting for client-side NetworkVariable to update!");
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator NetworkListAdd([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
m_NetworkListPredicateHandler = new NetworkListTestPredicate(m_Player1OnServer, m_Player1OnClient1, NetworkListTestPredicate.NetworkListTestStates.Add, 10);
|
|
yield return WaitForConditionOrTimeOut(m_NetworkListPredicateHandler);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator WhenListContainsManyLargeValues_OverflowExceptionIsNotThrown([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
m_NetworkListPredicateHandler = new NetworkListTestPredicate(m_Player1OnServer, m_Player1OnClient1, NetworkListTestPredicate.NetworkListTestStates.ContainsLarge, 20);
|
|
yield return WaitForConditionOrTimeOut(m_NetworkListPredicateHandler);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator NetworkListContains([Values(true, false)] bool useHost)
|
|
{
|
|
// Re-use the NetworkListAdd to initialize the server and client as well as make sure the list is populated
|
|
yield return NetworkListAdd(useHost);
|
|
|
|
// Now test the NetworkList.Contains method
|
|
m_NetworkListPredicateHandler.SetNetworkListTestState(NetworkListTestPredicate.NetworkListTestStates.Contains);
|
|
yield return WaitForConditionOrTimeOut(m_NetworkListPredicateHandler);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator NetworkListRemove([Values(true, false)] bool useHost)
|
|
{
|
|
// Re-use the NetworkListAdd to initialize the server and client as well as make sure the list is populated
|
|
yield return NetworkListAdd(useHost);
|
|
|
|
// Remove two entries by index
|
|
m_Player1OnServer.TheList.Remove(3);
|
|
m_Player1OnServer.TheList.Remove(5);
|
|
|
|
// Really just verifies the data at this point
|
|
m_NetworkListPredicateHandler.SetNetworkListTestState(NetworkListTestPredicate.NetworkListTestStates.VerifyData);
|
|
yield return WaitForConditionOrTimeOut(m_NetworkListPredicateHandler);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator NetworkListInsert([Values(true, false)] bool useHost)
|
|
{
|
|
// Re-use the NetworkListAdd to initialize the server and client as well as make sure the list is populated
|
|
yield return NetworkListAdd(useHost);
|
|
|
|
// Now randomly insert a random value entry
|
|
m_Player1OnServer.TheList.Insert(Random.Range(0, 9), Random.Range(1, 99));
|
|
|
|
// Verify the element count and values on the client matches the server
|
|
m_NetworkListPredicateHandler.SetNetworkListTestState(NetworkListTestPredicate.NetworkListTestStates.VerifyData);
|
|
yield return WaitForConditionOrTimeOut(m_NetworkListPredicateHandler);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator NetworkListIndexOf([Values(true, false)] bool useHost)
|
|
{
|
|
// Re-use the NetworkListAdd to initialize the server and client as well as make sure the list is populated
|
|
yield return NetworkListAdd(useHost);
|
|
|
|
m_NetworkListPredicateHandler.SetNetworkListTestState(NetworkListTestPredicate.NetworkListTestStates.IndexOf);
|
|
yield return WaitForConditionOrTimeOut(m_NetworkListPredicateHandler);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator NetworkListValueUpdate([Values(true, false)] bool useHost)
|
|
{
|
|
var testSucceeded = false;
|
|
yield return InitializeServerAndClients(useHost);
|
|
// Add 1 element value and verify it is the same on the client
|
|
m_NetworkListPredicateHandler = new NetworkListTestPredicate(m_Player1OnServer, m_Player1OnClient1, NetworkListTestPredicate.NetworkListTestStates.Add, 1);
|
|
yield return WaitForConditionOrTimeOut(m_NetworkListPredicateHandler);
|
|
|
|
// Setup our original and
|
|
var previousValue = m_Player1OnServer.TheList[0];
|
|
var updatedValue = previousValue + 10;
|
|
|
|
// Callback that verifies the changed event occurred and that the original and new values are correct
|
|
