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38 行
1.0 KiB
38 行
1.0 KiB
using System.Collections.Generic;
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using UnityEngine;
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namespace MetaCity.BundleKit.Editor.VRM
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{
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public class MetacityVRMMaterialValidator : UniGLTF.DefaultMaterialValidator
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{
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const string MTOON_SHADER_NAME = "VRM10/MToon10";
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public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName)
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{
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switch (shaderName)
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{
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case MTOON_SHADER_NAME:
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return "VRMC_materials_mtoon";
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}
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// TODO: VRM-0.X
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return base.GetGltfMaterialTypeFromUnityShaderName(shaderName);
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}
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public override IEnumerable<(string propertyName, Texture texture)> EnumerateTextureProperties(Material m)
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{
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if (m.shader.name == MTOON_SHADER_NAME)
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{
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// TODO
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}
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else
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{
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foreach (var x in base.EnumerateTextureProperties(m))
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{
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yield return x;
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}
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}
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}
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}
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}
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