您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
149 行
6.0 KiB
149 行
6.0 KiB
using System.Collections.Generic;
|
|
using Unity.Collections;
|
|
using Time = UnityEngine.Time;
|
|
|
|
namespace Unity.Netcode
|
|
{
|
|
internal class DeferredMessageManager : IDeferredMessageManager
|
|
{
|
|
protected struct TriggerData
|
|
{
|
|
public FastBufferReader Reader;
|
|
public MessageHeader Header;
|
|
public ulong SenderId;
|
|
public float Timestamp;
|
|
public int SerializedHeaderSize;
|
|
}
|
|
protected struct TriggerInfo
|
|
{
|
|
public float Expiry;
|
|
public NativeList<TriggerData> TriggerData;
|
|
}
|
|
|
|
protected readonly Dictionary<IDeferredMessageManager.TriggerType, Dictionary<ulong, TriggerInfo>> m_Triggers = new Dictionary<IDeferredMessageManager.TriggerType, Dictionary<ulong, TriggerInfo>>();
|
|
|
|
private readonly NetworkManager m_NetworkManager;
|
|
|
|
internal DeferredMessageManager(NetworkManager networkManager)
|
|
{
|
|
m_NetworkManager = networkManager;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Defers processing of a message until the moment a specific networkObjectId is spawned.
|
|
/// This is to handle situations where an RPC or other object-specific message arrives before the spawn does,
|
|
/// either due to it being requested in OnNetworkSpawn before the spawn call has been executed
|
|
///
|
|
/// There is a one second maximum lifetime of triggers to avoid memory leaks. After one second has passed
|
|
/// without the requested object ID being spawned, the triggers for it are automatically deleted.
|
|
/// </summary>
|
|
public virtual unsafe void DeferMessage(IDeferredMessageManager.TriggerType trigger, ulong key, FastBufferReader reader, ref NetworkContext context)
|
|
{
|
|
if (!m_Triggers.TryGetValue(trigger, out var triggers))
|
|
{
|
|
triggers = new Dictionary<ulong, TriggerInfo>();
|
|
m_Triggers[trigger] = triggers;
|
|
}
|
|
|
|
if (!triggers.TryGetValue(key, out var triggerInfo))
|
|
{
|
|
triggerInfo = new TriggerInfo
|
|
{
|
|
Expiry = Time.realtimeSinceStartup + m_NetworkManager.NetworkConfig.SpawnTimeout,
|
|
TriggerData = new NativeList<TriggerData>(Allocator.Persistent)
|
|
};
|
|
triggers[key] = triggerInfo;
|
|
}
|
|
|
|
triggerInfo.TriggerData.Add(new TriggerData
|
|
{
|
|
Reader = new FastBufferReader(reader.GetUnsafePtr(), Allocator.Persistent, reader.Length),
|
|
Header = context.Header,
|
|
Timestamp = context.Timestamp,
|
|
SenderId = context.SenderId,
|
|
SerializedHeaderSize = context.SerializedHeaderSize
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cleans up any trigger that's existed for more than a second.
|
|
/// These triggers were probably for situations where a request was received after a despawn rather than before a spawn.
|
|
/// </summary>
|
|
public virtual unsafe void CleanupStaleTriggers()
|
|
{
|
|
foreach (var kvp in m_Triggers)
|
|
{
|
|
ulong* staleKeys = stackalloc ulong[kvp.Value.Count];
|
|
int index = 0;
|
|
foreach (var kvp2 in kvp.Value)
|
|
{
|
|
if (kvp2.Value.Expiry < Time.realtimeSinceStartup)
|
|
{
|
|
staleKeys[index++] = kvp2.Key;
|
|
PurgeTrigger(kvp.Key, kvp2.Key, kvp2.Value);
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i < index; ++i)
|
|
{
|
|
kvp.Value.Remove(staleKeys[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected virtual void PurgeTrigger(IDeferredMessageManager.TriggerType triggerType, ulong key, TriggerInfo triggerInfo)
|
|
{
|
|
if (NetworkLog.CurrentLogLevel <= LogLevel.Normal)
|
|
{
|
|
NetworkLog.LogWarning($"Deferred messages were received for a trigger of type {triggerType} with key {key}, but that trigger was not received within within {m_NetworkManager.NetworkConfig.SpawnTimeout} second(s).");
|
|
}
|
|
|
|
foreach (var data in triggerInfo.TriggerData)
|
|
{
|
|
data.Reader.Dispose();
|
|
}
|
|
|
|
triggerInfo.TriggerData.Dispose();
|
|
}
|
|
|
|
public virtual void ProcessTriggers(IDeferredMessageManager.TriggerType trigger, ulong key)
|
|
{
|
|
if (m_Triggers.TryGetValue(trigger, out var triggers))
|
|
{
|
|
// This must happen after InvokeBehaviourNetworkSpawn, otherwise ClientRPCs and other messages can be
|
|
// processed before the object is fully spawned. This must be the last thing done in the spawn process.
|
|
if (triggers.TryGetValue(key, out var triggerInfo))
|
|
{
|
|
foreach (var deferredMessage in triggerInfo.TriggerData)
|
|
{
|
|
// Reader will be disposed within HandleMessage
|
|
m_NetworkManager.MessagingSystem.HandleMessage(deferredMessage.Header, deferredMessage.Reader, deferredMessage.SenderId, deferredMessage.Timestamp, deferredMessage.SerializedHeaderSize);
|
|
}
|
|
|
|
triggerInfo.TriggerData.Dispose();
|
|
triggers.Remove(key);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Cleans up any trigger that's existed for more than a second.
|
|
/// These triggers were probably for situations where a request was received after a despawn rather than before a spawn.
|
|
/// </summary>
|
|
public virtual void CleanupAllTriggers()
|
|
{
|
|
foreach (var kvp in m_Triggers)
|
|
{
|
|
foreach (var kvp2 in kvp.Value)
|
|
{
|
|
foreach (var data in kvp2.Value.TriggerData)
|
|
{
|
|
data.Reader.Dispose();
|
|
}
|
|
kvp2.Value.TriggerData.Dispose();
|
|
}
|
|
}
|
|
m_Triggers.Clear();
|
|
}
|
|
}
|
|
}
|