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17 行
416 B
17 行
416 B
using UnityEngine;
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namespace UniVRM10
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{
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public interface INormalizedPoseProvider
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{
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/// <summary>
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/// Get hips position in model root space
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/// </summary>
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Vector3 GetRawHipsPosition();
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/// <summary>
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/// Get normalized local rotation
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/// </summary>
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Quaternion GetNormalizedLocalRotation(HumanBodyBones bone, HumanBodyBones parentBone);
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}
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}
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