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110 行
3.8 KiB
110 行
3.8 KiB
using System.Collections.Generic;
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using UnityEngine;
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using Unity.Netcode.TestHelpers.Runtime;
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namespace Unity.Netcode.RuntimeTests
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{
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/// <summary>
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/// Used in conjunction with the RpcQueueTest to validate from 1 byte to (n) MaximumBufferSize
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/// - Sending and Receiving a continually growing buffer up to (MaximumBufferSize)
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/// - Default maximum buffer size is 1MB
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/// </summary>
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public class BufferDataValidationComponent : NetworkBehaviour
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{
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/// <summary>
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/// Allows the external RPCQueueTest to begin testing or stop it
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/// </summary>
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public bool EnableTesting;
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/// <summary>
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/// The maximum size of the buffer to send
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/// </summary>
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public int MaximumBufferSize = 1 << 15;
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/// <summary>
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/// The rate at which the buffer size increases until it reaches MaximumBufferSize
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/// (the default starting buffer size is 1 bytes)
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/// </summary>
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public int BufferSizeStart = 1;
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/// <summary>
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/// Is checked to determine if the test exited because it failed
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/// </summary>
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public bool TestFailed { get; internal set; }
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private bool m_WaitForValidation;
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private int m_CurrentBufferSize;
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private List<byte> m_SendBuffer;
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private List<byte> m_PreCalculatedBufferValues;
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// Start is called before the first frame update
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private void Start()
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{
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m_WaitForValidation = false;
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m_CurrentBufferSize = BufferSizeStart;
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m_SendBuffer = new List<byte>(MaximumBufferSize + 1);
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m_PreCalculatedBufferValues = new List<byte>(MaximumBufferSize + 1);
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while (m_PreCalculatedBufferValues.Count <= MaximumBufferSize)
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{
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m_PreCalculatedBufferValues.Add((byte)Random.Range(0, 255));
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}
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}
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/// <summary>
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/// Returns back whether the test has completed the total number of iterations
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/// </summary>
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/// <returns></returns>
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public bool IsTestComplete()
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{
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if (m_CurrentBufferSize > MaximumBufferSize || TestFailed)
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{
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return true;
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}
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return false;
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}
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// Update is called once per frame
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private void Update()
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{
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if (NetworkManager.Singleton.IsListening && EnableTesting && !IsTestComplete() && !m_WaitForValidation)
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{
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m_SendBuffer.Clear();
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//Keep the current contents of the bufffer and fill the buffer with the delta difference of the buffer's current size and new size from the m_PreCalculatedBufferValues
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m_SendBuffer.AddRange(m_PreCalculatedBufferValues.GetRange(0, m_CurrentBufferSize));
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//Make sure we don't do anything until we finish validating buffer
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m_WaitForValidation = true;
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//Send the buffer
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SendBufferServerRpc(m_SendBuffer.ToArray());
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}
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}
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/// <summary>
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/// Server side RPC for testing
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/// </summary>
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/// <param name="parameters">server rpc parameters</param>
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[ServerRpc]
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private void SendBufferServerRpc(byte[] buffer)
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{
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TestFailed = !NetworkManagerHelper.BuffersMatch(0, buffer.Length, buffer, m_SendBuffer.ToArray());
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if (!TestFailed)
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{
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Debug.Log($"Tested buffer size of {m_SendBuffer.Count} -- OK");
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}
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if (m_CurrentBufferSize == MaximumBufferSize)
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{
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m_CurrentBufferSize++;
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}
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else
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{
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//Increasse buffer size
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m_CurrentBufferSize = m_CurrentBufferSize << 1;
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}
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m_WaitForValidation = false;
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}
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}
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}
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