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using System;
using UnityEngine;
namespace UniVRM10.FastSpringBones.Blittables
{
/// <summary>
/// SpringBoneの各関節を表すデータ型
/// </summary>
[Serializable]
public struct BlittableJoint
{
public float stiffnessForce;
public float gravityPower;
public Vector3 gravityDir;
public float dragForce;
public float radius;
}
}