void TestValueUpdatedCallback(NetworkListEvent<int> changedEvent)
|
|
{
|
|
testSucceeded = changedEvent.PreviousValue == previousValue &&
|
|
changedEvent.Value == updatedValue;
|
|
}
|
|
|
|
// Subscribe to the OnListChanged event on the client side and
|
|
m_Player1OnClient1.TheList.OnListChanged += TestValueUpdatedCallback;
|
|
m_Player1OnServer.TheList[0] = updatedValue;
|
|
|
|
// Wait until we know the client side matches the server side before checking if the callback was a success
|
|
m_NetworkListPredicateHandler.SetNetworkListTestState(NetworkListTestPredicate.NetworkListTestStates.VerifyData);
|
|
yield return WaitForConditionOrTimeOut(m_NetworkListPredicateHandler);
|
|
|
|
Assert.That(testSucceeded);
|
|
m_Player1OnClient1.TheList.OnListChanged -= TestValueUpdatedCallback;
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator NetworkListRemoveAt([Values(true, false)] bool useHost)
|
|
{
|
|
// Re-use the NetworkListAdd to initialize the server and client as well as make sure the list is populated
|
|
yield return NetworkListAdd(useHost);
|
|
|
|
// Randomly remove a few entries
|
|
m_Player1OnServer.TheList.RemoveAt(Random.Range(0, m_Player1OnServer.TheList.Count - 1));
|
|
m_Player1OnServer.TheList.RemoveAt(Random.Range(0, m_Player1OnServer.TheList.Count - 1));
|
|
m_Player1OnServer.TheList.RemoveAt(Random.Range(0, m_Player1OnServer.TheList.Count - 1));
|
|
|
|
// Verify the element count and values on the client matches the server
|
|
m_NetworkListPredicateHandler.SetNetworkListTestState(NetworkListTestPredicate.NetworkListTestStates.VerifyData);
|
|
yield return WaitForConditionOrTimeOut(m_NetworkListPredicateHandler);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator NetworkListClear([Values(true, false)] bool useHost)
|
|
{
|
|
// Re-use the NetworkListAdd to initialize the server and client as well as make sure the list is populated
|
|
yield return NetworkListAdd(useHost);
|
|
m_Player1OnServer.TheList.Clear();
|
|
// Verify the element count and values on the client matches the server
|
|
m_NetworkListPredicateHandler.SetNetworkListTestState(NetworkListTestPredicate.NetworkListTestStates.VerifyData);
|
|
yield return WaitForConditionOrTimeOut(m_NetworkListPredicateHandler);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestNetworkVariableClass([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
|
|
bool VerifyClass()
|
|
{
|
|
return m_Player1OnClient1.TheClass.Value != null &&
|
|
m_Player1OnClient1.TheClass.Value.SomeBool == m_Player1OnServer.TheClass.Value.SomeBool &&
|
|
m_Player1OnClient1.TheClass.Value.SomeInt == m_Player1OnServer.TheClass.Value.SomeInt;
|
|
}
|
|
|
|
m_Player1OnServer.TheClass.Value = new TestClass { SomeInt = k_TestUInt, SomeBool = false };
|
|
m_Player1OnServer.TheClass.SetDirty(true);
|
|
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(VerifyClass);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestNetworkVariableTemplateClass([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
|
|
bool VerifyClass()
|
|
{
|
|
return m_Player1OnClient1.TheTemplateClass.Value.Value != null && m_Player1OnClient1.TheTemplateClass.Value.Value.SomeBool == m_Player1OnServer.TheTemplateClass.Value.Value.SomeBool &&
|
|
m_Player1OnClient1.TheTemplateClass.Value.Value.SomeInt == m_Player1OnServer.TheTemplateClass.Value.Value.SomeInt;
|
|
}
|
|
|
|
m_Player1OnServer.TheTemplateClass.Value = new ManagedTemplateNetworkSerializableType<TestClass> { Value = new TestClass { SomeInt = k_TestUInt, SomeBool = false } };
|
|
m_Player1OnServer.TheTemplateClass.SetDirty(true);
|
|
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(VerifyClass);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestNetworkListStruct([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
|
|
bool VerifyList()
|
|
{
|
|
return m_Player1OnClient1.TheStructList.Count == m_Player1OnServer.TheStructList.Count &&
