您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
29 行
951 B
29 行
951 B
namespace Unity.Netcode
|
|
{
|
|
// Todo: Would be lovely to get this one nicely formatted with all the data it sends in the struct
|
|
// like most of the other messages when we have some more time and can come back and refactor this.
|
|
internal struct SceneEventMessage : INetworkMessage
|
|
{
|
|
public int Version => 0;
|
|
|
|
public SceneEventData EventData;
|
|
|
|
private FastBufferReader m_ReceivedData;
|
|
|
|
public void Serialize(FastBufferWriter writer, int targetVersion)
|
|
{
|
|
EventData.Serialize(writer);
|
|
}
|
|
|
|
public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
|
|
{
|
|
m_ReceivedData = reader;
|
|
return true;
|
|
}
|
|
|
|
public void Handle(ref NetworkContext context)
|
|
{
|
|
((NetworkManager)context.SystemOwner).SceneManager.HandleSceneEvent(context.SenderId, m_ReceivedData);
|
|
}
|
|
}
|
|
}
|