您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

55 行
734 B

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Stencils/StencilMask"
{
Properties
{
_StencilMask("Stencil Mask", Int) = 0
}
SubShader
{
Tags
{
"RenderType" = "Opaque"
"Queue" = "Geometry-100"
}
ColorMask 0
ZWrite off
Stencil
{
Ref[_StencilMask]
Comp always
Pass replace
}
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 pos : SV_POSITION;
};
v2f vert(appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
half4 frag(v2f i) : COLOR
{
return half4(1,1,0,1);
}
ENDCG
}
}
}