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158 行
6.1 KiB
158 行
6.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine.TestTools;
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using Unity.Netcode.TestHelpers.Runtime;
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namespace Unity.Netcode.RuntimeTests
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{
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public class NetworkVarBufferCopyTest : NetcodeIntegrationTest
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{
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public class DummyNetVar : NetworkVariableBase
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{
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private const int k_DummyValue = 0x13579BDF;
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public bool DeltaWritten;
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public bool FieldWritten;
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public bool DeltaRead;
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public bool FieldRead;
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public override void WriteDelta(FastBufferWriter writer)
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{
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writer.TryBeginWrite(FastBufferWriter.GetWriteSize(k_DummyValue) + 1);
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using (var bitWriter = writer.EnterBitwiseContext())
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{
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bitWriter.WriteBits((byte)1, 1);
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}
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writer.WriteValue(k_DummyValue);
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DeltaWritten = true;
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}
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public override void WriteField(FastBufferWriter writer)
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{
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writer.TryBeginWrite(FastBufferWriter.GetWriteSize(k_DummyValue) + 1);
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using (var bitWriter = writer.EnterBitwiseContext())
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{
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bitWriter.WriteBits((byte)1, 1);
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}
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writer.WriteValue(k_DummyValue);
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FieldWritten = true;
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}
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public override void ReadField(FastBufferReader reader)
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{
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reader.TryBeginRead(FastBufferWriter.GetWriteSize(k_DummyValue) + 1);
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using (var bitReader = reader.EnterBitwiseContext())
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{
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bitReader.ReadBits(out byte b, 1);
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}
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reader.ReadValue(out int i);
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Assert.AreEqual(k_DummyValue, i);
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FieldRead = true;
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}
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public override void ReadDelta(FastBufferReader reader, bool keepDirtyDelta)
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{
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reader.TryBeginRead(FastBufferWriter.GetWriteSize(k_DummyValue) + 1);
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using (var bitReader = reader.EnterBitwiseContext())
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{
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bitReader.ReadBits(out byte b, 1);
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}
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reader.ReadValue(out int i);
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Assert.AreEqual(k_DummyValue, i);
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DeltaRead = true;
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}
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}
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public class DummyNetBehaviour : NetworkBehaviour
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{
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public DummyNetVar NetVar = new DummyNetVar();
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public override void OnNetworkSpawn()
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{
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if (!IsServer)
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{
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ClientDummyNetBehaviourSpawned(this);
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}
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base.OnNetworkSpawn();
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}
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}
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protected override int NumberOfClients => 1;
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private static List<DummyNetBehaviour> s_ClientDummyNetBehavioursSpawned = new List<DummyNetBehaviour>();
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public static void ClientDummyNetBehaviourSpawned(DummyNetBehaviour dummyNetBehaviour)
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{
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s_ClientDummyNetBehavioursSpawned.Add(dummyNetBehaviour);
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}
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protected override IEnumerator OnSetup()
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{
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s_ClientDummyNetBehavioursSpawned.Clear();
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return base.OnSetup();
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}
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protected override void OnCreatePlayerPrefab()
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{
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m_PlayerPrefab.AddComponent<DummyNetBehaviour>();
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}
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[UnityTest]
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public IEnumerator TestEntireBufferIsCopiedOnNetworkVariableDelta()
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{
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// This is the *SERVER VERSION* of the *CLIENT PLAYER*
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var serverClientPlayerResult = new NetcodeIntegrationTestHelpers.ResultWrapper<NetworkObject>();
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yield return NetcodeIntegrationTestHelpers.GetNetworkObjectByRepresentation(
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x => x.IsPlayerObject && x.OwnerClientId == m_ClientNetworkManagers[0].LocalClientId,
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m_ServerNetworkManager, serverClientPlayerResult);
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var serverSideClientPlayer = serverClientPlayerResult.Result;
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var serverComponent = serverSideClientPlayer.GetComponent<DummyNetBehaviour>();
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// This is the *CLIENT VERSION* of the *CLIENT PLAYER*
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var clientClientPlayerResult = new NetcodeIntegrationTestHelpers.ResultWrapper<NetworkObject>();
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yield return NetcodeIntegrationTestHelpers.GetNetworkObjectByRepresentation(
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x => x.IsPlayerObject && x.OwnerClientId == m_ClientNetworkManagers[0].LocalClientId,
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m_ClientNetworkManagers[0], clientClientPlayerResult);
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var clientSideClientPlayer = clientClientPlayerResult.Result;
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var clientComponent = clientSideClientPlayer.GetComponent<DummyNetBehaviour>();
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// Wait for the DummyNetBehaviours on the client side to notify they have been initialized and spawned
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yield return WaitForConditionOrTimeOut(() => s_ClientDummyNetBehavioursSpawned.Count >= 1);
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Assert.IsFalse(s_GlobalTimeoutHelper.TimedOut, "Timed out waiting for client side DummyNetBehaviour to register it was spawned!");
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// Check that FieldWritten is written when dirty
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serverComponent.NetVar.SetDirty(true);
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yield return s_DefaultWaitForTick;
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Assert.True(serverComponent.NetVar.FieldWritten);
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// Check that DeltaWritten is written when dirty
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serverComponent.NetVar.SetDirty(true);
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yield return s_DefaultWaitForTick;
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Assert.True(serverComponent.NetVar.DeltaWritten);
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// Check that both FieldRead and DeltaRead were invoked on the client side
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yield return WaitForConditionOrTimeOut(() => clientComponent.NetVar.FieldRead == true && clientComponent.NetVar.DeltaRead == true);
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var timedOutMessage = "Timed out waiting for client reads: ";
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if (s_GlobalTimeoutHelper.TimedOut)
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{
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if (!clientComponent.NetVar.FieldRead)
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{
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timedOutMessage += "[FieldRead]";
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}
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if (!clientComponent.NetVar.DeltaRead)
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{
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timedOutMessage += "[DeltaRead]";
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}
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}
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Assert.IsFalse(s_GlobalTimeoutHelper.TimedOut, timedOutMessage);
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}
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}
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}
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