using UnityEngine; namespace UniVRM10 { public static class Vrm10FirstPersonLayerSettings { public const int DEFAULT_FIRSTPERSON_ONLY_LAYER = 9; public const string FIRSTPERSON_ONLY_LAYER_NAME = "VRMFirstPersonOnly"; public const int DEFAULT_THIRDPERSON_ONLY_LAYER = 10; public const string THIRDPERSON_ONLY_LAYER_NAME = "VRMThirdPersonOnly"; public static int GetLayer(int? arg, string name, int fallback) { if (arg.HasValue) { return arg.Value; } var layer = LayerMask.NameToLayer(name); if (layer != -1) { return layer; } return fallback; } public static int GetFirstPersonOnlyLayer(int? arg) { return GetLayer(arg, FIRSTPERSON_ONLY_LAYER_NAME, DEFAULT_FIRSTPERSON_ONLY_LAYER); } public static int GetThirdPersonOnlyLayer(int? arg) { return GetLayer(arg, THIRDPERSON_ONLY_LAYER_NAME, DEFAULT_THIRDPERSON_ONLY_LAYER); } } }