|
|
m_Player1OnClient1.TheStructList[0].Value == m_Player1OnServer.TheStructList[0].Value &&
|
|
m_Player1OnClient1.TheStructList[1].Value == m_Player1OnServer.TheStructList[1].Value;
|
|
}
|
|
|
|
m_Player1OnServer.TheStructList.Add(new StructUsedOnlyInNetworkList { Value = 1 });
|
|
m_Player1OnServer.TheStructList.Add(new StructUsedOnlyInNetworkList { Value = 2 });
|
|
m_Player1OnServer.TheStructList.SetDirty(true);
|
|
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(VerifyList);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestNetworkVariableStruct([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
|
|
bool VerifyStructure()
|
|
{
|
|
return m_Player1OnClient1.TheStruct.Value.SomeBool == m_Player1OnServer.TheStruct.Value.SomeBool &&
|
|
m_Player1OnClient1.TheStruct.Value.SomeInt == m_Player1OnServer.TheStruct.Value.SomeInt;
|
|
}
|
|
|
|
m_Player1OnServer.TheStruct.Value = new TestStruct { SomeInt = k_TestUInt, SomeBool = false };
|
|
m_Player1OnServer.TheStruct.SetDirty(true);
|
|
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(VerifyStructure);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestNetworkVariableTemplateStruct([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
|
|
bool VerifyStructure()
|
|
{
|
|
return m_Player1OnClient1.TheTemplateStruct.Value.Value.SomeBool == m_Player1OnServer.TheTemplateStruct.Value.Value.SomeBool &&
|
|
m_Player1OnClient1.TheTemplateStruct.Value.Value.SomeInt == m_Player1OnServer.TheTemplateStruct.Value.Value.SomeInt;
|
|
}
|
|
|
|
m_Player1OnServer.TheTemplateStruct.Value = new UnmanagedTemplateNetworkSerializableType<TestStruct> { Value = new TestStruct { SomeInt = k_TestUInt, SomeBool = false } };
|
|
m_Player1OnServer.TheTemplateStruct.SetDirty(true);
|
|
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(VerifyStructure);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestNetworkVariableTemplateBehaviourClass([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
|
|
bool VerifyClass()
|
|
{
|
|
return m_Player1OnClient1.GetComponent<ClassHavingNetworkBehaviour>().TheVar.Value != null && m_Player1OnClient1.GetComponent<ClassHavingNetworkBehaviour>().TheVar.Value.SomeBool == m_Player1OnServer.GetComponent<ClassHavingNetworkBehaviour>().TheVar.Value.SomeBool &&
|
|
m_Player1OnClient1.GetComponent<ClassHavingNetworkBehaviour>().TheVar.Value.SomeInt == m_Player1OnServer.GetComponent<ClassHavingNetworkBehaviour>().TheVar.Value.SomeInt;
|
|
}
|
|
|
|
m_Player1OnServer.GetComponent<ClassHavingNetworkBehaviour>().TheVar.Value = new TestClass { SomeInt = k_TestUInt, SomeBool = false };
|
|
m_Player1OnServer.GetComponent<ClassHavingNetworkBehaviour>().TheVar.SetDirty(true);
|
|
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(VerifyClass);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestNetworkVariableTemplateBehaviourClassNotReferencedElsewhere([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
|
|
bool VerifyClass()
|
|
{
|
|
return m_Player1OnClient1.GetComponent<ClassHavingNetworkBehaviour2>().TheVar.Value != null && m_Player1OnClient1.GetComponent<ClassHavingNetworkBehaviour2>().TheVar.Value.SomeBool == m_Player1OnServer.GetComponent<ClassHavingNetworkBehaviour2>().TheVar.Value.SomeBool &&
|
|
m_Player1OnClient1.GetComponent<ClassHavingNetworkBehaviour2>().TheVar.Value.SomeInt == m_Player1OnServer.GetComponent<ClassHavingNetworkBehaviour2>().TheVar.Value.SomeInt;
|
|
}
|
|
|
|
m_Player1OnServer.GetComponent<ClassHavingNetworkBehaviour2>().TheVar.Value = new TestClass_ReferencedOnlyByTemplateNetworkBehavourType { SomeInt = k_TestUInt, SomeBool = false };
|
|
m_Player1OnServer.GetComponent<ClassHavingNetworkBehaviour2>().TheVar.SetDirty(true);
|
|
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(VerifyClass);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestNetworkVariableTemplateBehaviourStruct([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
