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141 行
5.6 KiB
141 行
5.6 KiB
using System.Collections;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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using Unity.Netcode.TestHelpers.Runtime;
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using Object = UnityEngine.Object;
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namespace Unity.Netcode.RuntimeTests
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{
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public class AddNetworkPrefabTest : NetcodeIntegrationTest
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{
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public class EmptyComponent : NetworkBehaviour
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{
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}
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protected override int NumberOfClients => 1;
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private GameObject m_Prefab;
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protected override IEnumerator OnSetup()
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{
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// Host is irrelevant, messages don't get sent to the host "client"
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m_UseHost = false;
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yield return null;
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}
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protected override void OnServerAndClientsCreated()
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{
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m_Prefab = new GameObject("Object");
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var networkObject = m_Prefab.AddComponent<NetworkObject>();
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m_Prefab.AddComponent<EmptyComponent>();
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// Make it a prefab
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NetcodeIntegrationTestHelpers.MakeNetworkObjectTestPrefab(networkObject);
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m_ServerNetworkManager.NetworkConfig.SpawnTimeout = 0;
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m_ServerNetworkManager.NetworkConfig.ForceSamePrefabs = false;
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foreach (var client in m_ClientNetworkManagers)
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{
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client.NetworkConfig.SpawnTimeout = 0;
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client.NetworkConfig.ForceSamePrefabs = false;
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}
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}
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private EmptyComponent GetObjectForClient(ulong clientId)
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{
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#if UNITY_2023_1_OR_NEWER
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var emptyComponents = Object.FindObjectsByType<EmptyComponent>(FindObjectsSortMode.InstanceID);
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#else
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var emptyComponents = Object.FindObjectsOfType<EmptyComponent>();
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#endif
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foreach (var component in emptyComponents)
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{
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if (component.IsSpawned && component.NetworkManager.LocalClientId == clientId)
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{
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return component;
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}
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}
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return null;
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}
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private void RegisterPrefab()
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{
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m_ServerNetworkManager.AddNetworkPrefab(m_Prefab);
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foreach (var client in m_ClientNetworkManagers)
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{
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client.AddNetworkPrefab(m_Prefab);
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}
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}
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private void DeregisterPrefab()
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{
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m_ServerNetworkManager.RemoveNetworkPrefab(m_Prefab);
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foreach (var client in m_ClientNetworkManagers)
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{
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client.RemoveNetworkPrefab(m_Prefab);
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}
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}
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private static CoroutineRunner s_CoroutineRunner;
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[UnityTest]
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public IEnumerator WhenSpawningBeforeAddingPrefab_SpawnFails()
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{
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var serverObject = Object.Instantiate(m_Prefab);
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serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
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serverObject.GetComponent<NetworkObject>().Spawn();
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yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<CreateObjectMessage>(m_ClientNetworkManagers[0]);
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Assert.IsNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId));
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}
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[UnityTest]
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public IEnumerator WhenSpawningAfterAddingServerPrefabButBeforeAddingClientPrefab_SpawnFails()
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{
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m_ServerNetworkManager.AddNetworkPrefab(m_Prefab);
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var serverObject = Object.Instantiate(m_Prefab);
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serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
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serverObject.GetComponent<NetworkObject>().Spawn();
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yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<CreateObjectMessage>(m_ClientNetworkManagers[0]);
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Assert.IsNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId));
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}
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[UnityTest]
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public IEnumerator WhenSpawningAfterAddingPrefabOnServerAndClient_SpawnSucceeds()
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{
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RegisterPrefab();
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var serverObject = Object.Instantiate(m_Prefab);
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serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
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serverObject.GetComponent<NetworkObject>().Spawn();
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yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeHandled<CreateObjectMessage>(m_ClientNetworkManagers[0]);
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Assert.IsNotNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId));
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}
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[UnityTest]
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public IEnumerator WhenSpawningAfterRemovingPrefabOnClient_SpawnFails()
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{
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RegisterPrefab();
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var serverObject = Object.Instantiate(m_Prefab);
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serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
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serverObject.GetComponent<NetworkObject>().Spawn();
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yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<CreateObjectMessage>(m_ClientNetworkManagers[0]);
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Assert.IsNotNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId));
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serverObject.GetComponent<NetworkObject>().Despawn();
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yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<DestroyObjectMessage>(m_ClientNetworkManagers[0]);
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Assert.IsNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId));
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DeregisterPrefab();
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serverObject = Object.Instantiate(m_Prefab);
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serverObject.GetComponent<NetworkObject>().NetworkManagerOwner = m_ServerNetworkManager;
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serverObject.GetComponent<NetworkObject>().Spawn();
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yield return NetcodeIntegrationTestHelpers.WaitForMessageOfTypeReceived<CreateObjectMessage>(m_ClientNetworkManagers[0]);
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Assert.IsNull(GetObjectForClient(m_ClientNetworkManagers[0].LocalClientId));
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}
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}
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}
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