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137 行
5.1 KiB

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using Mono.Cecil;
using Unity.CompilationPipeline.Common.ILPostProcessing;
namespace Unity.Netcode.Editor.CodeGen
{
internal class PostProcessorAssemblyResolver : IAssemblyResolver
{
private readonly string[] m_AssemblyReferences;
private readonly Dictionary<string, AssemblyDefinition> m_AssemblyCache = new Dictionary<string, AssemblyDefinition>();
private readonly ICompiledAssembly m_CompiledAssembly;
private AssemblyDefinition m_SelfAssembly;
public PostProcessorAssemblyResolver(ICompiledAssembly compiledAssembly)
{
m_CompiledAssembly = compiledAssembly;
m_AssemblyReferences = compiledAssembly.References;
}
public void Dispose() { }
public AssemblyDefinition Resolve(AssemblyNameReference name) => Resolve(name, new ReaderParameters(ReadingMode.Deferred));
public AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters)
{
lock (m_AssemblyCache)
{
if (name.Name == m_CompiledAssembly.Name)
{
return m_SelfAssembly;
}
var fileName = FindFile(name);
if (fileName == null)
{
return null;
}
var lastWriteTime = File.GetLastWriteTime(fileName);
var cacheKey = $"{fileName}{lastWriteTime}";
if (m_AssemblyCache.TryGetValue(cacheKey, out var result))
{
return result;
}
parameters.AssemblyResolver = this;
var ms = MemoryStreamFor(fileName);
var pdb = $"{fileName}.pdb";
if (File.Exists(pdb))
{
parameters.SymbolStream = MemoryStreamFor(pdb);
}
var assemblyDefinition = AssemblyDefinition.ReadAssembly(ms, parameters);
m_AssemblyCache.Add(cacheKey, assemblyDefinition);
return assemblyDefinition;
}
}
private string FindFile(AssemblyNameReference name)
{
var fileName = m_AssemblyReferences.FirstOrDefault(r => Path.GetFileName(r) == $"{name.Name}.dll");
if (fileName != null)
{
return fileName;
}
// perhaps the type comes from an exe instead
fileName = m_AssemblyReferences.FirstOrDefault(r => Path.GetFileName(r) == $"{name.Name}.exe");
if (fileName != null)
{
return fileName;
}
//Unfortunately the current ICompiledAssembly API only provides direct references.
//It is very much possible that a postprocessor ends up investigating a type in a directly
//referenced assembly, that contains a field that is not in a directly referenced assembly.
//if we don't do anything special for that situation, it will fail to resolve. We should fix this
//in the ILPostProcessing API. As a workaround, we rely on the fact here that the indirect references
//are always located next to direct references, so we search in all directories of direct references we
//got passed, and if we find the file in there, we resolve to it.
return m_AssemblyReferences
.Select(Path.GetDirectoryName)
.Distinct()
.Select(parentDir => Path.Combine(parentDir, $"{name.Name}.dll"))
.FirstOrDefault(File.Exists);
}
private static MemoryStream MemoryStreamFor(string fileName)
{
return Retry(10, TimeSpan.FromSeconds(1), () =>
{
byte[] byteArray;
using var fileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
byteArray = new byte[fileStream.Length];
var readLength = fileStream.Read(byteArray, 0, (int)fileStream.Length);
if (readLength != fileStream.Length)
{
throw new InvalidOperationException("File read length is not full length of file.");
}
return new MemoryStream(byteArray);
});
}
private static MemoryStream Retry(int retryCount, TimeSpan waitTime, Func<MemoryStream> func)
{
try
{
return func();
}
catch (IOException)
{
if (retryCount == 0)
{
throw;
}
Console.WriteLine($"Caught IO Exception, trying {retryCount} more times");
Thread.Sleep(waitTime);
return Retry(retryCount - 1, waitTime, func);
}
}
public void AddAssemblyDefinitionBeingOperatedOn(AssemblyDefinition assemblyDefinition)
{
m_SelfAssembly = assemblyDefinition;
}
}
}