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1.7 KiB

0.2.0

Change list

  • Include 3 built-in commands
    • HELP - Display the list of available commands or details about a specific command.
    • LOAD - Load the specified scene by name. Before you can load a scene you have to add it to the list of levels used in the game. Use File->Build Settings... in Unity and add the levels you need to the level list there.
    • QUIT - Quit the application.
  • Allow the overwriting of an existing command by simply registering a new command with the same name
  • Add optional parameters description and usage to the simpler overload of ConsoleCommandsDatabase.RegisterCommand()
  • Improve the explanatory text in the sample scenes
  • Update the README with a more meaty custom command example

0.1.0

Migrating from a previous version

0.1.0 modifies the Console prefab. If you want to upgrade an existing project, make sure you use the updated prefab.

Change list

  • Fix incompatibility with Unity 5 and drop Unity 4.6 support
  • Fix console preventing user to select any other input field
  • Fix scrolling not being enabled by default and weird scrolling behavior
  • Fix the input field sometimes losing focus randomly
  • Fix the console output text overflowing its rectangle when viewed from behind in World Space render mode
  • Fix changing Time.timeScale messing up input field reactivation when submitting a command or reopening the console.
  • Fix a strange bug when Unity rebuilds the project while in play mode
  • Make input history capacity a constant rather than a inspector-editable value (helps fix the previous bug)
  • Add some helpful text to each sample scene
  • Overhaul cursor locking in the world space sample scene