// This file is generated from JsonSchema. Don't modify this source code. using System; using System.Collections.Generic; namespace UniGLTF.Extensions.VRMC_node_constraint { public enum RollAxis { X, Y, Z, } public class RollConstraint { // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; // The user-defined name of this object. public string Name; // The index of the node constrains the node. public int? Source; // The roll axis of the constraint. public RollAxis RollAxis; // The weight of the constraint. public float? Weight; } public enum AimAxis { PositiveX, NegativeX, PositiveY, NegativeY, PositiveZ, NegativeZ, } public class AimConstraint { // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; // The user-defined name of this object. public string Name; // The index of the node constrains the node. public int? Source; // The aim axis of the constraint. public AimAxis AimAxis; // The weight of the constraint. public float? Weight; } public class RotationConstraint { // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; // The user-defined name of this object. public string Name; // The index of the node constrains the node. public int? Source; // The weight of the constraint. public float? Weight; } public class Constraint { // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; // A constraint that transfers a rotation around one axis of a source. public RollConstraint Roll; // A constraint that makes it look at a source object. public AimConstraint Aim; // A constraint that links the rotation with a source. public RotationConstraint Rotation; } public class VRMC_node_constraint { public const string ExtensionName = "VRMC_node_constraint"; // Dictionary object with extension-specific objects. public object Extensions; // Application-specific data. public object Extras; // Specification version of VRMC_node_constraint public string SpecVersion; // Contains roll, aim, or rotation public Constraint Constraint; } }