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476 行
21 KiB
476 行
21 KiB
using System;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace Unity.Netcode
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{
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/// <summary>
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/// Utility class for packing values in serialization.
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/// <seealso cref="ByteUnpacker"/> to unpack packed values.
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/// </summary>
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public static class BytePacker
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{
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#if UNITY_NETCODE_DEBUG_NO_PACKING
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValuePacked<T>(FastBufferWriter writer, T value) where T: unmanaged => writer.WriteValueSafe(value);
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#else
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/// <summary>
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/// Write a packed enum value.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">The value to write</param>
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/// <typeparam name="TEnum">An enum type</typeparam>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static unsafe void WriteValuePacked<TEnum>(FastBufferWriter writer, TEnum value) where TEnum : unmanaged, Enum
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{
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TEnum enumValue = value;
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switch (sizeof(TEnum))
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{
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case sizeof(int):
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WriteValuePacked(writer, *(int*)&enumValue);
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break;
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case sizeof(byte):
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WriteValuePacked(writer, *(byte*)&enumValue);
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break;
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case sizeof(short):
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WriteValuePacked(writer, *(short*)&enumValue);
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break;
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case sizeof(long):
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WriteValuePacked(writer, *(long*)&enumValue);
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break;
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}
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}
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/// <summary>
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/// Write single-precision floating point value to the buffer as a varint
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, float value)
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{
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WriteValueBitPacked(writer, ToUint(value));
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}
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/// <summary>
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/// Write double-precision floating point value to the buffer as a varint
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, double value)
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{
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WriteValueBitPacked(writer, ToUlong(value));
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}
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/// <summary>
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/// Write a byte to the buffer.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, byte value) => writer.WriteByteSafe(value);
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/// <summary>
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/// Write a signed byte to the buffer.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, sbyte value) => writer.WriteByteSafe((byte)value);
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/// <summary>
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/// Write a bool to the buffer.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, bool value) => writer.WriteValueSafe(value);
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/// <summary>
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/// Write a signed short (Int16) as a ZigZag encoded varint to the buffer.
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/// WARNING: If the value you're writing is > 2287, this will use MORE space
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/// (3 bytes instead of 2), and if your value is > 240 you'll get no savings at all.
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/// Only use this if you're certain your value will be small.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, short value) => WriteValueBitPacked(writer, value);
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/// <summary>
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/// Write an unsigned short (UInt16) as a varint to the buffer.
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/// WARNING: If the value you're writing is > 2287, this will use MORE space
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/// (3 bytes instead of 2), and if your value is > 240 you'll get no savings at all.
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/// Only use this if you're certain your value will be small.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, ushort value) => WriteValueBitPacked(writer, value);
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/// <summary>
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/// Write a two-byte character as a varint to the buffer.
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/// WARNING: If the value you're writing is > 2287, this will use MORE space
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/// (3 bytes instead of 2), and if your value is > 240 you'll get no savings at all.
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/// Only use this if you're certain your value will be small.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="c">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, char c) => WriteValueBitPacked(writer, c);
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/// <summary>
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/// Write a signed int (Int32) as a ZigZag encoded varint to the buffer.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, int value) => WriteValueBitPacked(writer, value);
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/// <summary>
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/// Write an unsigned int (UInt32) to the buffer.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, uint value) => WriteValueBitPacked(writer, value);
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/// <summary>
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/// Write an unsigned long (UInt64) to the buffer.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, ulong value) => WriteValueBitPacked(writer, value);
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/// <summary>
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/// Write a signed long (Int64) as a ZigZag encoded varint to the buffer.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">Value to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, long value) => WriteValueBitPacked(writer, value);
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/// <summary>
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/// Convenience method that writes two packed Vector3 from the ray to the buffer
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="ray">Ray to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, Ray ray)
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{
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WriteValuePacked(writer, ray.origin);
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WriteValuePacked(writer, ray.direction);
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}
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/// <summary>
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/// Convenience method that writes two packed Vector2 from the ray to the buffer
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="ray2d">Ray2D to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, Ray2D ray2d)
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{
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WriteValuePacked(writer, ray2d.origin);
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WriteValuePacked(writer, ray2d.direction);
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}
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/// <summary>
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/// Convenience method that writes four varint floats from the color to the buffer
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="color">Color to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, Color color)
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{
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WriteValuePacked(writer, color.r);
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WriteValuePacked(writer, color.g);
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WriteValuePacked(writer, color.b);
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WriteValuePacked(writer, color.a);
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}
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/// <summary>
