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443 行
20 KiB
443 行
20 KiB
using System;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.Netcode
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{
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/// <summary>
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/// Interface used by NetworkVariables to serialize them
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal interface INetworkVariableSerializer<T>
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{
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// Write has to be taken by ref here because of INetworkSerializable
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// Open Instance Delegates (pointers to methods without an instance attached to them)
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// require the first parameter passed to them (the instance) to be passed by ref.
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// So foo.Bar() becomes BarDelegate(ref foo);
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// Taking T as an in parameter like we do in other places would require making a copy
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// of it to pass it as a ref parameter.
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public void Write(FastBufferWriter writer, ref T value);
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public void Read(FastBufferReader reader, ref T value);
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}
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/// <summary>
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/// Packing serializer for shorts
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/// </summary>
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internal class ShortSerializer : INetworkVariableSerializer<short>
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{
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public void Write(FastBufferWriter writer, ref short value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref short value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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}
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/// <summary>
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/// Packing serializer for shorts
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/// </summary>
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internal class UshortSerializer : INetworkVariableSerializer<ushort>
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{
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public void Write(FastBufferWriter writer, ref ushort value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref ushort value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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}
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/// <summary>
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/// Packing serializer for ints
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/// </summary>
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internal class IntSerializer : INetworkVariableSerializer<int>
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{
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public void Write(FastBufferWriter writer, ref int value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref int value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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}
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/// <summary>
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/// Packing serializer for ints
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/// </summary>
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internal class UintSerializer : INetworkVariableSerializer<uint>
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{
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public void Write(FastBufferWriter writer, ref uint value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref uint value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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}
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/// <summary>
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/// Packing serializer for longs
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/// </summary>
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internal class LongSerializer : INetworkVariableSerializer<long>
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{
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public void Write(FastBufferWriter writer, ref long value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref long value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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}
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/// <summary>
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/// Packing serializer for longs
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/// </summary>
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internal class UlongSerializer : INetworkVariableSerializer<ulong>
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{
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public void Write(FastBufferWriter writer, ref ulong value)
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{
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BytePacker.WriteValueBitPacked(writer, value);
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}
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public void Read(FastBufferReader reader, ref ulong value)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out value);
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}
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}
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/// <summary>
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/// Basic serializer for unmanaged types.
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/// This covers primitives, built-in unity types, and IForceSerializeByMemcpy
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/// Since all of those ultimately end up calling WriteUnmanagedSafe, this simplifies things
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/// by calling that directly - thus preventing us from having to have a specific T that meets
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/// the specific constraints that the various generic WriteValue calls require.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedTypeSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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writer.WriteUnmanagedSafe(value);
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}
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public void Read(FastBufferReader reader, ref T value)
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{
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reader.ReadUnmanagedSafe(out value);
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}
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}
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/// <summary>
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/// Serializer for FixedStrings
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class FixedStringSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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writer.WriteValueSafe(value);
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}
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public void Read(FastBufferReader reader, ref T value)
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{
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reader.ReadValueSafeInPlace(ref value);
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}
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}
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/// <summary>
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/// Serializer for unmanaged INetworkSerializable types
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class UnmanagedNetworkSerializableSerializer<T> : INetworkVariableSerializer<T> where T : unmanaged, INetworkSerializable
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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var bufferSerializer = new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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value.NetworkSerialize(bufferSerializer);
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}
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public void Read(FastBufferReader reader, ref T value)
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{
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var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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value.NetworkSerialize(bufferSerializer);
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}
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}
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/// <summary>
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/// Serializer for managed INetworkSerializable types, which differs from the unmanaged implementation in that it
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/// has to be null-aware
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/// <typeparam name="T"></typeparam>
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internal class ManagedNetworkSerializableSerializer<T> : INetworkVariableSerializer<T> where T : class, INetworkSerializable, new()
