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using UnityConsole.Commands;
using UnityEngine;
namespace UnityConsole
{
public class DefaultCommands : MonoBehaviour
{
void Start()
{
ConsoleCommandsDatabase.RegisterCommand(QuitCommand.name, QuitCommand.description, QuitCommand.usage,
QuitCommand.Execute);
ConsoleCommandsDatabase.RegisterCommand(HelpCommand.name, HelpCommand.description, HelpCommand.usage,
HelpCommand.Execute);
ConsoleCommandsDatabase.RegisterCommand(LoadSceneCommand.name, LoadSceneCommand.description,
LoadSceneCommand.usage, LoadSceneCommand.Execute);
ConsoleCommandsDatabase.RegisterCommand(UnloadSceneCommand.name, UnloadSceneCommand.description,
UnloadSceneCommand.usage, UnloadSceneCommand.Execute);
ConsoleCommandsDatabase.RegisterCommand(SetActiveSceneCommand.name, SetActiveSceneCommand.description,
SetActiveSceneCommand.usage, SetActiveSceneCommand.Execute);
}
}
}