using System.IO; using UnityEditor; using UnityEngine; namespace UniVRM10 { /// /// JsonSchema から vrm10 のシリアライザーを生成する。 /// /// * glTF /// * vrm-specification /// /// は SubModuleになった。 `$ git submodule update --init` しておくこと。 /// /// public static class Vrm10SerializerGenerator { struct GenerateInfo { public string JsonSchema; public string FormatDir; public string SerializerDir; public GenerateInfo(string jsonSchema, string formatDir, string serializerDir) { JsonSchema = jsonSchema; FormatDir = formatDir; SerializerDir = serializerDir; } public GenerateInfo(string jsonSchema, string formatDir) : this(jsonSchema, formatDir, formatDir) { } } const string SPEC_DIR = "vrm-specification/specification"; public static void Run(bool debug) { var projectRoot = new DirectoryInfo(Path.GetFullPath(Path.Combine(Application.dataPath, "../"))); var gltf = new FileInfo(Path.Combine(projectRoot.FullName, "glTF/specification/2.0/schema/glTF.schema.json")); var args = new GenerateInfo[] { // VRMC_hdr_emissiveMultiplier new GenerateInfo( $"{SPEC_DIR}/VRMC_materials_hdr_emissiveMultiplier-1.0/schema/VRMC_materials_hdr_emissiveMultiplier.json", "Assets/UniGLTF/Runtime/UniGLTF/Format/ExtensionsAndExtras/EmissiveMultiplier" ), // VRMC_vrm new GenerateInfo( $"{SPEC_DIR}/VRMC_vrm-1.0/schema/VRMC_vrm.schema.json", "Assets/VRM10/Runtime/Format/Vrm" ), // VRMC_materials_mtoon new GenerateInfo( $"{SPEC_DIR}/VRMC_materials_mtoon-1.0/schema/VRMC_materials_mtoon.schema.json", "Assets/VRMShaders/VRM10/Format/Runtime/MaterialsMToon", "Assets/VRM10/Runtime/Format/MaterialsMToon" ), // VRMC_springBone new GenerateInfo( $"{SPEC_DIR}/VRMC_springBone-1.0/schema/VRMC_springBone.schema.json", "Assets/VRM10/Runtime/Format/SpringBone" ), // VRMC_node_constraint new GenerateInfo( $"{SPEC_DIR}/VRMC_node_constraint-1.0/schema/VRMC_node_constraint.schema.json", "Assets/VRM10/Runtime/Format/Constraints" ), // VRMC_animation new GenerateInfo( $"{SPEC_DIR}/VRMC_vrm_animation-1.0/schema/VRMC_vrm_animation.schema.json", "Assets/VRM10/Runtime/Format/Animation" ), }; foreach (var arg in args) { var extensionSchemaPath = new FileInfo(Path.Combine(projectRoot.FullName, arg.JsonSchema)); var parser = new UniGLTF.JsonSchema.JsonSchemaParser(gltf.Directory, extensionSchemaPath.Directory); var extensionSchema = parser.Load(extensionSchemaPath, ""); var formatDst = new DirectoryInfo(Path.Combine(projectRoot.FullName, arg.FormatDir)); Debug.Log($"Format.g Dir: {formatDst}"); var serializerDst = new DirectoryInfo(Path.Combine(projectRoot.FullName, arg.SerializerDir)); Debug.Log($"Serializer/Deserializer.g Dir: {serializerDst}"); if (debug) { Debug.Log(extensionSchema.Dump()); } else { GenerateUniGLTFSerialization.Generator.GenerateTo(extensionSchema, formatDst, serializerDst); } } } } }