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/// Convenience method that writes four varint floats from the color to the buffer
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="color">Color to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, Color32 color)
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{
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WriteValuePacked(writer, color.r);
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WriteValuePacked(writer, color.g);
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WriteValuePacked(writer, color.b);
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WriteValuePacked(writer, color.a);
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}
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/// <summary>
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/// Convenience method that writes two varint floats from the vector to the buffer
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="vector2">Vector to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, Vector2 vector2)
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{
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WriteValuePacked(writer, vector2.x);
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WriteValuePacked(writer, vector2.y);
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}
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/// <summary>
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/// Convenience method that writes three varint floats from the vector to the buffer
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="vector3">Vector to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, Vector3 vector3)
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{
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WriteValuePacked(writer, vector3.x);
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WriteValuePacked(writer, vector3.y);
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WriteValuePacked(writer, vector3.z);
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}
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/// <summary>
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/// Convenience method that writes four varint floats from the vector to the buffer
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="vector4">Vector to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, Vector4 vector4)
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{
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WriteValuePacked(writer, vector4.x);
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WriteValuePacked(writer, vector4.y);
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WriteValuePacked(writer, vector4.z);
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WriteValuePacked(writer, vector4.w);
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}
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/// <summary>
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/// Writes the rotation to the buffer.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="rotation">Rotation to write</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, Quaternion rotation)
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{
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WriteValuePacked(writer, rotation.x);
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WriteValuePacked(writer, rotation.y);
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WriteValuePacked(writer, rotation.z);
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WriteValuePacked(writer, rotation.w);
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}
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/// <summary>
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/// Writes a string in a packed format
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="s">The value to pack</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void WriteValuePacked(FastBufferWriter writer, string s)
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{
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WriteValuePacked(writer, (uint)s.Length);
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int target = s.Length;
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for (int i = 0; i < target; ++i)
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{
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WriteValuePacked(writer, s[i]);
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}
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}
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#endif
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#if UNITY_NETCODE_DEBUG_NO_PACKING
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteValueBitPacked<T>(FastBufferWriter writer, T value) where T: unmanaged => writer.WriteValueSafe(value);
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#else
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/// <summary>
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/// Obsolete value that no longer carries meaning. Do not use.
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/// </summary>
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public const ushort BitPackedUshortMax = (1 << 15) - 1;
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/// <summary>
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/// Obsolete value that no longer carries meaning. Do not use.
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/// </summary>
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public const short BitPackedShortMax = (1 << 14) - 1;
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/// <summary>
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/// Obsolete value that no longer carries meaning. Do not use.
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/// </summary>
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public const short BitPackedShortMin = -(1 << 14);
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/// <summary>
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/// Obsolete value that no longer carries meaning. Do not use.
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/// </summary>
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public const uint BitPackedUintMax = (1 << 30) - 1;
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/// <summary>
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/// Obsolete value that no longer carries meaning. Do not use.
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/// </summary>
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public const int BitPackedIntMax = (1 << 29) - 1;
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/// <summary>
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/// Obsolete value that no longer carries meaning. Do not use.
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/// </summary>
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public const int BitPackedIntMin = -(1 << 29);
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/// <summary>
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/// Obsolete value that no longer carries meaning. Do not use.
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/// </summary>
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public const ulong BitPackedULongMax = (1L << 61) - 1;
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/// <summary>
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/// Obsolete value that no longer carries meaning. Do not use.
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/// </summary>
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public const long BitPackedLongMax = (1L << 60) - 1;
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/// <summary>
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/// Obsolete value that no longer carries meaning. Do not use.
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/// </summary>
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public const long BitPackedLongMin = -(1L << 60);
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/// <summary>
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/// Writes a 16-bit signed short to the buffer in a bit-encoded packed format.
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/// Zig-zag encoding is used to move the sign bit to the least significant bit, so that negative values
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/// are still able to be compressed.
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/// The first two bits indicate whether the value is 1, 2, or 3 bytes.
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/// If the value uses 14 bits or less, the remaining 14 bits contain the value.
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/// For performance, reasons, if the value is 15 bits or more, there will be six 0 bits, followed
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/// by the original unmodified 16-bit value in the next 2 bytes.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">The value to pack</param>
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public static void WriteValueBitPacked(FastBufferWriter writer, short value) => WriteValueBitPacked(writer, (ushort)Arithmetic.ZigZagEncode(value));
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/// <summary>
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/// Writes a 16-bit unsigned short to the buffer in a bit-encoded packed format.
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/// The first two bits indicate whether the value is 1, 2, or 3 bytes.
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/// If the value uses 14 bits or less, the remaining 14 bits contain the value.
