using System;
namespace Unity.Netcode
{
///
/// Exception thrown when the operation can only be done on the server
///
public class NotServerException : Exception
{
///
/// Constructs a NotServerException
///
public NotServerException() { }
///
/// Constructs a NotServerException with a message
///
/// The exception message
public NotServerException(string message) : base(message) { }
///
/// Constructs a NotServerException with a message and a inner exception
///
/// The exception message
/// The inner exception
public NotServerException(string message, Exception inner) : base(message, inner) { }
}
}