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22 行
915 B
22 行
915 B
namespace Unity.Netcode
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{
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/// <summary>
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/// This is the header data that's serialized to the network when sending an <see cref="INetworkMessage"/>
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/// </summary>
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internal struct MessageHeader : INetworkSerializeByMemcpy
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{
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/// <summary>
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/// The byte representation of the message type. This is automatically assigned to each message
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/// by the MessagingSystem. This value is deterministic only so long as the list of messages remains
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/// unchanged - if new messages are added or messages are removed, MessageType assignments may be
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/// calculated differently.
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/// </summary>
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public uint MessageType;
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/// <summary>
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/// The total size of the message, NOT including the header.
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/// Stored as a uint to avoid zig-zag encoding, but capped at int.MaxValue.
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/// </summary>
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public uint MessageSize;
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}
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}
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