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using UnityEngine;
namespace UniVRM10
{
public interface INormalizedPoseProvider
{
/// <summary>
/// Get hips position in model root space
/// </summary>
Vector3 GetRawHipsPosition();
/// <summary>
/// Get normalized local rotation
/// </summary>
Quaternion GetNormalizedLocalRotation(HumanBodyBones bone, HumanBodyBones parentBone);
}
}