using UnityEngine; #if UNITY_2020_2_OR_NEWER using UnityEditor.AssetImporters; #else using UnityEditor.Experimental.AssetImporters; #endif namespace UniVRM10 { [ScriptedImporter(1, "vrm")] public class VrmScriptedImporter : ScriptedImporter { [SerializeField] public bool MigrateToVrm1 = default; [SerializeField] public UniGLTF.RenderPipelineTypes RenderPipeline = default; public override void OnImportAsset(AssetImportContext ctx) { VrmScriptedImporterImpl.Import(this, ctx, MigrateToVrm1, RenderPipeline); } void OnValidate() { if (RenderPipeline == UniGLTF.RenderPipelineTypes.UniversalRenderPipeline) { if (Shader.Find(UniGLTF.UrpGltfPbrMaterialImporter.ShaderName) == null) { Debug.LogWarning("URP is not installed. Force to BuiltinRenderPipeline"); RenderPipeline = UniGLTF.RenderPipelineTypes.BuiltinRenderPipeline; } } } } }