using System; using UnityEditor; using UnityEngine; namespace VRMShaders.VRM10.MToon10.Editor { public readonly struct LabelScope : IDisposable { public LabelScope(string label) { EditorGUILayout.LabelField(label, EditorStyles.boldLabel); EditorGUILayout.BeginVertical(GUI.skin.box); } public void Dispose() { EditorGUILayout.EndVertical(); EditorGUILayout.Space(); } } }