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/// For performance, reasons, if the value is 15 bits or more, there will be six 0 bits, followed
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/// by the original unmodified 16-bit value in the next 2 bytes.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">The value to pack</param>
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public static void WriteValueBitPacked(FastBufferWriter writer, ushort value)
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{
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if (value > (1 << 14) - 1)
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{
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if (!writer.TryBeginWriteInternal(3))
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{
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throw new OverflowException("Writing past the end of the buffer");
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}
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writer.WriteByte(3);
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writer.WriteValue(value);
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return;
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}
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value <<= 2;
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var numBytes = BitCounter.GetUsedByteCount(value);
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if (!writer.TryBeginWriteInternal(numBytes))
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{
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throw new OverflowException("Writing past the end of the buffer");
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}
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writer.WritePartialValue(value | (ushort)(numBytes), numBytes);
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}
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/// <summary>
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/// Writes a 32-bit signed int to the buffer in a bit-encoded packed format.
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/// Zig-zag encoding is used to move the sign bit to the least significant bit, so that negative values
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/// are still able to be compressed.
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/// The first three bits indicate whether the value is 1, 2, 3, 4, or 5 bytes.
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/// If the value uses 29 bits or less, the remaining 29 bits contain the value.
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/// For performance, reasons, if the value is 30 bits or more, there will be five 0 bits, followed
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/// by the original unmodified 32-bit value in the next 4 bytes.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">The value to pack</param>
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public static void WriteValueBitPacked(FastBufferWriter writer, int value) => WriteValueBitPacked(writer, (uint)Arithmetic.ZigZagEncode(value));
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/// <summary>
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/// Writes a 32-bit unsigned int to the buffer in a bit-encoded packed format.
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/// The first three bits indicate whether the value is 1, 2, 3, 4, or 5 bytes.
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/// If the value uses 29 bits or less, the remaining 29 bits contain the value.
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/// For performance, reasons, if the value is 30 bits or more, there will be five 0 bits, followed
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/// by the original unmodified 32-bit value in the next 4 bytes.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">The value to pack</param>
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public static void WriteValueBitPacked(FastBufferWriter writer, uint value)
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{
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if (value > (1 << 29) - 1)
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{
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if (!writer.TryBeginWriteInternal(5))
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{
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throw new OverflowException("Writing past the end of the buffer");
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}
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writer.WriteByte(5);
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writer.WriteValue(value);
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return;
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}
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value <<= 3;
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var numBytes = BitCounter.GetUsedByteCount(value);
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if (!writer.TryBeginWriteInternal(numBytes))
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{
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throw new OverflowException("Writing past the end of the buffer");
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}
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writer.WritePartialValue(value | (uint)(numBytes), numBytes);
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}
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/// <summary>
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/// Writes a 64-bit signed long to the buffer in a bit-encoded packed format.
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/// Zig-zag encoding is used to move the sign bit to the least significant bit, so that negative values
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/// are still able to be compressed.
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/// The first four bits indicate whether the value is 1, 2, 3, 4, 5, 6, 7, 8, or 9 bytes.
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/// If the value uses 60 bits or less, the remaining 60 bits contain the value.
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/// For performance, reasons, if the value is 61 bits or more, there will be four 0 bits, followed
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/// by the original unmodified 64-bit value in the next 8 bytes.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">The value to pack</param>
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public static void WriteValueBitPacked(FastBufferWriter writer, long value) => WriteValueBitPacked(writer, Arithmetic.ZigZagEncode(value));
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/// <summary>
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/// Writes a 64-bit unsigned long to the buffer in a bit-encoded packed format.
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/// The first four bits indicate whether the value is 1, 2, 3, 4, 5, 6, 7, 8, or 9 bytes.
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/// If the value uses 60 bits or less, the remaining 60 bits contain the value.
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/// For performance, reasons, if the value is 61 bits or more, there will be four 0 bits, followed
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/// by the original unmodified 64-bit value in the next 8 bytes.
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/// </summary>
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/// <param name="writer">The writer to write to</param>
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/// <param name="value">The value to pack</param>
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public static void WriteValueBitPacked(FastBufferWriter writer, ulong value)
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{
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if (value > (1L << 60) - 1)
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{
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if (!writer.TryBeginWriteInternal(9))
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{
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throw new OverflowException("Writing past the end of the buffer");
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}
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writer.WriteByte(9);
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writer.WriteValue(value);
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return;
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}
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value <<= 4;
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var numBytes = BitCounter.GetUsedByteCount(value);
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if (!writer.TryBeginWriteInternal(numBytes))
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{
|
|
throw new OverflowException("Writing past the end of the buffer");
|
|
}
|
|
writer.WritePartialValue(value | (uint)(numBytes), numBytes);
|
|
}
|
|
#endif
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static unsafe uint ToUint<T>(T value) where T : unmanaged
|
|
{
|
|
uint* asUint = (uint*)&value;
|
|
return *asUint;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static unsafe ulong ToUlong<T>(T value) where T : unmanaged
|
|
{
|
|
ulong* asUlong = (ulong*)&value;
|
|
return *asUlong;
|
|
}
|
|
}
|
|
}
|