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namespace UnityConsole
{
public struct ConsoleCommandResult
{
public bool succeeded;
public string Output;
public static ConsoleCommandResult Failed(string output = null)
{
return new ConsoleCommandResult()
{
succeeded = false,
Output = output
};
}
public static ConsoleCommandResult Succeeded(string output = null)
{
return new ConsoleCommandResult()
{
succeeded = true,
Output = output
};
}
}
public delegate ConsoleCommandResult ConsoleCommandCallback(params string[] args);
public delegate void SimpleConsoleCommandCallback();
public struct ConsoleCommand
{
public string name { get; private set; }
public string description { get; private set; }
public string usage { get; private set; }
public ConsoleCommandCallback callback { get; private set; }
public ConsoleCommand(string name, string description, string usage, ConsoleCommandCallback callback) : this()
{
this.name = name;
this.description = (string.IsNullOrEmpty(description.Trim()) ? "No description provided" : description);
this.usage = (string.IsNullOrEmpty(usage.Trim()) ? "No usage information provided" : usage);
this.callback = callback;
}
}
}