using System; using UnityEngine; namespace UniVRM10 { public static class ArrayExtensions { public static Vector3 ToVector3(this float[] src, Vector3 defaultValue = default) { if (src.Length != 3) return defaultValue; var v = new Vector3(); v.x = src[0]; v.y = src[1]; v.z = src[2]; return v; } public static Quaternion ToQuaternion(this float[] src) { if (src.Length != 4) return Quaternion.identity; var v = new Quaternion(src[0], src[1], src[2], src[3]); return v; } public static T Get(this ArraySegment self, int i) { var index = self.Offset + i; return self.Array[index]; } } }