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82 行
2.7 KiB
82 行
2.7 KiB
using System.Collections;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Unity.Netcode.TestHelpers.Runtime;
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namespace Unity.Netcode.RuntimeTests
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{
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public class NetworkListChangedTestComponent : NetworkBehaviour
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{
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}
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public class ListChangedObject : NetworkBehaviour
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{
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public int ExpectedPreviousValue = 0;
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public int ExpectedValue = 0;
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public bool AddDone = false;
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public NetworkList<int> MyNetworkList = new NetworkList<int>();
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public override void OnNetworkSpawn()
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{
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MyNetworkList.OnListChanged += Changed;
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base.OnNetworkSpawn();
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}
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public void Changed(NetworkListEvent<int> listEvent)
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{
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if (listEvent.Type == NetworkListEvent<int>.EventType.Value)
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{
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if (listEvent.PreviousValue != ExpectedPreviousValue)
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{
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Debug.Log($"Expected previous value mismatch {listEvent.PreviousValue} versus {ExpectedPreviousValue}");
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Debug.Assert(listEvent.PreviousValue == ExpectedPreviousValue);
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}
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if (listEvent.Value != ExpectedValue)
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{
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Debug.Log($"Expected value mismatch {listEvent.Value} versus {ExpectedValue}");
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Debug.Assert(listEvent.Value == ExpectedValue);
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}
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AddDone = true;
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}
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}
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}
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public class NetworkListChangedTests : NetcodeIntegrationTest
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{
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protected override int NumberOfClients => 2;
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private ulong m_ClientId0;
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private GameObject m_PrefabToSpawn;
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private NetworkObject m_NetSpawnedObject1;
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protected override void OnServerAndClientsCreated()
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{
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m_PrefabToSpawn = CreateNetworkObjectPrefab("ListChangedObject");
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m_PrefabToSpawn.AddComponent<ListChangedObject>();
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}
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[UnityTest]
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public IEnumerator NetworkListChangedTest()
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{
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m_ClientId0 = m_ClientNetworkManagers[0].LocalClientId;
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// create 3 objects
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var spawnedObject1 = SpawnObject(m_PrefabToSpawn, m_ServerNetworkManager);
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m_NetSpawnedObject1 = spawnedObject1.GetComponent<NetworkObject>();
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m_NetSpawnedObject1.GetComponent<ListChangedObject>().MyNetworkList.Add(42);
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m_NetSpawnedObject1.GetComponent<ListChangedObject>().ExpectedPreviousValue = 42;
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m_NetSpawnedObject1.GetComponent<ListChangedObject>().ExpectedValue = 44;
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m_NetSpawnedObject1.GetComponent<ListChangedObject>().MyNetworkList[0] = 44;
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Debug.Assert(m_NetSpawnedObject1.GetComponent<ListChangedObject>().AddDone);
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return null;
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}
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}
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}
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