namespace VrmLib { public class MorphTarget { public readonly string Name; public VertexBuffer VertexBuffer; public override string ToString() { var sb = new System.Text.StringBuilder(); sb.Append(Name); foreach (var kv in VertexBuffer) { sb.Append($"[{kv.Key}]"); } return sb.ToString(); } public MorphTarget(string name) { Name = name; } } }