using System; using System.Collections.Generic; using System.Linq; using UniGLTF; using VrmLib; namespace UniVRM10 { /// /// GLTF -> VrmLib.MeshGroup /// public static class MeshReader { /// /// VertexBufferはひとつでIndexBufferの参照が異なる /// /// VertexBuffer /// +----------------------------------+ /// | | /// +----------------------------------+ /// A A A /// | | | /// +---------+--------+--------+ /// | submesh0|submesh1|submesh2| /// +---------+--------+--------+ /// IndexBuffer /// static Mesh SharedBufferFromGltf(this glTFMesh x, Vrm10ImportData storage) { // 先頭を使う return FromGltf(storage, x, x.primitives[0], true); } /// /// IndexBuffer毎に異なるVertexBufferを参照する /// /// VertexBuffer /// +--------+ +--------+ +--------+ /// |0 | |1 | |2 | /// +--------+ +--------+ +--------+ /// A A A /// | | | /// +---------+--------+--------+ /// | submesh0|submesh1|submesh2| /// +---------+--------+--------+ /// IndexBuffer /// static Mesh FromGltf(this glTFPrimitives primitive, Vrm10ImportData storage, glTFMesh x) { return FromGltf(storage, x, primitive, false); } static Mesh FromGltf(Vrm10ImportData storage, glTFMesh x, glTFPrimitives primitive, bool isShared) { var mesh = new Mesh((TopologyType)primitive.mode) { VertexBuffer = primitive.attributes.FromGltf(storage) }; if (isShared) { // create joined index buffer mesh.IndexBuffer = storage.CreateAccessor(x.primitives.Select(y => y.indices).ToArray()); } else { mesh.IndexBuffer = storage.CreateAccessor(primitive.indices); } if (mesh.IndexBuffer == null) { var indices = Enumerable.Range(0, mesh.VertexBuffer.Count).ToArray(); var na = storage.Data.NativeArrayManager.CreateNativeArray(indices); mesh.IndexBuffer = new BufferAccessor(storage.Data.NativeArrayManager, na.Reinterpret(4), AccessorValueType.UNSIGNED_INT, AccessorVectorType.SCALAR, na.Length); } { gltf_mesh_extras_targetNames.TryGet(x, out List targetNames); for (int i = 0; i < primitive.targets.Count; ++i) { var gltfTarget = primitive.targets[i]; string targetName = null; { targetName = targetNames[i]; } var target = new MorphTarget(targetName) { VertexBuffer = gltfTarget.FromGltf(storage) }; // validate count foreach (var kv in target.VertexBuffer) { if (kv.Value.Count != mesh.VertexBuffer.Count) { throw new Exception(); } } mesh.MorphTargets.Add(target); } } return mesh; } static VertexBuffer FromGltf(this glTFAttributes attributes, Vrm10ImportData storage) { var b = new VertexBuffer(); if (storage.TryCreateAccessor(attributes.POSITION, out BufferAccessor position)) { b.Add(VertexBuffer.PositionKey, position); } else { // position required throw new Exception(); } if (storage.TryCreateAccessor(attributes.NORMAL, out BufferAccessor normal)) b.Add(VertexBuffer.NormalKey, normal); if (storage.TryCreateAccessor(attributes.COLOR_0, out BufferAccessor color)) b.Add(VertexBuffer.ColorKey, color); if (storage.TryCreateAccessor(attributes.TEXCOORD_0, out BufferAccessor tex0)) b.Add(VertexBuffer.TexCoordKey, tex0); if (storage.TryCreateAccessor(attributes.TEXCOORD_1, out BufferAccessor tex1)) b.Add(VertexBuffer.TexCoordKey2, tex1); // if(storage.TryCreateAccessor(attributes.TANGENT, out BufferAccessor tangent))b.Add(VertexBuffer.TangentKey, tangent); if (storage.TryCreateAccessor(attributes.WEIGHTS_0, out BufferAccessor weights)) b.Add(VertexBuffer.WeightKey, weights); if (storage.TryCreateAccessor(attributes.JOINTS_0, out BufferAccessor joints)) b.Add(VertexBuffer.JointKey, joints); return b; } static VertexBuffer FromGltf(this gltfMorphTarget target, Vrm10ImportData storage) { var b = new VertexBuffer(); storage.CreateBufferAccessorAndAdd(target.POSITION, b, VertexBuffer.PositionKey); storage.CreateBufferAccessorAndAdd(target.NORMAL, b, VertexBuffer.NormalKey); storage.CreateBufferAccessorAndAdd(target.TANGENT, b, VertexBuffer.TangentKey); return b; } static bool HasSameVertexBuffer(this glTFPrimitives lhs, glTFPrimitives rhs) { if (lhs.attributes.POSITION != rhs.attributes.POSITION) return false; if (lhs.attributes.NORMAL != rhs.attributes.NORMAL) return false; if (lhs.attributes.TEXCOORD_0 != rhs.attributes.TEXCOORD_0) return false; if (lhs.attributes.TEXCOORD_1 != rhs.attributes.TEXCOORD_1) return false; if (lhs.attributes.COLOR_0 != rhs.attributes.COLOR_0) return false; if (lhs.attributes.WEIGHTS_0 != rhs.attributes.WEIGHTS_0) return false; if (lhs.attributes.JOINTS_0 != rhs.attributes.JOINTS_0) return false; return true; } static bool AllPrimitivesHasSameVertexBuffer(this glTFMesh m) { if (m.primitives.Count <= 1) { return true; } var first = m.primitives[0]; for (int i = 1; i < m.primitives.Count; ++i) { if (!first.HasSameVertexBuffer(m.primitives[i])) { return false; } } return true; } public static MeshGroup FromGltf(this glTFMesh x, Vrm10ImportData storage) { var group = new MeshGroup(x.name); if (x.primitives.Count == 1) { var primitive = x.primitives[0]; var mesh = primitive.FromGltf(storage, x); var materialIndex = primitive.material; mesh.Submeshes.Add( new Submesh(0, mesh.IndexBuffer.Count, materialIndex)); group.Meshes.Add(mesh); } else if (!x.AllPrimitivesHasSameVertexBuffer()) { int offset = 0; foreach (var primitive in x.primitives) { var mesh = primitive.FromGltf(storage, x); var materialIndex = primitive.material; mesh.Submeshes.Add( new Submesh(offset, mesh.IndexBuffer.Count, materialIndex)); offset += mesh.IndexBuffer.Count; group.Meshes.Add(mesh); } } else { // // obsolete // // for VRM var mesh = x.SharedBufferFromGltf(storage); int offset = 0; foreach (var primitive in x.primitives) { var materialIndex = primitive.material; var count = storage.Gltf.accessors[primitive.indices].count; mesh.Submeshes.Add( new Submesh(offset, count, materialIndex)); offset += count; } group.Meshes.Add(mesh); } return group; } } }