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116 行
4.2 KiB
116 行
4.2 KiB
using UnityEngine;
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namespace Unity.Netcode
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{
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internal struct ParentSyncMessage : INetworkMessage
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{
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public int Version => 0;
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public ulong NetworkObjectId;
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private byte m_BitField;
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public bool WorldPositionStays
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{
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get => ByteUtility.GetBit(m_BitField, 0);
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set => ByteUtility.SetBit(ref m_BitField, 0, value);
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}
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//If(Metadata.IsReparented)
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public bool IsLatestParentSet
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{
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get => ByteUtility.GetBit(m_BitField, 1);
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set => ByteUtility.SetBit(ref m_BitField, 1, value);
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}
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//If(IsLatestParentSet)
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public ulong? LatestParent;
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// Is set when the parent should be removed (similar to IsReparented functionality but only for removing the parent)
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public bool RemoveParent
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{
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get => ByteUtility.GetBit(m_BitField, 2);
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set => ByteUtility.SetBit(ref m_BitField, 2, value);
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}
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// These additional properties are used to synchronize clients with the current position,
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// rotation, and scale after parenting/de-parenting (world/local space relative). This
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// allows users to control the final child's transform values without having to have a
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// NetworkTransform component on the child. (i.e. picking something up)
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public Vector3 Position;
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public Quaternion Rotation;
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public Vector3 Scale;
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public void Serialize(FastBufferWriter writer, int targetVersion)
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{
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BytePacker.WriteValueBitPacked(writer, NetworkObjectId);
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writer.WriteValueSafe(m_BitField);
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if (!RemoveParent)
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{
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if (IsLatestParentSet)
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{
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BytePacker.WriteValueBitPacked(writer, LatestParent.Value);
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}
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}
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// Whether parenting or removing a parent, we always update the position, rotation, and scale
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writer.WriteValueSafe(Position);
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writer.WriteValueSafe(Rotation);
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writer.WriteValueSafe(Scale);
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}
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public bool Deserialize(FastBufferReader reader, ref NetworkContext context, int receivedMessageVersion)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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if (!networkManager.IsClient)
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{
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return false;
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}
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ByteUnpacker.ReadValueBitPacked(reader, out NetworkObjectId);
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reader.ReadValueSafe(out m_BitField);
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if (!RemoveParent)
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{
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if (IsLatestParentSet)
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{
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ByteUnpacker.ReadValueBitPacked(reader, out ulong latestParent);
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LatestParent = latestParent;
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}
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}
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// Whether parenting or removing a parent, we always update the position, rotation, and scale
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reader.ReadValueSafe(out Position);
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reader.ReadValueSafe(out Rotation);
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reader.ReadValueSafe(out Scale);
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if (!networkManager.SpawnManager.SpawnedObjects.ContainsKey(NetworkObjectId))
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{
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networkManager.DeferredMessageManager.DeferMessage(IDeferredMessageManager.TriggerType.OnSpawn, NetworkObjectId, reader, ref context);
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return false;
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}
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return true;
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}
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public void Handle(ref NetworkContext context)
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{
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var networkManager = (NetworkManager)context.SystemOwner;
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var networkObject = networkManager.SpawnManager.SpawnedObjects[NetworkObjectId];
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networkObject.SetNetworkParenting(LatestParent, WorldPositionStays);
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networkObject.ApplyNetworkParenting(RemoveParent);
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// We set all of the transform values after parenting as they are
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// the values of the server-side post-parenting transform values
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if (!WorldPositionStays)
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{
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networkObject.transform.localPosition = Position;
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networkObject.transform.localRotation = Rotation;
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}
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else
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{
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networkObject.transform.position = Position;
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networkObject.transform.rotation = Rotation;
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}
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networkObject.transform.localScale = Scale;
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}
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}
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}
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