|
|
bool VerifyClass()
|
|
{
|
|
return m_Player1OnClient1.GetComponent<StructHavingNetworkBehaviour>().TheVar.Value.SomeBool == m_Player1OnServer.GetComponent<StructHavingNetworkBehaviour>().TheVar.Value.SomeBool &&
|
|
m_Player1OnClient1.GetComponent<StructHavingNetworkBehaviour>().TheVar.Value.SomeInt == m_Player1OnServer.GetComponent<StructHavingNetworkBehaviour>().TheVar.Value.SomeInt;
|
|
}
|
|
|
|
m_Player1OnServer.GetComponent<StructHavingNetworkBehaviour>().TheVar.Value = new TestStruct { SomeInt = k_TestUInt, SomeBool = false };
|
|
m_Player1OnServer.GetComponent<StructHavingNetworkBehaviour>().TheVar.SetDirty(true);
|
|
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(VerifyClass);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestNetworkVariableEnum([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
|
|
bool VerifyStructure()
|
|
{
|
|
return m_Player1OnClient1.TheEnum.Value == NetworkVariableTest.SomeEnum.C;
|
|
}
|
|
|
|
m_Player1OnServer.TheEnum.Value = NetworkVariableTest.SomeEnum.C;
|
|
m_Player1OnServer.TheEnum.SetDirty(true);
|
|
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(VerifyStructure);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestINetworkSerializableClassCallsNetworkSerialize([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
TestClass.NetworkSerializeCalledOnWrite = false;
|
|
TestClass.NetworkSerializeCalledOnRead = false;
|
|
m_Player1OnServer.TheClass.Value = new TestClass
|
|
{
|
|
SomeBool = true,
|
|
SomeInt = 32
|
|
};
|
|
|
|
static bool VerifyCallback() => TestClass.NetworkSerializeCalledOnWrite && TestClass.NetworkSerializeCalledOnRead;
|
|
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(VerifyCallback);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator TestINetworkSerializableStructCallsNetworkSerialize([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
TestStruct.NetworkSerializeCalledOnWrite = false;
|
|
TestStruct.NetworkSerializeCalledOnRead = false;
|
|
m_Player1OnServer.TheStruct.Value = new TestStruct() { SomeInt = k_TestUInt, SomeBool = false };
|
|
|
|
static bool VerifyCallback() => TestStruct.NetworkSerializeCalledOnWrite && TestStruct.NetworkSerializeCalledOnRead;
|
|
|
|
// Wait for the client-side to notify it is finished initializing and spawning.
|
|
yield return WaitForConditionOrTimeOut(VerifyCallback);
|
|
}
|
|
|
|
#region COULD_BE_REMOVED
|
|
[UnityTest]
|
|
[Ignore("This is used several times already in the NetworkListPredicate")]
|
|
// TODO: If we end up using the new suggested pattern, then delete this
|
|
public IEnumerator NetworkListArrayOperator([Values(true, false)] bool useHost)
|
|
{
|
|
yield return NetworkListAdd(useHost);
|
|
}
|
|
|
|
[UnityTest]
|
|
[Ignore("This is used several times already in the NetworkListPredicate")]
|
|
// TODO: If we end up using the new suggested pattern, then delete this
|
|
public IEnumerator NetworkListIEnumerator([Values(true, false)] bool useHost)
|
|
{
|
|
yield return InitializeServerAndClients(useHost);
|
|
var correctVals = new int[3];
|
|
correctVals[0] = k_TestVal1;
|
|
correctVals[1] = k_TestVal2;
|
|
correctVals[2] = k_TestVal3;
|
|
|
|
m_Player1OnServer.TheList.Add(correctVals[0]);
|
|
m_Player1OnServer.TheList.Add(correctVals[1]);
|
|
m_Player1OnServer.TheList.Add(correctVals[2]);
|
|
|
|
Assert.IsTrue(m_Player1OnServer.TheList.Count == 3);
|
|
|
|
int index = 0;
|
|
foreach (var val in m_Player1OnServer.TheList)
|
|
{
|
|
if (val != correctVals[index++])
|
|
{
|
|
Assert.Fail();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestUnsupportedManagedTypesThrowExceptions()
|
|
{
|
|
var variable = new NetworkVariable<string>();
|
|
using var writer = new FastBufferWriter(1024, Allocator.Temp);
|
|
using var reader = new FastBufferReader(writer, Allocator.None);
|
|
// Just making sure these are null, just in case.
