您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
55 行
734 B
55 行
734 B
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
|
|
|
Shader "Stencils/StencilMask"
|
|
{
|
|
Properties
|
|
{
|
|
_StencilMask("Stencil Mask", Int) = 0
|
|
}
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"RenderType" = "Opaque"
|
|
"Queue" = "Geometry-100"
|
|
}
|
|
ColorMask 0
|
|
ZWrite off
|
|
Stencil
|
|
{
|
|
Ref[_StencilMask]
|
|
Comp always
|
|
Pass replace
|
|
}
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 pos : SV_POSITION;
|
|
};
|
|
|
|
v2f vert(appdata v)
|
|
{
|
|
v2f o;
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
return o;
|
|
}
|
|
|
|
half4 frag(v2f i) : COLOR
|
|
{
|
|
return half4(1,1,0,1);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|