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26 行
828 B
26 行
828 B
namespace Unity.Netcode
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{
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internal struct UnnamedMessage : INetworkMessage
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{
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public int Version => 0;
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public FastBufferWriter SendData;
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private FastBufferReader m_ReceivedData;
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public unsafe void Serialize(FastBufferWriter writer, int targetVersion)
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{
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writer.WriteBytesSafe(SendData.GetUnsafePtr(), SendData.Length);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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m_ReceivedData = reader;
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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((NetworkManager)context.SystemOwner).CustomMessagingManager.InvokeUnnamedMessage(context.SenderId, m_ReceivedData, context.SerializedHeaderSize);
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}
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}
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}
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