|
|
UserNetworkVariableSerialization<string>.ReadValue = null;
|
|
UserNetworkVariableSerialization<string>.WriteValue = null;
|
|
Assert.Throws<ArgumentException>(() =>
|
|
{
|
|
variable.WriteField(writer);
|
|
});
|
|
Assert.Throws<ArgumentException>(() =>
|
|
{
|
|
variable.ReadField(reader);
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestUnsupportedManagedTypesWithUserSerializationDoNotThrowExceptions()
|
|
{
|
|
var variable = new NetworkVariable<string>();
|
|
UserNetworkVariableSerialization<string>.ReadValue = (FastBufferReader reader, out string value) =>
|
|
{
|
|
reader.ReadValueSafe(out value);
|
|
};
|
|
UserNetworkVariableSerialization<string>.WriteValue = (FastBufferWriter writer, in string value) =>
|
|
{
|
|
writer.WriteValueSafe(value);
|
|
};
|
|
try
|
|
{
|
|
using var writer = new FastBufferWriter(1024, Allocator.Temp);
|
|
variable.Value = "012345";
|
|
variable.WriteField(writer);
|
|
variable.Value = "";
|
|
|
|
using var reader = new FastBufferReader(writer, Allocator.None);
|
|
variable.ReadField(reader);
|
|
Assert.AreEqual("012345", variable.Value);
|
|
}
|
|
finally
|
|
{
|
|
UserNetworkVariableSerialization<string>.ReadValue = null;
|
|
UserNetworkVariableSerialization<string>.WriteValue = null;
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestUnsupportedUnmanagedTypesThrowExceptions()
|
|
{
|
|
var variable = new NetworkVariable<Guid>();
|
|
using var writer = new FastBufferWriter(1024, Allocator.Temp);
|
|
using var reader = new FastBufferReader(writer, Allocator.None);
|
|
// Just making sure these are null, just in case.
|
|
UserNetworkVariableSerialization<Guid>.ReadValue = null;
|
|
UserNetworkVariableSerialization<Guid>.WriteValue = null;
|
|
Assert.Throws<ArgumentException>(() =>
|
|
{
|
|
variable.WriteField(writer);
|
|
});
|
|
Assert.Throws<ArgumentException>(() =>
|
|
{
|
|
variable.ReadField(reader);
|
|
});
|
|
}
|
|
|
|
[Test]
|
|
public void TestUnsupportedUnmanagedTypesWithUserSerializationDoNotThrowExceptions()
|
|
{
|
|
var variable = new NetworkVariable<Guid>();
|
|
UserNetworkVariableSerialization<Guid>.ReadValue = (FastBufferReader reader, out Guid value) =>
|
|
{
|
|
var tmpValue = new ForceNetworkSerializeByMemcpy<Guid>();
|
|
reader.ReadValueSafe(out tmpValue);
|
|
value = tmpValue.Value;
|
|
};
|
|
UserNetworkVariableSerialization<Guid>.WriteValue = (FastBufferWriter writer, in Guid value) =>
|
|
{
|
|
var tmpValue = new ForceNetworkSerializeByMemcpy<Guid>(value);
|
|
writer.WriteValueSafe(tmpValue);
|
|
};
|
|
try
|
|
{
|
|
using var writer = new FastBufferWriter(1024, Allocator.Temp);
|
|
var guid = Guid.NewGuid();
|
|
variable.Value = guid;
|
|
variable.WriteField(writer);
|
|
variable.Value = Guid.Empty;
|
|
|
|
using var reader = new FastBufferReader(writer, Allocator.None);
|
|
variable.ReadField(reader);
|
|
Assert.AreEqual(guid, variable.Value);
|
|
}
|
|
finally
|
|
{
|
|
UserNetworkVariableSerialization<Guid>.ReadValue = null;
|
|
UserNetworkVariableSerialization<Guid>.WriteValue = null;
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestManagedINetworkSerializableNetworkVariablesDeserializeInPlace()
|
|
{
|
|
var variable = new NetworkVariable<ManagedNetworkSerializableType>();
|
|
variable.Value = new ManagedNetworkSerializableType
|
|
{
|
|
InMemoryValue = 1,
|
|
Ints = new[] { 2, 3, 4 },
|
|
Str = "five"
|
|
};
|
|
|
|
using var writer = new FastBufferWriter(1024, Allocator.Temp);
|
|
variable.WriteField(writer);
|
|
Assert.AreEqual(1, variable.Value.InMemoryValue);
|
|
Assert.AreEqual(new[] { 2, 3, 4 }, variable.Value.Ints);
|
|
Assert.AreEqual("five", variable.Value.Str);
|
|
variable.Value = new ManagedNetworkSerializableType
|
|
{
|
|
InMemoryValue = 10,
|
|
Ints = new[] { 20, 30, 40, 50 },
|
|
Str = "sixty"
|
|
};
|
|
|
|
using var reader = new FastBufferReader(writer, Allocator.None);
|
|
variable.ReadField(reader);
