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using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UniJSON;
using UnityEngine;
using VRMShaders;
using ColorSpace = VRMShaders.ColorSpace;
namespace UniVRM10
{
/// <summary>
/// vrm-0 の json から vrm-0 の MToon.Definition を生成する。
///
/// Texture2D は作成せずに、直接 index を操作する。
///
/// </summary>
internal sealed class Vrm0XMToonValue
{
public MToon.MToonDefinition Definition { get; }
public Dictionary<string, float[]> TextureOffsetScales { get; }
public Vrm0XMToonTextureIndexMap TextureIndexMap { get; }
public Vrm0XMToonValue(JsonNode vrmMaterial)
{
var definition = new MToon.MToonDefinition
{
Color = new MToon.ColorDefinition { },
Lighting = new MToon.LightingDefinition
{
LightingInfluence = new MToon.LightingInfluenceDefinition { },
LitAndShadeMixing = new MToon.LitAndShadeMixingDefinition { },
Normal = new MToon.NormalDefinition { }
},
Emission = new MToon.EmissionDefinition { },
MatCap = new MToon.MatCapDefinition { },
Meta = new MToon.MetaDefinition { },
Outline = new MToon.OutlineDefinition { },
Rendering = new MToon.RenderingDefinition { },
Rim = new MToon.RimDefinition { },
TextureOption = new MToon.TextureUvCoordsDefinition { }
};
var offsetScale = new Dictionary<string, float[]>();
foreach (var kv in vrmMaterial["vectorProperties"].ObjectItems())
{
var key = kv.Key.GetString();
switch (key)
{
// Lighting
case "_Color":
definition.Color.LitColor = ToColor(kv.Value, ColorSpace.sRGB, ColorSpace.sRGB);
break;
case "_ShadeColor":
definition.Color.ShadeColor = ToColor(kv.Value, ColorSpace.sRGB, ColorSpace.sRGB);
break;
// Emission
case "_EmissionColor":
definition.Emission.EmissionColor = ToColor(kv.Value, ColorSpace.Linear, ColorSpace.Linear);
break;
// Rim Lighting
case "_RimColor":
definition.Rim.RimColor = ToColor(kv.Value, ColorSpace.sRGB, ColorSpace.sRGB);
break;
// Outline
case "_OutlineColor":
definition.Outline.OutlineColor = ToColor(kv.Value, ColorSpace.sRGB, ColorSpace.sRGB);
break;
// Texture ST
case "_MainTex":
case "_ShadeTexture":
case "_BumpMap":
case "_EmissionMap":
case "_OutlineWidthTexture":
case "_ReceiveShadowTexture":
case "_RimTexture":
case "_ShadingGradeTexture":
case "_SphereAdd":
case "_UvAnimMaskTexture":
// scale, offset
offsetScale.Add(key, ToFloat4(kv.Value));
break;
default:
if (Symbols.VRM_DEVELOP)
{
Debug.LogWarning($"vectorProperties: {kv.Key}: {kv.Value}");
}
break;
}
}
foreach (var kv in vrmMaterial["floatProperties"].ObjectItems())
{
var value = kv.Value.GetSingle();
switch (kv.Key.GetString())
{
// Rendering
case "_BlendMode":
definition.Rendering.RenderMode = (MToon.RenderMode)(int)value;
break;
case "_CullMode":
definition.Rendering.CullMode = (MToon.CullMode)(int)value;
break;
case "_Cutoff":
definition.Color.CutoutThresholdValue = value;
break;
// Lighting
case "_BumpScale":
definition.Lighting.Normal.NormalScaleValue = value;
break;
case "_LightColorAttenuation":
definition.Lighting.LightingInfluence.LightColorAttenuationValue = value;
break;
case "_ShadeShift":
definition.Lighting.LitAndShadeMixing.ShadingShiftValue = value;
break;
case "_ShadeToony":
definition.Lighting.LitAndShadeMixing.ShadingToonyValue = value;
break;
case "_ShadingGradeRate":
// Not supported
break;
case "_ReceiveShadowRate":
// Not supported
break;
// GI
case "_IndirectLightIntensity":
definition.Lighting.LightingInfluence.GiIntensityValue = value;
break;
// Rim Lighting
case "_RimFresnelPower":
definition.Rim.RimFresnelPowerValue = value;
break;
case "_RimLift":
definition.Rim.RimLiftValue = value;
break;
case "_RimLightingMix":
definition.Rim.RimLightingMixValue = value;
break;
// Outline
case "_OutlineColorMode":
definition.Outline.OutlineColorMode = (MToon.OutlineColorMode)value;
break;
case "_OutlineLightingMix":
definition.Outline.OutlineLightingMixValue = value;
break;
case "_OutlineScaledMaxDistance":
definition.Outline.OutlineScaledMaxDistanceValue = value;
break;
case "_OutlineWidth":
definition.Outline.OutlineWidthValue = value;
break;
case "_OutlineWidthMode":
if (value > 2)
{
value = 0;
}
definition.Outline.OutlineWidthMode = (MToon.OutlineWidthMode)value;
break;
// UV Animation
case "_UvAnimRotation":
definition.TextureOption.UvAnimationRotationSpeedValue = value;
break;
case "_UvAnimScrollX":
definition.TextureOption.UvAnimationScrollXSpeedValue = value;
break;
case "_UvAnimScrollY":
definition.TextureOption.UvAnimationScrollYSpeedValue = value;
break;
case "_OutlineCullMode":
case "_ZWrite":
case "_DstBlend":
case "_SrcBlend":
case "_MToonVersion":
case "_DebugMode":
// Auto generated
break;
default:
if (Symbols.VRM_DEVELOP)
{
Debug.LogWarning($"floatProperties: {kv.Key} is unknown");
}
break;
}
}
var map = new Vrm0XMToonTextureIndexMap();
foreach (var kv in vrmMaterial["textureProperties"].ObjectItems())
{
var index = kv.Value.GetInt32();
switch (kv.Key.GetString())
{
// Lighting
case "_MainTex": map.MainTex = index; break;
case "_ShadeTexture": map.ShadeTexture = index; break;
case "_BumpMap": map.BumpMap = index; break;
case "_ReceiveShadowTexture": map.ReceiveShadowTexture = index; break;
case "_ShadingGradeTexture": map.ShadingGradeTexture = index; break;
// Emission
case "_EmissionMap": map.EmissionMap = index; break;
// Rim Lighting
case "_RimTexture": map.RimTexture = index; break;
case "_SphereAdd": map.SphereAdd = index; break;
// Outline
case "_OutlineWidthTexture": map.OutlineWidthTexture = index; break;
// UV Animation
case "_UvAnimMaskTexture": map.UvAnimMaskTexture = index; break;
default:
if (Symbols.VRM_DEVELOP)
{
Debug.LogWarning($"textureProperties: {kv.Key} is unknown");
}
break;
}
}
definition.Rendering.RenderQueueOffsetNumber =
vrmMaterial["renderQueue"].GetInt32() -
MToon.Utils.GetRenderQueueRequirement(definition.Rendering.RenderMode).DefaultValue;
Definition = definition;
TextureOffsetScales = offsetScale;
TextureIndexMap = map;
}
private static Color ToColor(JsonNode node, ColorSpace srcColorSpace, ColorSpace dstColorSpace)
{
return node.ArrayItems().Select(x => ListTreeNodeExtensions.GetSingle(x)).ToArray().ToColor4(srcColorSpace, dstColorSpace);
}
private static float[] ToFloat4(JsonNode node)
{
return node.ArrayItems().Select(x => x.GetSingle()).ToArray();
}
}
}