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250 行
10 KiB
250 行
10 KiB
using System.Collections.Generic;
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using System.Linq;
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using UniGLTF;
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using UniJSON;
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using UnityEngine;
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using VRMShaders;
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using ColorSpace = VRMShaders.ColorSpace;
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namespace UniVRM10
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{
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/// <summary>
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/// vrm-0 の json から vrm-0 の MToon.Definition を生成する。
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///
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/// Texture2D は作成せずに、直接 index を操作する。
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///
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/// </summary>
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internal sealed class Vrm0XMToonValue
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{
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public MToon.MToonDefinition Definition { get; }
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public Dictionary<string, float[]> TextureOffsetScales { get; }
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public Vrm0XMToonTextureIndexMap TextureIndexMap { get; }
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public Vrm0XMToonValue(JsonNode vrmMaterial)
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{
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var definition = new MToon.MToonDefinition
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{
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Color = new MToon.ColorDefinition { },
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Lighting = new MToon.LightingDefinition
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{
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LightingInfluence = new MToon.LightingInfluenceDefinition { },
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LitAndShadeMixing = new MToon.LitAndShadeMixingDefinition { },
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Normal = new MToon.NormalDefinition { }
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},
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Emission = new MToon.EmissionDefinition { },
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MatCap = new MToon.MatCapDefinition { },
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Meta = new MToon.MetaDefinition { },
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Outline = new MToon.OutlineDefinition { },
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Rendering = new MToon.RenderingDefinition { },
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Rim = new MToon.RimDefinition { },
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TextureOption = new MToon.TextureUvCoordsDefinition { }
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};
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var offsetScale = new Dictionary<string, float[]>();
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foreach (var kv in vrmMaterial["vectorProperties"].ObjectItems())
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{
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var key = kv.Key.GetString();
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switch (key)
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{
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// Lighting
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case "_Color":
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definition.Color.LitColor = ToColor(kv.Value, ColorSpace.sRGB, ColorSpace.sRGB);
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break;
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case "_ShadeColor":
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definition.Color.ShadeColor = ToColor(kv.Value, ColorSpace.sRGB, ColorSpace.sRGB);
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break;
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// Emission
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case "_EmissionColor":
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definition.Emission.EmissionColor = ToColor(kv.Value, ColorSpace.Linear, ColorSpace.Linear);
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break;
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// Rim Lighting
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case "_RimColor":
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definition.Rim.RimColor = ToColor(kv.Value, ColorSpace.sRGB, ColorSpace.sRGB);
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break;
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// Outline
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case "_OutlineColor":
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definition.Outline.OutlineColor = ToColor(kv.Value, ColorSpace.sRGB, ColorSpace.sRGB);
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break;
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// Texture ST
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case "_MainTex":
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case "_ShadeTexture":
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case "_BumpMap":
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case "_EmissionMap":
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case "_OutlineWidthTexture":
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case "_ReceiveShadowTexture":
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case "_RimTexture":
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case "_ShadingGradeTexture":
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case "_SphereAdd":
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case "_UvAnimMaskTexture":
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// scale, offset
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offsetScale.Add(key, ToFloat4(kv.Value));
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break;
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default:
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if (Symbols.VRM_DEVELOP)
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{
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Debug.LogWarning($"vectorProperties: {kv.Key}: {kv.Value}");
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}
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break;
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}
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}
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foreach (var kv in vrmMaterial["floatProperties"].ObjectItems())
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{
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var value = kv.Value.GetSingle();
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switch (kv.Key.GetString())
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{
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// Rendering
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case "_BlendMode":
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definition.Rendering.RenderMode = (MToon.RenderMode)(int)value;
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break;
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case "_CullMode":
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definition.Rendering.CullMode = (MToon.CullMode)(int)value;
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break;
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case "_Cutoff":
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definition.Color.CutoutThresholdValue = value;
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break;
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// Lighting
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case "_BumpScale":
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definition.Lighting.Normal.NormalScaleValue = value;
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break;
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case "_LightColorAttenuation":
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definition.Lighting.LightingInfluence.LightColorAttenuationValue = value;
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break;
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case "_ShadeShift":
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definition.Lighting.LitAndShadeMixing.ShadingShiftValue = value;
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break;
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case "_ShadeToony":
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definition.Lighting.LitAndShadeMixing.ShadingToonyValue = value;
