using UnityEngine; namespace UniVRM10 { public class ConstraintDestination { public readonly Transform Destination; public readonly TR ModelInitial; public readonly TR LocalInitial; public readonly Transform ModelRoot; public ConstraintDestination(Transform t, Transform modelRoot = null) { Destination = t; LocalInitial = TR.FromLocal(t); if (modelRoot != null) { ModelRoot = modelRoot; ModelInitial = TR.FromRelative(t, modelRoot); } } public void ApplyLocal(TR tr) { Destination.localPosition = tr.Translation; Destination.localRotation = tr.Rotation; } public void ApplyModel(TR tr) { Destination.position = tr.Translation; Destination.rotation = tr.Rotation; } } }