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294 行
12 KiB
294 行
12 KiB
using System.Collections.Generic;
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using System.Linq;
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using UniGLTF;
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using UniGLTF.Utils;
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using UnityEditor;
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using UnityEngine;
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namespace UniVRM10
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{
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[CustomEditor(typeof(Vrm10Instance))]
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public class Vrm10InstanceEditor : Editor
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{
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const string SaveTitle = "New folder for vrm-1.0 assets...";
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static string[] SaveExtensions = new string[] { "asset" };
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static VRM10Object CreateAsset(string path, Dictionary<ExpressionPreset, VRM10Expression> expressions, Vrm10Instance instance)
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{
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if (string.IsNullOrEmpty(path))
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{
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return null;
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}
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var unityPath = UnityPath.FromFullpath(path);
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if (!unityPath.IsUnderWritableFolder)
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{
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EditorUtility.DisplayDialog("error", "The specified path is not inside of Assets or writable Packages", "OK");
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return null;
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}
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var asset = ScriptableObject.CreateInstance<VRM10Object>();
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asset.Prefab = PrefabUtility.GetCorrespondingObjectFromOriginalSource(instance?.gameObject);
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foreach (var kv in expressions)
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{
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switch (kv.Key)
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{
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case ExpressionPreset.aa: asset.Expression.Aa = kv.Value; break;
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case ExpressionPreset.ih: asset.Expression.Ih = kv.Value; break;
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case ExpressionPreset.ou: asset.Expression.Ou = kv.Value; break;
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case ExpressionPreset.ee: asset.Expression.Ee = kv.Value; break;
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case ExpressionPreset.oh: asset.Expression.Oh = kv.Value; break;
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case ExpressionPreset.happy: asset.Expression.Happy = kv.Value; break;
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case ExpressionPreset.angry: asset.Expression.Angry = kv.Value; break;
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case ExpressionPreset.sad: asset.Expression.Sad = kv.Value; break;
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case ExpressionPreset.relaxed: asset.Expression.Relaxed = kv.Value; break;
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case ExpressionPreset.surprised: asset.Expression.Surprised = kv.Value; break;
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case ExpressionPreset.blink: asset.Expression.Blink = kv.Value; break;
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case ExpressionPreset.blinkLeft: asset.Expression.BlinkLeft = kv.Value; break;
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case ExpressionPreset.blinkRight: asset.Expression.BlinkRight = kv.Value; break;
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case ExpressionPreset.lookUp: asset.Expression.LookUp = kv.Value; break;
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case ExpressionPreset.lookDown: asset.Expression.LookDown = kv.Value; break;
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case ExpressionPreset.lookLeft: asset.Expression.LookLeft = kv.Value; break;
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case ExpressionPreset.lookRight: asset.Expression.LookRight = kv.Value; break;
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case ExpressionPreset.neutral: asset.Expression.Neutral = kv.Value; break;
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}
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}
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unityPath.CreateAsset(asset);
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AssetDatabase.Refresh();
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var loaded = unityPath.LoadAsset<VRM10Object>();
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return loaded;
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}
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static bool CheckHumanoid(GameObject go)
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{
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var animator = go.GetComponent<Animator>();
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if (animator != null)
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{
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if (animator.avatar == null)
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{
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EditorGUILayout.HelpBox("animator.avatar is null", MessageType.Error);
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return false;
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}
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if (!animator.avatar.isValid)
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{
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EditorGUILayout.HelpBox("animator.avatar is not valid", MessageType.Error);
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return false;
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}
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if (!animator.avatar.isHuman)
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{
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EditorGUILayout.HelpBox("animator.avatar is not human", MessageType.Error);
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return false;
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}
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return true;
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}
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var humanoid = go.GetComponent<UniHumanoid.Humanoid>();
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if (humanoid == null)
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{
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EditorGUILayout.HelpBox("vrm-1.0 require Animator or UniHumanoid.Humanoid", MessageType.Error);
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return false;
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}
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if (humanoid != null)
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{
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if (humanoid.Validate().Any())
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{
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// 不正
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EditorGUILayout.HelpBox("Please create humanoid avatar", MessageType.Error);
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return false;
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}
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}
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return true;
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}
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static VRM10Expression CreateAndSaveExpression(ExpressionPreset preset, string dir, Vrm10Instance instance)
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{
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var prefab = PrefabUtility.GetCorrespondingObjectFromOriginalSource(instance.gameObject);
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var clip = ScriptableObject.CreateInstance<VRM10Expression>();
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clip.name = preset.ToString();
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clip.Prefab = prefab;
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var path = System.IO.Path.Combine(dir, $"{preset}.asset");
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var unityPath = UnityPath.FromFullpath(path);
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unityPath.CreateAsset(clip);
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var loaded = unityPath.LoadAsset<VRM10Expression>();
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return loaded;
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}
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static string GetSaveName(Vrm10Instance instance)
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{
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if (instance == null)
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{
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return "Assets/vrm-1.0.assets";
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}
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if (VRMShaders.PathObject.TryGetFromAsset(instance, out var asset))
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{
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return (asset.Parent.Child(instance.name + ".asset")).UnityAssetPath;
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}
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return $"Assets/{instance.name}.assets";
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}
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void SetupVRM10Object(Vrm10Instance instance)
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{
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if (!CheckHumanoid(instance.gameObject))
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{
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// can not
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return;
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}
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EditorGUILayout.HelpBox("Humanoid OK.", MessageType.Info);
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// VRM10Object
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var prop = serializedObject.FindProperty(nameof(Vrm10Instance.Vrm));
