using System; namespace Unity.Netcode { /// /// Exception thrown when a change to a configuration is wrong /// public class NetworkConfigurationException : Exception { /// /// Constructs a NetworkConfigurationException /// public NetworkConfigurationException() { } /// /// Constructs a NetworkConfigurationException with a message /// /// The exception message public NetworkConfigurationException(string message) : base(message) { } /// /// Constructs a NetworkConfigurationException with a message and a inner exception /// /// The exception message /// The inner exception public NetworkConfigurationException(string message, Exception inner) : base(message, inner) { } } }