|
|
Assert.AreEqual(10, variable.Value.InMemoryValue, "In-memory value was not the same - in-place deserialization should not change this");
|
|
Assert.AreEqual(new[] { 2, 3, 4 }, variable.Value.Ints, "Ints were not correctly deserialized");
|
|
Assert.AreEqual("five", variable.Value.Str, "Str was not correctly deserialized");
|
|
}
|
|
|
|
[Test]
|
|
public void TestUnmnagedINetworkSerializableNetworkVariablesDeserializeInPlace()
|
|
{
|
|
var variable = new NetworkVariable<UnmanagedNetworkSerializableType>();
|
|
variable.Value = new UnmanagedNetworkSerializableType
|
|
{
|
|
InMemoryValue = 1,
|
|
Int = 2,
|
|
Str = "three"
|
|
};
|
|
using var writer = new FastBufferWriter(1024, Allocator.Temp);
|
|
variable.WriteField(writer);
|
|
Assert.AreEqual(1, variable.Value.InMemoryValue);
|
|
Assert.AreEqual(2, variable.Value.Int);
|
|
Assert.AreEqual("three", variable.Value.Str);
|
|
variable.Value = new UnmanagedNetworkSerializableType
|
|
{
|
|
InMemoryValue = 10,
|
|
Int = 20,
|
|
Str = "thirty"
|
|
};
|
|
|
|
using var reader = new FastBufferReader(writer, Allocator.None);
|
|
variable.ReadField(reader);
|
|
Assert.AreEqual(10, variable.Value.InMemoryValue, "In-memory value was not the same - in-place deserialization should not change this");
|
|
Assert.AreEqual(2, variable.Value.Int, "Int was not correctly deserialized");
|
|
Assert.AreEqual("three", variable.Value.Str, "Str was not correctly deserialized");
|
|
}
|
|
#endregion
|
|
|
|
private float m_OriginalTimeScale = 1.0f;
|
|
|
|
protected override IEnumerator OnSetup()
|
|
{
|
|
m_OriginalTimeScale = Time.timeScale;
|
|
yield return null;
|
|
}
|
|
|
|
protected override IEnumerator OnTearDown()
|
|
{
|
|
Time.timeScale = m_OriginalTimeScale;
|
|
|
|
m_NetworkListPredicateHandler = null;
|
|
yield return base.OnTearDown();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles the more generic conditional logic for NetworkList tests
|
|
/// which can be used with the <see cref="NetcodeIntegrationTest.WaitForConditionOrTimeOut"/>
|
|
/// that accepts anything derived from the <see cref="ConditionalPredicateBase"/> class
|
|
/// as a parameter.
|
|
/// </summary>
|
|
public class NetworkListTestPredicate : ConditionalPredicateBase
|
|
{
|
|
private const int k_MaxRandomValue = 1000;
|
|
|
|
private Dictionary<NetworkListTestStates, Func<bool>> m_StateFunctions;
|
|
|
|
// Player1 component on the Server
|
|
private NetworkVariableTest m_Player1OnServer;
|
|
|
|
// Player1 component on client1
|
|
private NetworkVariableTest m_Player1OnClient1;
|
|
|
|
private string m_TestStageFailedMessage;
|
|
|
|
public enum NetworkListTestStates
|
|
{
|
|
Add,
|
|
ContainsLarge,
|
|
Contains,
|
|
VerifyData,
|
|
IndexOf,
|
|
}
|
|
|
|
private NetworkListTestStates m_NetworkListTestState;
|
|
|
|
public void SetNetworkListTestState(NetworkListTestStates networkListTestState)
|
|
{
|
|
m_NetworkListTestState = networkListTestState;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines if the condition has been reached for the current NetworkListTestState
|
|
/// </summary>
|
|
protected override bool OnHasConditionBeenReached()
|
|
{
|
|
var isStateRegistered = m_StateFunctions.ContainsKey(m_NetworkListTestState);
|
|
Assert.IsTrue(isStateRegistered);
|
|
return m_StateFunctions[m_NetworkListTestState].Invoke();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Provides all information about the players for both sides for simplicity and informative sake.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private string ConditionFailedInfo()
|
|
{
|
|
return $"{m_NetworkListTestState} condition test failed:\n Server List Count: {m_Player1OnServer.TheList.Count} vs Client List Count: {m_Player1OnClient1.TheList.Count}\n" +
|
|
$"Server List Count: {m_Player1OnServer.TheLargeList.Count} vs Client List Count: {m_Player1OnClient1.TheLargeList.Count}\n" +
