using System.Collections.Generic; namespace UniVRM10 { /// /// Validate Expression constraints (ex. overrideBlink) /// public interface IExpressionValidator { /// /// Validate input weights with Expression constraints. /// void Validate(IReadOnlyDictionary inputWeights, IDictionary actualWeights, LookAtEyeDirection inputEyeDirection, out LookAtEyeDirection actualEyeDirection, out float blinkOverrideRate, out float lookAtOverrideRate, out float mouthOverrideRate); } }