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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var bufferSerializer = new BufferSerializer<BufferSerializerWriter>(new BufferSerializerWriter(writer));
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bool isNull = (value == null);
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bufferSerializer.SerializeValue(ref isNull);
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if (!isNull)
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{
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value.NetworkSerialize(bufferSerializer);
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}
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}
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public void Read(FastBufferReader reader, ref T value)
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{
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var bufferSerializer = new BufferSerializer<BufferSerializerReader>(new BufferSerializerReader(reader));
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bool isNull = false;
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bufferSerializer.SerializeValue(ref isNull);
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if (isNull)
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{
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value = null;
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}
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else
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{
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if (value == null)
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{
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value = new T();
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}
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value.NetworkSerialize(bufferSerializer);
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}
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}
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}
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/// <summary>
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/// This class is used to register user serialization with NetworkVariables for types
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/// that are serialized via user serialization, such as with FastBufferReader and FastBufferWriter
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/// extension methods. Finding those methods isn't achievable efficiently at runtime, so this allows
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/// users to tell NetworkVariable about those extension methods (or simply pass in a lambda)
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class UserNetworkVariableSerialization<T>
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{
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/// <summary>
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/// The write value delegate handler definition
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/// </summary>
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/// <param name="writer">The <see cref="FastBufferWriter"/> to write the value of type `T`</param>
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/// <param name="value">The value of type `T` to be written</param>
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public delegate void WriteValueDelegate(FastBufferWriter writer, in T value);
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/// <summary>
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/// The read value delegate handler definition
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/// </summary>
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/// <param name="reader">The <see cref="FastBufferReader"/> to read the value of type `T`</param>
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/// <param name="value">The value of type `T` to be read</param>
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public delegate void ReadValueDelegate(FastBufferReader reader, out T value);
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/// <summary>
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/// The <see cref="WriteValueDelegate"/> delegate handler declaration
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/// </summary>
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public static WriteValueDelegate WriteValue;
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/// <summary>
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/// The <see cref="ReadValueDelegate"/> delegate handler declaration
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/// </summary>
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public static ReadValueDelegate ReadValue;
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}
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/// <summary>
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/// This class is instantiated for types that we can't determine ahead of time are serializable - types
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/// that don't meet any of the constraints for methods that are available on FastBufferReader and
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/// FastBufferWriter. These types may or may not be serializable through extension methods. To ensure
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/// the user has time to pass in the delegates to UserNetworkVariableSerialization, the existence
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/// of user serialization isn't checked until it's used, so if no serialization is provided, this
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/// will throw an exception when an object containing the relevant NetworkVariable is spawned.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class FallbackSerializer<T> : INetworkVariableSerializer<T>
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{
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public void Write(FastBufferWriter writer, ref T value)
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{
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if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null)
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{
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throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)} and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
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}
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UserNetworkVariableSerialization<T>.WriteValue(writer, value);
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}
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public void Read(FastBufferReader reader, ref T value)
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{
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if (UserNetworkVariableSerialization<T>.ReadValue == null || UserNetworkVariableSerialization<T>.WriteValue == null)
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{
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throw new ArgumentException($"Type {typeof(T).FullName} is not supported by {typeof(NetworkVariable<>).Name}. If this is a type you can change, then either implement {nameof(INetworkSerializable)} or mark it as serializable by memcpy by adding {nameof(INetworkSerializeByMemcpy)} to its interface list. If not, assign serialization code to {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.WriteValue)} and {nameof(UserNetworkVariableSerialization<T>)}.{nameof(UserNetworkVariableSerialization<T>.ReadValue)}, or if it's serializable by memcpy (contains no pointers), wrap it in {typeof(ForceNetworkSerializeByMemcpy<>).Name}.");
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}
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UserNetworkVariableSerialization<T>.ReadValue(reader, out value);
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}
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}
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/// <summary>
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/// This class contains initialization functions for various different types used in NetworkVariables.
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/// Generally speaking, these methods are called by a module initializer created by codegen (NetworkBehaviourILPP)
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/// and do not need to be called manually.
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///
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/// There are two types of initializers: Serializers and EqualityCheckers. Every type must have an EqualityChecker
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/// registered to it in order to be used in NetworkVariable; however, not all types need a Serializer. Types without
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/// a serializer registered will fall back to using the delegates in <see cref="UserNetworkVariableSerialization{T}"/>.
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/// If no such delegate has been registered, a type without a serializer will throw an exception on the first attempt
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/// to serialize or deserialize it. (Again, however, codegen handles this automatically and this registration doesn't
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/// typically need to be performed manually.)
