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73 行
2.3 KiB
73 行
2.3 KiB
using System.IO;
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using UnityEditor;
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namespace MetaCity.BundleKit.Editor
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{
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public static class Utilities
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{
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public static string CreateSpawnPositionBundleName(string assetPath)
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{
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return $"{Path.GetFileNameWithoutExtension(assetPath)}-bundle".ToLower();
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}
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public static AssetBundleBuild CreateSpawnPositionBundleBuild(string assetPath)
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{
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var assetNames = new string[] { assetPath };
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var bundleName = CreateSpawnPositionBundleName(assetPath);
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var builder = new AssetBundleBuild
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{
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assetNames = assetNames,
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addressableNames = assetNames,
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assetBundleName = bundleName
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};
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return builder;
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}
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public static string CreateSceneBundleName(string scenePath)
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{
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return $"{Path.GetFileNameWithoutExtension(scenePath)}-bundle".ToLower();
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}
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public static AssetBundleBuild CreateNewSceneBundleBuild(string assetPath)
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{
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var assetNames = new string[] { assetPath };
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var bundleName = CreateSceneBundleName(assetPath);
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var builder = new AssetBundleBuild
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{
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assetNames = assetNames,
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addressableNames = assetNames,
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assetBundleName = bundleName
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};
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return builder;
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}
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public static string CreateAssetBundleName(string folderName)
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{
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return $"{folderName}-bundle".ToLower();
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}
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public static AssetBundleBuild CreateNewAssetBundleBuild(string assetName, string[] assetPath)
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{
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var assetNames = assetPath;
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var bundleName = CreateAssetBundleName(assetName);
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var builder = new AssetBundleBuild
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{
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assetNames = assetNames,
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//addressableNames = assetNames,
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assetBundleName = bundleName
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};
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return builder;
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}
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public static void DeleteFileIfExists(string filePath)
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{
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if (File.Exists(filePath))
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{
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File.Delete(filePath);
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}
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}
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}
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}
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