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213 行
8.1 KiB
213 行
8.1 KiB
using System;
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using System.Runtime.CompilerServices;
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using Unity.Collections.LowLevel.Unsafe;
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namespace Unity.Netcode
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{
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/// <summary>
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/// Helper class for doing bitwise writes for a FastBufferWriter.
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/// Ensures all bitwise writes end on proper byte alignment so FastBufferWriter doesn't have to be concerned
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/// with misaligned writes.
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/// </summary>
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public ref struct BitWriter
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{
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private FastBufferWriter m_Writer;
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private unsafe byte* m_BufferPointer;
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private readonly int m_Position;
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private int m_BitPosition;
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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private int m_AllowedBitwiseWriteMark;
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#endif
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private const int k_BitsPerByte = 8;
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/// <summary>
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/// Whether or not the current BitPosition is evenly divisible by 8. I.e. whether or not the BitPosition is at a byte boundary.
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/// </summary>
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public bool BitAligned
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => (m_BitPosition & 7) == 0;
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}
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private int BytePosition => m_BitPosition >> 3;
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internal unsafe BitWriter(FastBufferWriter writer)
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{
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m_Writer = writer;
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m_BufferPointer = writer.Handle->BufferPointer + writer.Handle->Position;
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m_Position = writer.Handle->Position;
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m_BitPosition = 0;
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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m_AllowedBitwiseWriteMark = (m_Writer.Handle->AllowedWriteMark - m_Writer.Handle->Position) * k_BitsPerByte;
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#endif
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}
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/// <summary>
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/// Pads the written bit count to byte alignment and commits the write back to the writer
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/// </summary>
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public void Dispose()
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{
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var bytesWritten = m_BitPosition >> 3;
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if (!BitAligned)
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{
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// Accounting for the partial write
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++bytesWritten;
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}
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m_Writer.CommitBitwiseWrites(bytesWritten);
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}
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/// <summary>
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/// Allows faster serialization by batching bounds checking.
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/// When you know you will be writing multiple fields back-to-back and you know the total size,
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/// you can call TryBeginWriteBits() once on the total size, and then follow it with calls to
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/// WriteBit() or WriteBits().
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///
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/// Bitwise write operations will throw OverflowException in editor and development builds if you
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/// go past the point you've marked using TryBeginWriteBits(). In release builds, OverflowException will not be thrown
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/// for performance reasons, since the point of using TryBeginWrite is to avoid bounds checking in the following
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/// operations in release builds. Instead, attempting to write past the marked position in release builds
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/// will write to random memory and cause undefined behavior, likely including instability and crashes.
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/// </summary>
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/// <param name="bitCount">Number of bits you want to write, in total</param>
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/// <returns>True if you can write, false if that would exceed buffer bounds</returns>
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public unsafe bool TryBeginWriteBits(int bitCount)
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{
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var newBitPosition = m_BitPosition + bitCount;
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var totalBytesWrittenInBitwiseContext = newBitPosition >> 3;
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if ((newBitPosition & 7) != 0)
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{
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// Accounting for the partial write
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++totalBytesWrittenInBitwiseContext;
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}
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if (m_Position + totalBytesWrittenInBitwiseContext > m_Writer.Handle->Capacity)
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{
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if (m_Position + totalBytesWrittenInBitwiseContext > m_Writer.Handle->MaxCapacity)
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{
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return false;
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}
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if (m_Writer.Handle->Capacity < m_Writer.Handle->MaxCapacity)
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{
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m_Writer.Grow(totalBytesWrittenInBitwiseContext);
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m_BufferPointer = m_Writer.Handle->BufferPointer + m_Writer.Handle->Position;
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}
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else
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{
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return false;
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}
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}
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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m_AllowedBitwiseWriteMark = newBitPosition;
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#endif
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return true;
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}
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/// <summary>
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/// Write s certain amount of bits to the stream.
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/// </summary>
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/// <param name="value">Value to get bits from.</param>
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/// <param name="bitCount">Amount of bits to write</param>
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public unsafe void WriteBits(ulong value, uint bitCount)
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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if (bitCount > 64)
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{
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throw new ArgumentOutOfRangeException(nameof(bitCount), "Cannot write more than 64 bits from a 64-bit value!");
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}
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int checkPos = (int)(m_BitPosition + bitCount);
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if (checkPos > m_AllowedBitwiseWriteMark)
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{
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throw new OverflowException($"Attempted to write without first calling {nameof(TryBeginWriteBits)}()");
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}
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#endif
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int wholeBytes = (int)bitCount / k_BitsPerByte;
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byte* asBytes = (byte*)&value;
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if (BitAligned)
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{
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if (wholeBytes != 0)
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{
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WritePartialValue(value, wholeBytes);
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}
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}
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else
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{
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for (var i = 0; i < wholeBytes; ++i)
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{
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WriteMisaligned(asBytes[i]);
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}
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}
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for (var count = wholeBytes * k_BitsPerByte; count < bitCount; ++count)
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{
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WriteBit((value & (1UL << count)) != 0);
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}
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}
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/// <summary>
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/// Write bits to stream.
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/// </summary>
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/// <param name="value">Value to get bits from.</param>
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/// <param name="bitCount">Amount of bits to write.</param>
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public void WriteBits(byte value, uint bitCount)
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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int checkPos = (int)(m_BitPosition + bitCount);
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if (checkPos > m_AllowedBitwiseWriteMark)
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{
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throw new OverflowException($"Attempted to write without first calling {nameof(TryBeginWriteBits)}()");
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}
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#endif
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for (int i = 0; i < bitCount; ++i)
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{
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WriteBit(((value >> i) & 1) != 0);
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}
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}
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/// <summary>
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/// Write a single bit to the buffer
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/// </summary>
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/// <param name="bit">Value of the bit. True represents 1, False represents 0</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void WriteBit(bool bit)
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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int checkPos = (m_BitPosition + 1);
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if (checkPos > m_AllowedBitwiseWriteMark)
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{
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throw new OverflowException($"Attempted to write without first calling {nameof(TryBeginWriteBits)}()");
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}
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#endif
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int offset = m_BitPosition & 7;
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int pos = BytePosition;
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++m_BitPosition;
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m_BufferPointer[pos] = (byte)(bit ? (m_BufferPointer[pos] & ~(1 << offset)) | (1 << offset) : (m_BufferPointer[pos] & ~(1 << offset)));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private unsafe void WritePartialValue<T>(T value, int bytesToWrite, int offsetBytes = 0) where T : unmanaged
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{
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byte* ptr = ((byte*)&value) + offsetBytes;
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byte* bufferPointer = m_BufferPointer + BytePosition;
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UnsafeUtility.MemCpy(bufferPointer, ptr, bytesToWrite);
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m_BitPosition += bytesToWrite * k_BitsPerByte;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private unsafe void WriteMisaligned(byte value)
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{
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int off = m_BitPosition & 7;
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int pos = m_BitPosition >> 3;
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int shift1 = 8 - off;
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m_BufferPointer[pos + 1] = (byte)((m_BufferPointer[pos + 1] & (0xFF << off)) | (value >> shift1));
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m_BufferPointer[pos] = (byte)((m_BufferPointer[pos] & (0xFF >> shift1)) | (value << off));
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m_BitPosition += 8;
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}
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}
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}
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