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12 行
286 B
12 行
286 B
using System.Collections.Generic;
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using UnityEngine;
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namespace UniVRM10
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{
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public interface INormalizedPoseApplicable
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{
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void SetRawHipsPosition(Vector3 position);
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void SetNormalizedLocalRotation(HumanBodyBones bone, Quaternion normalizedLocalRotation);
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}
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}
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