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/// </summary>
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public static class NetworkVariableSerializationTypes
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
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#if UNITY_EDITOR
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[InitializeOnLoadMethod]
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#endif
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internal static void InitializeIntegerSerialization()
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{
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NetworkVariableSerialization<short>.Serializer = new ShortSerializer();
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NetworkVariableSerialization<short>.AreEqual = NetworkVariableSerialization<short>.ValueEquals;
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NetworkVariableSerialization<ushort>.Serializer = new UshortSerializer();
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NetworkVariableSerialization<ushort>.AreEqual = NetworkVariableSerialization<ushort>.ValueEquals;
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NetworkVariableSerialization<int>.Serializer = new IntSerializer();
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NetworkVariableSerialization<int>.AreEqual = NetworkVariableSerialization<int>.ValueEquals;
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NetworkVariableSerialization<uint>.Serializer = new UintSerializer();
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NetworkVariableSerialization<uint>.AreEqual = NetworkVariableSerialization<uint>.ValueEquals;
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NetworkVariableSerialization<long>.Serializer = new LongSerializer();
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NetworkVariableSerialization<long>.AreEqual = NetworkVariableSerialization<long>.ValueEquals;
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NetworkVariableSerialization<ulong>.Serializer = new UlongSerializer();
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NetworkVariableSerialization<ulong>.AreEqual = NetworkVariableSerialization<ulong>.ValueEquals;
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}
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/// <summary>
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/// Registeres an unmanaged type that will be serialized by a direct memcpy into a buffer
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public static void InitializeSerializer_UnmanagedByMemcpy<T>() where T : unmanaged
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{
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NetworkVariableSerialization<T>.Serializer = new UnmanagedTypeSerializer<T>();
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}
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/// <summary>
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/// Registers an unmanaged type that implements INetworkSerializable and will be serialized through a call to
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/// NetworkSerialize
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public static void InitializeSerializer_UnmanagedINetworkSerializable<T>() where T : unmanaged, INetworkSerializable
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{
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NetworkVariableSerialization<T>.Serializer = new UnmanagedNetworkSerializableSerializer<T>();
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}
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/// <summary>
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/// Registers a managed type that implements INetworkSerializable and will be serialized through a call to
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/// NetworkSerialize
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public static void InitializeSerializer_ManagedINetworkSerializable<T>() where T : class, INetworkSerializable, new()
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{
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NetworkVariableSerialization<T>.Serializer = new ManagedNetworkSerializableSerializer<T>();
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}
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/// <summary>
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/// Registers a FixedString type that will be serialized through FastBufferReader/FastBufferWriter's FixedString
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/// serializers
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public static void InitializeSerializer_FixedString<T>() where T : unmanaged, INativeList<byte>, IUTF8Bytes
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{
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NetworkVariableSerialization<T>.Serializer = new FixedStringSerializer<T>();
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}
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/// <summary>
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/// Registers a managed type that will be checked for equality using T.Equals()
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public static void InitializeEqualityChecker_ManagedIEquatable<T>() where T : class, IEquatable<T>
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{
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NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.EqualityEqualsObject;
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}
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/// <summary>
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/// Registers an unmanaged type that will be checked for equality using T.Equals()
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public static void InitializeEqualityChecker_UnmanagedIEquatable<T>() where T : unmanaged, IEquatable<T>
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{
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NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.EqualityEquals;
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}
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/// <summary>
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/// Registers an unmanaged type that will be checked for equality using memcmp and only considered
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/// equal if they are bitwise equivalent in memory
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public static void InitializeEqualityChecker_UnmanagedValueEquals<T>() where T : unmanaged
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{
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NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.ValueEquals;
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}
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/// <summary>
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/// Registers a managed type that will be checked for equality using the == operator
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public static void InitializeEqualityChecker_ManagedClassEquals<T>() where T : class
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{
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NetworkVariableSerialization<T>.AreEqual = NetworkVariableSerialization<T>.ClassEquals;
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}
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}
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/// <summary>
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/// Support methods for reading/writing NetworkVariables
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/// Because there are multiple overloads of WriteValue/ReadValue based on different generic constraints,
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/// but there's no way to achieve the same thing with a class, this sets up various read/write schemes
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/// based on which constraints are met by `T` using reflection, which is done at module load time.
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/// </summary>
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/// <typeparam name="T">The type the associated NetworkVariable is templated on</typeparam>
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[Serializable]
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public static class NetworkVariableSerialization<T>
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{
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internal static INetworkVariableSerializer<T> Serializer = new FallbackSerializer<T>();
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internal delegate bool EqualsDelegate(ref T a, ref T b);
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internal static EqualsDelegate AreEqual;
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// Compares two values of the same unmanaged type by underlying memory
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// Ignoring any overridden value checks
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// Size is fixed
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internal static unsafe bool ValueEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : unmanaged
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{
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// get unmanaged pointers
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var aptr = UnsafeUtility.AddressOf(ref a);
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var bptr = UnsafeUtility.AddressOf(ref b);
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// compare addresses
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return UnsafeUtility.MemCmp(aptr, bptr, sizeof(TValueType)) == 0;
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}
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internal static bool EqualityEqualsObject<TValueType>(ref TValueType a, ref TValueType b) where TValueType : class, IEquatable<TValueType>
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{
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if (a == null)
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{
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return b == null;
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}
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if (b == null)
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{
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return false;
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}
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return a.Equals(b);
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}
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internal static bool EqualityEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : unmanaged, IEquatable<TValueType>
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{
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return a.Equals(b);
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}
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internal static bool ClassEquals<TValueType>(ref TValueType a, ref TValueType b) where TValueType : class
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{
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return a == b;
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}
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internal static void Write(FastBufferWriter writer, ref T value)
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{
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Serializer.Write(writer, ref value);
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}
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internal static void Read(FastBufferReader reader, ref T value)
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{
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Serializer.Read(reader, ref value);
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}
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}
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}
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