using System; using UniJSON; namespace UniVRM10 { // { // "bone": "hips", // "node": 14, // "useDefaultValues": true, // "min": { // "x": 0, // "y": 0, // "z": 0 // }, // "max": { // "x": 0, // "y": 0, // "z": 0 // }, // "center": { // "x": 0, // "y": 0, // "z": 0 // }, // "axisLength": 0 // }, public static class MigrationVrmHumanoid { static UniGLTF.Extensions.VRMC_vrm.HumanBone MigrateHumanoidBone(JsonNode vrm0) { return new UniGLTF.Extensions.VRMC_vrm.HumanBone { Node = vrm0["node"].GetInt32(), }; } public static UniGLTF.Extensions.VRMC_vrm.Humanoid Migrate(JsonNode vrm0) { var humanoid = new UniGLTF.Extensions.VRMC_vrm.Humanoid { HumanBones = new UniGLTF.Extensions.VRMC_vrm.HumanBones() }; foreach (var humanoidBone in vrm0["humanBones"].ArrayItems()) { var boneType = humanoidBone["bone"].GetString(); switch (boneType) { case "hips": humanoid.HumanBones.Hips = MigrateHumanoidBone(humanoidBone); break; case "leftUpperLeg": humanoid.HumanBones.LeftUpperLeg = MigrateHumanoidBone(humanoidBone); break; case "rightUpperLeg": humanoid.HumanBones.RightUpperLeg = MigrateHumanoidBone(humanoidBone); break; case "leftLowerLeg": humanoid.HumanBones.LeftLowerLeg = MigrateHumanoidBone(humanoidBone); break; case "rightLowerLeg": humanoid.HumanBones.RightLowerLeg = MigrateHumanoidBone(humanoidBone); break; case "leftFoot": humanoid.HumanBones.LeftFoot = MigrateHumanoidBone(humanoidBone); break; case "rightFoot": humanoid.HumanBones.RightFoot = MigrateHumanoidBone(humanoidBone); break; case "spine": humanoid.HumanBones.Spine = MigrateHumanoidBone(humanoidBone); break; case "chest": humanoid.HumanBones.Chest = MigrateHumanoidBone(humanoidBone); break; case "neck": humanoid.HumanBones.Neck = MigrateHumanoidBone(humanoidBone); break; case "head": humanoid.HumanBones.Head = MigrateHumanoidBone(humanoidBone); break; case "leftShoulder": humanoid.HumanBones.LeftShoulder = MigrateHumanoidBone(humanoidBone); break; case "rightShoulder": humanoid.HumanBones.RightShoulder = MigrateHumanoidBone(humanoidBone); break; case "leftUpperArm": humanoid.HumanBones.LeftUpperArm = MigrateHumanoidBone(humanoidBone); break; case "rightUpperArm": humanoid.HumanBones.RightUpperArm = MigrateHumanoidBone(humanoidBone); break; case "leftLowerArm": humanoid.HumanBones.LeftLowerArm = MigrateHumanoidBone(humanoidBone); break; case "rightLowerArm": humanoid.HumanBones.RightLowerArm = MigrateHumanoidBone(humanoidBone); break; case "leftHand": humanoid.HumanBones.LeftHand = MigrateHumanoidBone(humanoidBone); break; case "rightHand": humanoid.HumanBones.RightHand = MigrateHumanoidBone(humanoidBone); break; case "leftToes": humanoid.HumanBones.LeftToes = MigrateHumanoidBone(humanoidBone); break; case "rightToes": humanoid.HumanBones.RightToes = MigrateHumanoidBone(humanoidBone); break; case "leftEye": humanoid.HumanBones.LeftEye = MigrateHumanoidBone(humanoidBone); break; case "rightEye": humanoid.HumanBones.RightEye = MigrateHumanoidBone(humanoidBone); break; case "jaw": humanoid.HumanBones.Jaw = MigrateHumanoidBone(humanoidBone); break; case "leftThumbProximal": humanoid.HumanBones.LeftThumbMetacarpal = MigrateHumanoidBone(humanoidBone); break; case "leftThumbIntermediate": humanoid.HumanBones.LeftThumbProximal = MigrateHumanoidBone(humanoidBone); break; case "leftThumbDistal": humanoid.HumanBones.LeftThumbDistal = MigrateHumanoidBone(humanoidBone); break; case "leftIndexProximal": humanoid.HumanBones.LeftIndexProximal = MigrateHumanoidBone(humanoidBone); break; case "leftIndexIntermediate": humanoid.HumanBones.LeftIndexIntermediate = MigrateHumanoidBone(humanoidBone); break; case "leftIndexDistal": humanoid.HumanBones.LeftIndexDistal = MigrateHumanoidBone(humanoidBone); break; case "leftMiddleProximal": humanoid.HumanBones.LeftMiddleProximal = MigrateHumanoidBone(humanoidBone); break; case "leftMiddleIntermediate": humanoid.HumanBones.LeftMiddleIntermediate = MigrateHumanoidBone(humanoidBone); break; case "leftMiddleDistal": humanoid.HumanBones.LeftMiddleDistal = MigrateHumanoidBone(humanoidBone); break; case "leftRingProximal": humanoid.HumanBones.LeftRingProximal = MigrateHumanoidBone(humanoidBone); break; case "leftRingIntermediate": humanoid.HumanBones.LeftRingIntermediate = MigrateHumanoidBone(humanoidBone); break; case "leftRingDistal": humanoid.HumanBones.LeftRingDistal = MigrateHumanoidBone(humanoidBone); break; case "leftLittleProximal": humanoid.HumanBones.LeftLittleProximal = MigrateHumanoidBone(humanoidBone); break; case "leftLittleIntermediate": humanoid.HumanBones.LeftLittleIntermediate = MigrateHumanoidBone(humanoidBone); break; case "leftLittleDistal": humanoid.HumanBones.LeftLittleDistal = MigrateHumanoidBone(humanoidBone); break; case "rightThumbProximal": humanoid.HumanBones.RightThumbMetacarpal = MigrateHumanoidBone(humanoidBone); break; case "rightThumbIntermediate": humanoid.HumanBones.RightThumbProximal = MigrateHumanoidBone(humanoidBone); break; case "rightThumbDistal": humanoid.HumanBones.RightThumbDistal = MigrateHumanoidBone(humanoidBone); break; case "rightIndexProximal": humanoid.HumanBones.RightIndexProximal = MigrateHumanoidBone(humanoidBone); break; case "rightIndexIntermediate": humanoid.HumanBones.RightIndexIntermediate = MigrateHumanoidBone(humanoidBone); break; case "rightIndexDistal": humanoid.HumanBones.RightIndexDistal = MigrateHumanoidBone(humanoidBone); break; case "rightMiddleProximal": humanoid.HumanBones.RightMiddleProximal = MigrateHumanoidBone(humanoidBone); break; case "rightMiddleIntermediate": humanoid.HumanBones.RightMiddleIntermediate = MigrateHumanoidBone(humanoidBone); break; case "rightMiddleDistal": humanoid.HumanBones.RightMiddleDistal = MigrateHumanoidBone(humanoidBone); break; case "rightRingProximal": humanoid.HumanBones.RightRingProximal = MigrateHumanoidBone(humanoidBone); break; case "rightRingIntermediate": humanoid.HumanBones.RightRingIntermediate = MigrateHumanoidBone(humanoidBone); break; case "rightRingDistal": humanoid.HumanBones.RightRingDistal = MigrateHumanoidBone(humanoidBone); break; case "rightLittleProximal": humanoid.HumanBones.RightLittleProximal = MigrateHumanoidBone(humanoidBone); break; case "rightLittleIntermediate": humanoid.HumanBones.RightLittleIntermediate = MigrateHumanoidBone(humanoidBone); break; case "rightLittleDistal": humanoid.HumanBones.RightLittleDistal = MigrateHumanoidBone(humanoidBone); break; case "upperChest": humanoid.HumanBones.UpperChest = MigrateHumanoidBone(humanoidBone); break; default: throw new NotImplementedException($"unknown bone: {boneType}"); } } return humanoid; } public static void CheckBone(string bone, JsonNode vrm0, UniGLTF.Extensions.VRMC_vrm.HumanBone vrm1) { var vrm0NodeIndex = vrm0["node"].GetInt32(); if (vrm0NodeIndex != vrm1.Node) { throw new Exception($"different {bone}: {vrm0NodeIndex} != {vrm1.Node}"); } } public static void Check(JsonNode vrm0, UniGLTF.Extensions.VRMC_vrm.Humanoid vrm1) { foreach (var humanoidBone in vrm0["humanBones"].ArrayItems()) { var boneType = humanoidBone["bone"].GetString(); switch (boneType) { case "hips": CheckBone(boneType, humanoidBone, vrm1.HumanBones.Hips); break; case "leftUpperLeg": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftUpperLeg); break; case "rightUpperLeg": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightUpperLeg); break; case "leftLowerLeg": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftLowerLeg); break; case "rightLowerLeg": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightLowerLeg); break; case "leftFoot": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftFoot); break; case "rightFoot": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightFoot); break; case "spine": CheckBone(boneType, humanoidBone, vrm1.HumanBones.Spine); break; case "chest": CheckBone(boneType, humanoidBone, vrm1.HumanBones.Chest); break; case "neck": CheckBone(boneType, humanoidBone, vrm1.HumanBones.Neck); break; case "head": CheckBone(boneType, humanoidBone, vrm1.HumanBones.Head); break; case "leftShoulder": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftShoulder); break; case "rightShoulder": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightShoulder); break; case "leftUpperArm": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftUpperArm); break; case "rightUpperArm": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightUpperArm); break; case "leftLowerArm": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftLowerArm); break; case "rightLowerArm": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightLowerArm); break; case "leftHand": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftHand); break; case "rightHand": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightHand); break; case "leftToes": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftToes); break; case "rightToes": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightToes); break; case "leftEye": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftEye); break; case "rightEye": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightEye); break; case "jaw": CheckBone(boneType, humanoidBone, vrm1.HumanBones.Jaw); break; case "leftThumbProximal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftThumbMetacarpal); break; case "leftThumbIntermediate": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftThumbProximal); break; case "leftThumbDistal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftThumbDistal); break; case "leftIndexProximal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftIndexProximal); break; case "leftIndexIntermediate": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftIndexIntermediate); break; case "leftIndexDistal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftIndexDistal); break; case "leftMiddleProximal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftMiddleProximal); break; case "leftMiddleIntermediate": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftMiddleIntermediate); break; case "leftMiddleDistal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftMiddleDistal); break; case "leftRingProximal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftRingProximal); break; case "leftRingIntermediate": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftRingIntermediate); break; case "leftRingDistal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftRingDistal); break; case "leftLittleProximal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftLittleProximal); break; case "leftLittleIntermediate": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftLittleIntermediate); break; case "leftLittleDistal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.LeftLittleDistal); break; case "rightThumbProximal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightThumbMetacarpal); break; case "rightThumbIntermediate": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightThumbProximal); break; case "rightThumbDistal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightThumbDistal); break; case "rightIndexProximal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightIndexProximal); break; case "rightIndexIntermediate": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightIndexIntermediate); break; case "rightIndexDistal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightIndexDistal); break; case "rightMiddleProximal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightMiddleProximal); break; case "rightMiddleIntermediate": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightMiddleIntermediate); break; case "rightMiddleDistal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightMiddleDistal); break; case "rightRingProximal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightRingProximal); break; case "rightRingIntermediate": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightRingIntermediate); break; case "rightRingDistal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightRingDistal); break; case "rightLittleProximal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightLittleProximal); break; case "rightLittleIntermediate": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightLittleIntermediate); break; case "rightLittleDistal": CheckBone(boneType, humanoidBone, vrm1.HumanBones.RightLittleDistal); break; case "upperChest": CheckBone(boneType, humanoidBone, vrm1.HumanBones.UpperChest); break; default: throw new MigrationException("humanoid.humanBones[*].bone", boneType); } } } } }