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if (prop.objectReferenceValue == null)
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{
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EditorGUILayout.HelpBox("No VRM10Object.", MessageType.Error);
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}
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if (GUILayout.Button("Create new VRM10Object and default Expressions. select target folder"))
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{
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var saveName = GetSaveName(instance);
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var dir = SaveFileDialog.GetDir(SaveTitle, System.IO.Path.GetDirectoryName(saveName));
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if (!string.IsNullOrEmpty(dir))
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{
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var expressions = new Dictionary<ExpressionPreset, VRM10Expression>();
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foreach (ExpressionPreset expression in CachedEnum.GetValues<ExpressionPreset>())
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{
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if (expression == ExpressionPreset.custom)
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{
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continue;
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}
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expressions[expression] = CreateAndSaveExpression(expression, dir, instance);
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}
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var path = System.IO.Path.Combine(dir, (instance.name ?? "VRMObject") + ".asset");
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var asset = CreateAsset(path, expressions, instance);
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if (asset != null)
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{
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// update editor
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serializedObject.Update();
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prop.objectReferenceValue = asset;
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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}
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public override void OnInspectorGUI()
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{
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if (target is Vrm10Instance instance)
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{
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if (instance.Vrm == null)
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{
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SetupVRM10Object(instance);
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}
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if (instance.Vrm != null)
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{
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EditorGUILayout.HelpBox("SpringBone gizmo etc...", MessageType.Info);
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if (GUILayout.Button("Open " + VRM10Window.WINDOW_TITLE))
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{
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VRM10Window.Open();
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}
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}
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}
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base.OnInspectorGUI();
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}
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public void OnSceneGUI()
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{
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// 親指のガイド
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DrawThumbGuide(target as Vrm10Instance);
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}
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static void DrawThumbGuide(Vrm10Instance instance)
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{
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if (instance == null)
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{
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return;
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}
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if (instance.TryGetBoneTransform(HumanBodyBones.LeftThumbProximal, out var l0))
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{
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if (instance.TryGetBoneTransform(HumanBodyBones.LeftThumbIntermediate, out var l1))
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{
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if (instance.TryGetBoneTransform(HumanBodyBones.LeftThumbDistal, out var l2))
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{
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var color = new Color(0.5f, 1.0f, 0.0f, 1.0f);
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var thumbDir = (Vector3.forward + Vector3.left).normalized;
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var nailNormal = (Vector3.forward + Vector3.right).normalized;
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DrawThumbGuide(l0.position, l2.position, thumbDir, nailNormal, color);
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}
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}
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}
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if (instance.TryGetBoneTransform(HumanBodyBones.RightThumbProximal, out var r0))
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{
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if (instance.TryGetBoneTransform(HumanBodyBones.RightThumbIntermediate, out var r1))
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{
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if (instance.TryGetBoneTransform(HumanBodyBones.RightThumbDistal, out var r2))
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{
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var color = new Color(0.5f, 1.0f, 0.0f, 1.0f);
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var thumbDir = (Vector3.forward + Vector3.right).normalized;
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var nailNormal = (Vector3.forward + Vector3.left).normalized;
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DrawThumbGuide(r0.position, r2.position, thumbDir, nailNormal, color);
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}
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}
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}
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}
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static void DrawThumbGuide(Vector3 metacarpalPos, Vector3 distalPos, Vector3 thumbDir, Vector3 nailNormal, Color color)
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{
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Handles.color = color;
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Handles.matrix = Matrix4x4.identity;
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var thumbVector = distalPos - metacarpalPos;
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var thumbLength = thumbVector.magnitude * 1.5f;
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var thickness = thumbLength * 0.1f;
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var tipCenter = metacarpalPos + thumbDir * (thumbLength - thickness);
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var crossVector = Vector3.Cross(thumbDir, nailNormal);
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// 指の形を描く
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Handles.DrawLine(metacarpalPos + crossVector * thickness, tipCenter + crossVector * thickness);
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Handles.DrawLine(metacarpalPos - crossVector * thickness, tipCenter - crossVector * thickness);
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Handles.DrawWireArc(tipCenter, nailNormal, crossVector, 180f, thickness);
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Handles.DrawLine(metacarpalPos + nailNormal * thickness, tipCenter + nailNormal * thickness);
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Handles.DrawLine(metacarpalPos - nailNormal * thickness, tipCenter - nailNormal * thickness);
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Handles.DrawWireArc(tipCenter, crossVector, -nailNormal, 180f, thickness);
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Handles.DrawWireDisc(metacarpalPos, thumbDir, thickness);
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Handles.DrawWireDisc(tipCenter, thumbDir, thickness);
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// 爪の方向に伸びる線を描く
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Handles.DrawDottedLine(tipCenter, tipCenter + nailNormal * thickness * 8.0f, 1.0f);
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// 爪を描く
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Vector2[] points2 = {
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new Vector2(-0.2f, -0.5f),
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new Vector2(0.2f, -0.5f),
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new Vector2(0.5f, -0.3f),
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new Vector2(0.5f, 0.3f),
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new Vector2(0.2f, 0.5f),
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new Vector2(-0.2f, 0.5f),
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new Vector2(-0.5f, 0.3f),
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new Vector2(-0.5f, -0.3f),
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new Vector2(-0.2f, -0.5f),
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};
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Vector3[] points = points2
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.Select(v => tipCenter + (nailNormal + crossVector * v.x + thumbDir * v.y) * thickness)
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.ToArray();
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Handles.DrawAAPolyLine(points);
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Handles.color = color * new Color(1.0f, 1.0f, 1.0f, 0.1f);
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Handles.DrawAAConvexPolygon(points);
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// 文字ラベルを描く
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Handles.Label(tipCenter + nailNormal * thickness * 6.0f, "Thumb nail direction");
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}
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}
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}
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