using System; using UnityEngine; namespace Unity.Netcode.TestHelpers.Runtime { internal class DebugNetworkHooks : INetworkHooks { public void OnBeforeSendMessage(ulong clientId, ref T message, NetworkDelivery delivery) where T : INetworkMessage { } public void OnAfterSendMessage(ulong clientId, ref T message, NetworkDelivery delivery, int messageSizeBytes) where T : INetworkMessage { Debug.Log($"Sending message of type {typeof(T).Name} to {clientId} ({messageSizeBytes} bytes)"); } public void OnBeforeReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes) { Debug.Log($"Receiving message of type {messageType.Name} from {senderId}"); } public void OnAfterReceiveMessage(ulong senderId, Type messageType, int messageSizeBytes) { } public void OnBeforeSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery) { Debug.Log($"==> Sending a batch of {messageCount} messages ({batchSizeInBytes} bytes) to {clientId} ({delivery})"); } public void OnAfterSendBatch(ulong clientId, int messageCount, int batchSizeInBytes, NetworkDelivery delivery) { } public void OnBeforeReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes) { Debug.Log($"<== Receiving a batch of {messageCount} messages ({batchSizeInBytes} bytes) from {senderId}"); } public void OnAfterReceiveBatch(ulong senderId, int messageCount, int batchSizeInBytes) { } public bool OnVerifyCanSend(ulong destinationId, Type messageType, NetworkDelivery delivery) { return true; } public bool OnVerifyCanReceive(ulong senderId, Type messageType, FastBufferReader messageContent, ref NetworkContext context) { return true; } public void OnBeforeHandleMessage(ref T message, ref NetworkContext context) where T : INetworkMessage { Debug.Log($"Handling a message of type {typeof(T).Name}"); } public void OnAfterHandleMessage(ref T message, ref NetworkContext context) where T : INetworkMessage { } } }