using System; namespace VrmLib { /// /// Required for skeleton. /// 15 bones. /// public class BoneRequiredAttribute : Attribute { } /// /// hips -> spine -> (chest) -> (heck) -> head: Y+ /// public enum HumanoidBones { unknown, [BoneRequired] hips, #region leg [BoneRequired] leftUpperLeg, [BoneRequired] rightUpperLeg, [BoneRequired] leftLowerLeg, [BoneRequired] rightLowerLeg, [BoneRequired] leftFoot, [BoneRequired] rightFoot, #endregion #region spine [BoneRequired] spine, chest, neck, [BoneRequired] head, #endregion #region arm leftShoulder, rightShoulder, [BoneRequired] leftUpperArm, [BoneRequired] rightUpperArm, [BoneRequired] leftLowerArm, [BoneRequired] rightLowerArm, [BoneRequired] leftHand, [BoneRequired] rightHand, #endregion leftToes, rightToes, leftEye, rightEye, jaw, #region fingers leftThumbMetacarpal, leftThumbProximal, leftThumbDistal, leftIndexProximal, leftIndexIntermediate, leftIndexDistal, leftMiddleProximal, leftMiddleIntermediate, leftMiddleDistal, leftRingProximal, leftRingIntermediate, leftRingDistal, leftLittleProximal, leftLittleIntermediate, leftLittleDistal, rightThumbMetacarpal, rightThumbProximal, rightThumbDistal, rightIndexProximal, rightIndexIntermediate, rightIndexDistal, rightMiddleProximal, rightMiddleIntermediate, rightMiddleDistal, rightRingProximal, rightRingIntermediate, rightRingDistal, rightLittleProximal, rightLittleIntermediate, rightLittleDistal, #endregion upperChest, } }