using System;
namespace Unity.Netcode
{
///
/// Exception thrown when a change to a configuration is wrong
///
public class NetworkConfigurationException : Exception
{
///
/// Constructs a NetworkConfigurationException
///
public NetworkConfigurationException() { }
///
/// Constructs a NetworkConfigurationException with a message
///
/// The exception message
public NetworkConfigurationException(string message) : base(message) { }
///
/// Constructs a NetworkConfigurationException with a message and a inner exception
///
/// The exception message
/// The inner exception
public NetworkConfigurationException(string message, Exception inner) : base(message, inner) { }
}
}