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break;
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case "_ShadingGradeRate":
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// Not supported
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break;
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case "_ReceiveShadowRate":
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// Not supported
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break;
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// GI
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case "_IndirectLightIntensity":
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definition.Lighting.LightingInfluence.GiIntensityValue = value;
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break;
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// Rim Lighting
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case "_RimFresnelPower":
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definition.Rim.RimFresnelPowerValue = value;
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break;
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case "_RimLift":
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definition.Rim.RimLiftValue = value;
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break;
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case "_RimLightingMix":
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definition.Rim.RimLightingMixValue = value;
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break;
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// Outline
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case "_OutlineColorMode":
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definition.Outline.OutlineColorMode = (MToon.OutlineColorMode)value;
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break;
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case "_OutlineLightingMix":
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definition.Outline.OutlineLightingMixValue = value;
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break;
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case "_OutlineScaledMaxDistance":
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definition.Outline.OutlineScaledMaxDistanceValue = value;
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break;
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case "_OutlineWidth":
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definition.Outline.OutlineWidthValue = value;
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break;
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case "_OutlineWidthMode":
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if (value > 2)
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{
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value = 0;
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}
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definition.Outline.OutlineWidthMode = (MToon.OutlineWidthMode)value;
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break;
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// UV Animation
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case "_UvAnimRotation":
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definition.TextureOption.UvAnimationRotationSpeedValue = value;
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break;
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case "_UvAnimScrollX":
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definition.TextureOption.UvAnimationScrollXSpeedValue = value;
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break;
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case "_UvAnimScrollY":
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definition.TextureOption.UvAnimationScrollYSpeedValue = value;
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break;
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case "_OutlineCullMode":
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case "_ZWrite":
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case "_DstBlend":
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case "_SrcBlend":
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case "_MToonVersion":
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case "_DebugMode":
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// Auto generated
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break;
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default:
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if (Symbols.VRM_DEVELOP)
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{
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Debug.LogWarning($"floatProperties: {kv.Key} is unknown");
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}
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break;
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}
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}
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var map = new Vrm0XMToonTextureIndexMap();
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foreach (var kv in vrmMaterial["textureProperties"].ObjectItems())
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{
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var index = kv.Value.GetInt32();
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switch (kv.Key.GetString())
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{
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// Lighting
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case "_MainTex": map.MainTex = index; break;
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case "_ShadeTexture": map.ShadeTexture = index; break;
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case "_BumpMap": map.BumpMap = index; break;
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case "_ReceiveShadowTexture": map.ReceiveShadowTexture = index; break;
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case "_ShadingGradeTexture": map.ShadingGradeTexture = index; break;
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// Emission
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case "_EmissionMap": map.EmissionMap = index; break;
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// Rim Lighting
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case "_RimTexture": map.RimTexture = index; break;
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case "_SphereAdd": map.SphereAdd = index; break;
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// Outline
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case "_OutlineWidthTexture": map.OutlineWidthTexture = index; break;
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// UV Animation
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case "_UvAnimMaskTexture": map.UvAnimMaskTexture = index; break;
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default:
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if (Symbols.VRM_DEVELOP)
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{
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Debug.LogWarning($"textureProperties: {kv.Key} is unknown");
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}
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break;
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}
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}
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definition.Rendering.RenderQueueOffsetNumber =
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vrmMaterial["renderQueue"].GetInt32() -
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MToon.Utils.GetRenderQueueRequirement(definition.Rendering.RenderMode).DefaultValue;
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Definition = definition;
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TextureOffsetScales = offsetScale;
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TextureIndexMap = map;
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}
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private static Color ToColor(JsonNode node, ColorSpace srcColorSpace, ColorSpace dstColorSpace)
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{
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return node.ArrayItems().Select(x => ListTreeNodeExtensions.GetSingle(x)).ToArray().ToColor4(srcColorSpace, dstColorSpace);
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}
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private static float[] ToFloat4(JsonNode node)
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{
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return node.ArrayItems().Select(x => x.GetSingle()).ToArray();
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}
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}
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}
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