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215 行
7.5 KiB
215 行
7.5 KiB
using System;
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using System.Runtime.CompilerServices;
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using Unity.Collections.LowLevel.Unsafe;
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namespace Unity.Netcode
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{
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/// <summary>
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/// Helper class for doing bitwise reads for a FastBufferReader.
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/// Ensures all bitwise reads end on proper byte alignment so FastBufferReader doesn't have to be concerned
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/// with misaligned reads.
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/// </summary>
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public ref struct BitReader
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{
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private FastBufferReader m_Reader;
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private readonly unsafe byte* m_BufferPointer;
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private readonly int m_Position;
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private int m_BitPosition;
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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private int m_AllowedBitwiseReadMark;
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#endif
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private const int k_BitsPerByte = 8;
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private int BytePosition => m_BitPosition >> 3;
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/// <summary>
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/// Whether or not the current BitPosition is evenly divisible by 8. I.e. whether or not the BitPosition is at a byte boundary.
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/// </summary>
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public bool BitAligned
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => (m_BitPosition & 7) == 0;
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}
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internal unsafe BitReader(FastBufferReader reader)
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{
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m_Reader = reader;
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m_BufferPointer = m_Reader.Handle->BufferPointer + m_Reader.Handle->Position;
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m_Position = m_Reader.Handle->Position;
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m_BitPosition = 0;
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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m_AllowedBitwiseReadMark = (m_Reader.Handle->AllowedReadMark - m_Position) * k_BitsPerByte;
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#endif
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}
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/// <summary>
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/// Pads the read bit count to byte alignment and commits the read back to the reader
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/// </summary>
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public void Dispose()
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{
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var bytesWritten = m_BitPosition >> 3;
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if (!BitAligned)
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{
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// Accounting for the partial read
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++bytesWritten;
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}
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m_Reader.CommitBitwiseReads(bytesWritten);
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}
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/// <summary>
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/// Verifies the requested bit count can be read from the buffer.
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/// This exists as a separate method to allow multiple bit reads to be bounds checked with a single call.
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/// If it returns false, you may not read, and in editor and development builds, attempting to do so will
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/// throw an exception. In release builds, attempting to do so will read junk memory.
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/// </summary>
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/// <param name="bitCount">Number of bits you want to read, in total</param>
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/// <returns>True if you can read, false if that would exceed buffer bounds</returns>
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public unsafe bool TryBeginReadBits(uint bitCount)
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{
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var newBitPosition = m_BitPosition + bitCount;
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var totalBytesWrittenInBitwiseContext = newBitPosition >> 3;
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if ((newBitPosition & 7) != 0)
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{
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// Accounting for the partial read
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++totalBytesWrittenInBitwiseContext;
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}
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if (m_Reader.Handle->Position + totalBytesWrittenInBitwiseContext > m_Reader.Handle->Length)
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{
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return false;
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}
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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m_AllowedBitwiseReadMark = (int)newBitPosition;
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#endif
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return true;
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}
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/// <summary>
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/// Read a certain amount of bits from the stream.
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/// </summary>
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/// <param name="value">Value to store bits into.</param>
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/// <param name="bitCount">Amount of bits to read</param>
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public unsafe void ReadBits(out ulong value, uint bitCount)
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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if (bitCount > 64)
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{
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throw new ArgumentOutOfRangeException(nameof(bitCount), "Cannot read more than 64 bits from a 64-bit value!");
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}
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int checkPos = (int)(m_BitPosition + bitCount);
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if (checkPos > m_AllowedBitwiseReadMark)
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{
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throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginReadBits)}()");
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}
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#endif
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ulong val = 0;
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int wholeBytes = (int)bitCount / k_BitsPerByte;
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byte* asBytes = (byte*)&val;
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if (BitAligned)
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{
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if (wholeBytes != 0)
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{
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ReadPartialValue(out val, wholeBytes);
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}
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}
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else
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{
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for (var i = 0; i < wholeBytes; ++i)
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{
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ReadMisaligned(out asBytes[i]);
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}
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}
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val |= (ulong)ReadByteBits((int)bitCount & 7) << ((int)bitCount & ~7);
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value = val;
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}
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/// <summary>
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/// Read bits from stream.
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/// </summary>
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/// <param name="value">Value to store bits into.</param>
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/// <param name="bitCount">Amount of bits to read.</param>
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public void ReadBits(out byte value, uint bitCount)
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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int checkPos = (int)(m_BitPosition + bitCount);
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if (checkPos > m_AllowedBitwiseReadMark)
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{
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throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginReadBits)}()");
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}
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#endif
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value = ReadByteBits((int)bitCount);
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}
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/// <summary>
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/// Read a single bit from the buffer
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/// </summary>
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/// <param name="bit">Out value of the bit. True represents 1, False represents 0</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ReadBit(out bool bit)
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{
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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int checkPos = (m_BitPosition + 1);
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if (checkPos > m_AllowedBitwiseReadMark)
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{
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throw new OverflowException($"Attempted to read without first calling {nameof(TryBeginReadBits)}()");
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}
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#endif
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int offset = m_BitPosition & 7;
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int pos = BytePosition;
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bit = (m_BufferPointer[pos] & (1 << offset)) != 0;
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++m_BitPosition;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private unsafe void ReadPartialValue<T>(out T value, int bytesToRead, int offsetBytes = 0) where T : unmanaged
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{
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var val = new T();
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byte* ptr = ((byte*)&val) + offsetBytes;
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byte* bufferPointer = m_BufferPointer + BytePosition;
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UnsafeUtility.MemCpy(ptr, bufferPointer, bytesToRead);
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m_BitPosition += bytesToRead * k_BitsPerByte;
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value = val;
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}
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private byte ReadByteBits(int bitCount)
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{
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if (bitCount > 8)
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{
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throw new ArgumentOutOfRangeException(nameof(bitCount), "Cannot read more than 8 bits into an 8-bit value!");
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}
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if (bitCount < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(bitCount), "Cannot read fewer than 0 bits!");
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}
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int result = 0;
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var convert = new ByteBool();
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for (int i = 0; i < bitCount; ++i)
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{
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ReadBit(out bool bit);
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result |= convert.Collapse(bit) << i;
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}
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return (byte)result;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private unsafe void ReadMisaligned(out byte value)
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{
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int off = m_BitPosition & 7;
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int pos = m_BitPosition >> 3;
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int shift1 = 8 - off;
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value = (byte)((m_BufferPointer[pos] >> off) | (m_BufferPointer[(m_BitPosition += 8) >> 3] << shift1));
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}
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}
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}
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