|
|
$"Server Delegate Triggered: {m_Player1OnServer.ListDelegateTriggered} | Client Delegate Triggered: {m_Player1OnClient1.ListDelegateTriggered}\n";
|
|
}
|
|
|
|
/// <summary>
|
|
/// When finished, check if a time out occurred and if so assert and provide meaningful information to troubleshoot why
|
|
/// </summary>
|
|
protected override void OnFinished()
|
|
{
|
|
Assert.IsFalse(TimedOut, $"{nameof(NetworkListTestPredicate)} timed out waiting for the {m_NetworkListTestState} condition to be reached! \n" + ConditionFailedInfo());
|
|
}
|
|
|
|
// Uses the ArrayOperator and validates that on both sides the count and values are the same
|
|
private bool OnVerifyData()
|
|
{
|
|
// Wait until both sides have the same number of elements
|
|
if (m_Player1OnServer.TheList.Count != m_Player1OnClient1.TheList.Count)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Check the client values against the server values to make sure they match
|
|
for (int i = 0; i < m_Player1OnServer.TheList.Count; i++)
|
|
{
|
|
if (m_Player1OnServer.TheList[i] != m_Player1OnClient1.TheList[i])
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Verifies the data count, values, and that the ListDelegate on both sides was triggered
|
|
/// </summary>
|
|
private bool OnAdd()
|
|
{
|
|
bool wasTriggerred = m_Player1OnServer.ListDelegateTriggered && m_Player1OnClient1.ListDelegateTriggered;
|
|
return wasTriggerred && OnVerifyData();
|
|
}
|
|
|
|
/// <summary>
|
|
/// The current version of this test only verified the count of the large list, so that is what this does
|
|
/// </summary>
|
|
private bool OnContainsLarge()
|
|
{
|
|
return m_Player1OnServer.TheLargeList.Count == m_Player1OnClient1.TheLargeList.Count;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests NetworkList.Contains which also verifies all values are the same on both sides
|
|
/// </summary>
|
|
private bool OnContains()
|
|
{
|
|
// Wait until both sides have the same number of elements
|
|
if (m_Player1OnServer.TheList.Count != m_Player1OnClient1.TheList.Count)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Parse through all server values and use the NetworkList.Contains method to check if the value is in the list on the client side
|
|
foreach (var serverValue in m_Player1OnServer.TheList)
|
|
{
|
|
if (!m_Player1OnClient1.TheList.Contains(serverValue))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests NetworkList.IndexOf and verifies that all values are aligned on both sides
|
|
/// </summary>
|
|
private bool OnIndexOf()
|
|
{
|
|
foreach (var serverSideValue in m_Player1OnServer.TheList)
|
|
{
|
|
var indexToTest = m_Player1OnServer.TheList.IndexOf(serverSideValue);
|
|
if (indexToTest != m_Player1OnServer.TheList.IndexOf(serverSideValue))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public NetworkListTestPredicate(NetworkVariableTest player1OnServer, NetworkVariableTest player1OnClient1, NetworkListTestStates networkListTestState, int elementCount)
|
|
{
|
|
m_NetworkListTestState = networkListTestState;
|
|
m_Player1OnServer = player1OnServer;
|
|
m_Player1OnClient1 = player1OnClient1;
|
|
m_StateFunctions = new Dictionary<NetworkListTestStates, Func<bool>>
|
|
{
|
|
{ NetworkListTestStates.Add, OnAdd },
|
|
{ NetworkListTestStates.ContainsLarge, OnContainsLarge },
|
|
{ NetworkListTestStates.Contains, OnContains },
|
|
{ NetworkListTestStates.VerifyData, OnVerifyData },
|
|
{ NetworkListTestStates.IndexOf, OnIndexOf }
|
|
};
|
|
|
|
if (networkListTestState == NetworkListTestStates.ContainsLarge)
|
|
{
|
|
for (var i = 0; i < elementCount; ++i)
|
|
{
|
|
m_Player1OnServer.TheLargeList.Add(new FixedString128Bytes());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < elementCount; i++)
|
|
{
|
|
m_Player1OnServer.TheList.Add(Random.Range(0, k_MaxRandomValue));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|