using System; using UnityEngine; namespace UniVRM10 { /// /// Axesで使う。bitマスク /// [Flags] public enum AxisMask { X = 1, Y = 2, Z = 4, } [Flags] public enum YawPitchMask { Yaw = 1, Pitch = 2, } public static class AxesMaskExtensions { public static Vector3 Mask(this AxisMask mask, Vector3 src) { if (!mask.HasFlag(AxisMask.X)) { src.x = 0; } if (!mask.HasFlag(AxisMask.Y)) { src.y = 0; } if (!mask.HasFlag(AxisMask.Z)) { src.z = 0; } return src; } } }