using System.Linq; using NUnit.Framework; using UnityEditor; using UnityEngine; namespace VRMShaders { public sealed class PathObjectTests { [Test] public void Test() { var dataPath = PathObject.FromFullPath(Application.dataPath); Assert.AreEqual("Assets", dataPath.Stem); // UnityRoot Assert.True(dataPath.IsDescendantOf(PathObject.UnityRoot)); // UnityRoot/Assets Assert.False(dataPath.IsDescendantOf(PathObject.UnityAssets)); Assert.AreEqual(dataPath, PathObject.UnityAssets); Assert.AreEqual(PathObject.UnityRoot.Child("Assets"), PathObject.UnityAssets); Assert.AreEqual(PathObject.UnityAssets.Parent, PathObject.UnityRoot); Assert.AreEqual("Assets", PathObject.UnityAssets.UnityAssetPath); } } }